Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'contain reclusive grasping to have respectively'.
Other Suggestions:
certain reclusive granting to have respectively
certain reclusive grasping to have respectively
contact reclusive grasping to have respectively
certain recluse grasping to have respectively
contained recluse grasping to have respectively
Species
Player’s Handbook
magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while
the Kagonesti and the Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively.
Elf Traits
Creature Type: HumanoidSize: Medium (about 5–6 feet tall)Speed: 30 feet
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while the Kagonesti and the
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while the Kagonesti and the
Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively. JEDD CHEVRIER A ship departs from a city built by high elves Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while the Kagonesti and the Tairnadal are
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while the Kagonesti and the Tairnadal are
wood elves of the Dragonlance and Eberron settings, respectively. Elf Traits Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
As an Elf, you have these special traits
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ivy. The crew is gone without a trace, but the old ship still has occupants: a reclusive weretiger and a small tribe of vegepygmies share it. Since the weretiger kills more than he eats and leaves
-beautiful garden palace said to contain treasure beyond compare. (Bwayes can lead the characters to Nangalore but won’t explore it out of respect.) Treasure The weretiger’s cabin contains enough scavenged
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ivy. The crew is gone without a trace, but the old ship still has occupants: a reclusive weretiger and a small tribe of vegepygmies share it. Since the weretiger kills more than he eats and leaves
-beautiful garden palace said to contain treasure beyond compare. (Bwayes can lead the characters to Nangalore but won’t explore it out of respect.) Treasure The weretiger’s cabin contains enough scavenged
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
, imperfect creatures you are.” Treasure The nine alcoves contain the following treasures: 12,000 cp, 5,000 sp, and 2,200 gp A clay chameleon statuette covered in crystal beads that change colors (25 gp
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. When an untethered creature is shoved or otherwise moved across the floor, it travels in one direction and does not stop until it comes into contact with a wall or other barrier. The alcoves contain
, imperfect creatures you are.” Treasure The nine alcoves contain the following treasures: 12,000 cp, 5,000 sp, and 2,200 gp A clay chameleon statuette covered in crystal beads that change colors (25 gp
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
in the garden. Animal Pens. The pens contain seven goats, five adult pigs (use the boar stat block), and a Small piglet (noncombatant) named Oink, who is beloved by Philomena (see area L4). Compost
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
(see “Skabatha’s Ring of Keys” earlier in the chapter). Three balconies overlooking the garden connect to areas area L8, area L9, and L12, respectively. The balcony outside area L9 is only 5 feet above
in the garden. Animal Pens. The pens contain seven goats, five adult pigs (use the boar stat block), and a Small piglet (noncombatant) named Oink, who is beloved by Philomena (see area L4). Compost
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the arch’s keystone is an image of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the arch’s keystone is an image of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the skeletons as they hiss accusations like “You fly on our backs” and “You soar on our bones.” However, the skeletons don’t understand or respond to anything the characters say. Grasping Claws. Until
all three skeletons are defeated, grasping skeletal claws reach from the ground, making the entire hallway difficult terrain. M6: Flooded Tavern The ceiling of this room is 20 feet high. The tunnel
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the skeletons as they hiss accusations like “You fly on our backs” and “You soar on our bones.” However, the skeletons don’t understand or respond to anything the characters say. Grasping Claws. Until
all three skeletons are defeated, grasping skeletal claws reach from the ground, making the entire hallway difficult terrain. M6: Flooded Tavern The ceiling of this room is 20 feet high. The tunnel
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
stacked in wooden racks against the north wall. Three large wooden chests, all closed, line the east wall.
The unlocked chests contain the following weapons: 10 clubs 10 longswords 10 morningstars 7
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Archduke has since become reclusive. Despite being a picture of quiet dignity while in public, a crippling terror of the dark fills him privately. He goes nowhere without a light, even when he sleeps. Rumors
swirl that Eizenherz sees the eyes of the Great Beast in his dreams. The abhorrent horror whispers secrets to him, though what they contain he shares with no one. Unterland Unterland’s history dates
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
’ tools. Eleven of the sarcophagi contain partially decomposed bodies. The twelfth sarcophagus holds a mummy, which attacks as soon as its coffin is opened. Treasure. Each sarcophagus contains personal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
’ tools. Eleven of the sarcophagi contain partially decomposed bodies. The twelfth sarcophagus holds a mummy, which attacks as soon as its coffin is opened. Treasure. Each sarcophagus contains personal
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
adjacent, identical meeting rooms contain rusty metal furnishings and several skeletons. Each room features a small terminal with a screen once used for long-distance communication. Both terminals have been
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flies swarm around a full dung cart that exudes a horrible stench.
The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
, respectively. Secret Door. A secret door in the office’s back wall leads to area G6. G6: Basement Staircase A wooden staircase in the northeast corner of this empty, boarded-up room leads to the basement.
The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
This room is empty. 3 A laser rifle with a depleted energy cell rests under a rusty bed. 4 Display cases against the walls contain a collection of rocks and minerals from other worlds. 5 Parts of a
adjacent, identical meeting rooms contain rusty metal furnishings and several skeletons. Each room features a small terminal with a screen once used for long-distance communication. Both terminals have been
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flies swarm around a full dung cart that exudes a horrible stench.
The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
, respectively. Secret Door. A secret door in the office’s back wall leads to area G6. G6: Basement Staircase A wooden staircase in the northeast corner of this empty, boarded-up room leads to the basement.
The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
newly returned tower (see the “Tower Sorcerous” section). Rumor has it Duke Rowan Darkwood pays handsomely for information about his reclusive neighbors and their fortress. Society of Sensation
Sensation pays well for sensations not contained in its extensive collection. Sensates reward adventurers for delivering sensory stones that contain coveted yet dangerous experiences, such as the thrill
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
newly returned tower (see the “Tower Sorcerous” section). Rumor has it Duke Rowan Darkwood pays handsomely for information about his reclusive neighbors and their fortress. Society of Sensation
Sensation pays well for sensations not contained in its extensive collection. Sensates reward adventurers for delivering sensory stones that contain coveted yet dangerous experiences, such as the thrill
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
has some valuable item with it in the ice. Beginning with the northernmost one and proceeding clockwise, the ice blocks contain: A dwarf and a +1 battleaxe An elf with a long case at its feet
feet (thirty-seven in all, worth 10 gp each) A human wearing a ring of resistance (fire) A half-elf grasping a sack with a burst seam showing silvery coins (471 sp) A human wearing gleaming armor
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
negative circumstances, respectively. See the D&D Beyond Basic Rules for more on Advantage and Disadvantage.
In the “Bandit Ambush” encounter, Pral is Hostile, so characters have Disadvantage on checks to
the item.
Magic Items. Some treasure entries contain magic items, objects imbued with arcane might. Whenever a player character finds a magic item, roll on the Magic Items table in appendix A
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
has some valuable item with it in the ice. Beginning with the northernmost one and proceeding clockwise, the ice blocks contain: A dwarf and a +1 battleaxe An elf with a long case at its feet
feet (thirty-seven in all, worth 10 gp each) A human wearing a ring of resistance (fire) A half-elf grasping a sack with a burst seam showing silvery coins (471 sp) A human wearing gleaming armor
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and the casks contain wine. The staircases lead to areas P6 and area P8, respectively. Storage Closets. Both storage closets are locked. Oren (see area P3) and Anisetta (see area P8) carry keys to
exquisite. The dresser’s drawers contain enough materials (wigs, cosmetics, and whatnot) to assemble one disguise kit. P14: Guest Bedroom The door to this room is closed and unlocked. This bedroom is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The bottom two chests each contain 250 gp. P14h. This area reeks of dead flesh. Bodies in various states of decay lie strewn about the floor. In the center lies the corpse of a human. A shimmering
creatures and traps within the pyramid All the maze’s exits, including those in this room Where Amun Sa’s staff and star-gem are kept (areas P67 and area P68, respectively) The mummy lord Nafik (see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The bottom two chests each contain 250 gp. P14h. This area reeks of dead flesh. Bodies in various states of decay lie strewn about the floor. In the center lies the corpse of a human. A shimmering
creatures and traps within the pyramid All the maze’s exits, including those in this room Where Amun Sa’s staff and star-gem are kept (areas P67 and area P68, respectively) The mummy lord Nafik (see
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and the casks contain wine. The staircases lead to areas P6 and area P8, respectively. Storage Closets. Both storage closets are locked. Oren (see area P3) and Anisetta (see area P8) carry keys to
exquisite. The dresser’s drawers contain enough materials (wigs, cosmetics, and whatnot) to assemble one disguise kit. P14: Guest Bedroom The door to this room is closed and unlocked. This bedroom is
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
figurine here, hoping his fellow goblins wouldn’t steal it from him.
A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a
The chalice, knife, and censer are human-made art objects worth 150 gp, 60 gp, and 120 gp, respectively. Awarding Experience Points Divide 150 XP equally among the characters if the party defeats the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
goblin hid the figurine here, hoping his fellow goblins wouldn’t steal it. A detect magic spell reveals that the statuette is imbued with divination magic. A non-evil creature grasping the statue can ask
worth 180 gp and 150 gp, respectively. Lhupo decided the items were of suitable quality for her unnamed rituals. C10: Postern Gate On the south side of the old castle, an overgrown path leads to a