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                        Returning 35 results for 'contain warding reflect'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
                                                
                                            
                                                
                                                    .
3
I enjoy comfort and quiet, and prefer to avoid extra effort.
4
I have a fierce temper that doesnât reflect the inner calm I seek.
5
Iâm convinced that everyone else in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     other means of seeing in the dark. Moonlight Mirrors Several areas in the vault contain objects known as moonlight mirrors, which each reflect a powerful beam of light from one of Krynnâs moons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Librariansâ Quarters Urmas and Ustova live on the top level of the library, taking up all the living quarters at either end of that level. Their rooms reflect their duties and personalities. Urmasâs
                                                
                                            
                                                
                                                     quarters contain a collection of carved tablets, as well as actual books and scrolls found nowhere else in the library. Ustovaâs quarters feature a collection of musical instruments and divination tools
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     and their treasures. A mountain range known as the Labyrinth separates the Demon Wastes from the Eldeen Reaches. Due to ancient warding magic, any foul thing that wishes to leave must pass through the
                                                
                                            
                                                
                                                     Labyrinth. These passes are guarded by the Ghaashâkala, tribes of orcs sworn to contain the evils of the Waste. The Ghaashâkala worship a version of the Silver Flame that they call Kalok Shash; they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     are stored in the westernmost alcove. They contain sheets of parchment, small jars of ink, quills, 10 days of edible rations, and five 2-gallon casks of clean water.
 If the glyph in area 7 triggers
                                                
                                            
                                                
                                                     covered in quills, ink jars, and books. A folding cot rests near the back wall. Treasure. Amid the clutter on the desk, characters can find Karstisâs spellbook. The book is bound in human flesh and contains all the spells Karstis has prepared, plus animate dead and glyph of warding.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Icehorn Mountains separate the Demon Wastes from the Eldeen Reaches. A series of canyons known as the Labyrinth further separate the Demon Wastes from the rest of Khorvaire. Due to ancient warding magic
                                                
                                            
                                                
                                                    , any creature that wishes to leave must do so through the Labyrinth. These passes are guarded by the Ghaashâkala, tribes of orcs sworn to contain the evils of the Wastes. Beyond the Labyrinth, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , you could take the noble background to reflect a blood tie to the leaders of the house. Independent Scion. You were raised or trained by the house, but youâve kept your independence. This means you
                                                
                                            
                                                
                                                     donât have many special privileges, but you also donât have responsibilities. Guild artisan is a good choice to reflect basic house training, but you could choose entertainer for the Mark of Shadow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    15. Clericâs Chambers The Typhoon Palaceâs resident cleric of Umberlee claimed these rooms for herself. The double door to this suite has a glyph of warding spell inscribed above it that triggers
                                                
                                            
                                                
                                                     the floor. The shelves contain worthless wooden statuettes of sea creatures given to the cleric of Umberlee by tortle admirers, as well as four moldy books that are the logs from her days as captain of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     areas tend to contain valuable equipment, their doors are often locked and sometimes even warded by Glyph of Warding spells and similar effects.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     share this room. Spite has taken the precaution of casting a glyph of warding spell on the door frame, set to trigger if anyone other than he or Dumara crosses the threshold. The glyph canât be seen from
                                                
                                            
                                                
                                                     successful DC 15 Intelligence (Arcana) check. Spite alone can use the replica to recall the larger chest, which contains two spellbooks titled Spells of Spite, volumes I and II. These books contain all the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things â leaves, antlers, or flowers â to reflect their commitment to preserving life and light in the
                                                
                                            
                                                
                                                     creature can use the Dodge action. If the creatureâs true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned. Aura of Warding Beginning at 7th level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     magic traps (such as the glyph of warding spell) have more complicated trigger conditions, including a password that prevents the trap from activating. Detecting and Disabling a Trap Usually, some element
                                                
                                            
                                                
                                                    , contain, or drive off any creature unfortunate enough to trigger them. A trapâs description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     magic traps (such as the glyph of warding spell) have more complicated trigger conditions, including a password that prevents the trap from activating. Detecting and Disabling a Trap Usually, some element
                                                
                                            
                                                
                                                     inconvenient to deadly, making use of elements such as arrows, spikes, blades, poison, toxic gas, blasts of fire, and deep pits. The deadliest traps combine multiple elements to kill, injure, contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     destroyed. Each door has AC 19, 40 hit points, a damage threshold of 10, and immunity to poison and psychic damage. Zox has cast a glyph of warding spell on every door. Each glyph is inscribed on the inside
                                                
                                            
                                                
                                                     furnishings include an unmade bed, a drafting table, and an iron safe (see âIron Safeâ below).
 Alcoves. Alcoves to the south contain a poorly draining privy and a modest kitchenette where food molders in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     face of defeat and find reinforcements, they might instead press the attack.
 As an optional rule to reflect this ferocity, a sahuagin that comes within 30 feet of a hostile creature that doesnât have
                                                
                                            
                                                
                                                     otherwise specified. Coffers are 3 feet long by 2 feet wide and stand 2 feet high; they are used to store personal possessions. Many of the area descriptions in levels 2 and 3 contain references to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    ). The trunks contain the staffâs clothing and uniforms. N3g. Kitchen A cook wearing a white apron over a black smock busies himself in this warm, well-appointed kitchen. A staircase in one corner
                                                
                                            
                                                
                                                     stocked for as long as anyone can remember. The two barrels contain a fine wine called Red Dragon Crush, created by the Wizard of Wines wineryâfacts burned into the side of each barrel. N3i. Upstairs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     assembly has AC 19, 5 hit points, and immunity to poison and psychic damage. The rod is protected with a Glyph of Warding; if anyone comes within 5 feet of the rod or anything touches it, explosive
                                                
                                            
                                                
                                                     other buildings on the grounds. Stables. These stables contain saddles and other equipment hanging on the walls, but no animals; the behir ate Gremorlyâs horse. Statue. A Large statue of Istus, a god of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     sapphire triggers a glyph of warding (explosive runes) spell placed on the throne. The effect deals 36 (8d8) cold damage to all creatures in the spellâs area. 2. Workshop and Meeting Room Sansuri uses this
                                                
                                            
                                                
                                                    -long iron key that weighs 25 pounds. This key unlocks the cages in area 8. The cabinets contain all manner of spell components and trinkets accumulated by Sansuri over the years. Characters can find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     level, so do dragons as they age. The tables in this section suggest possible goals that reflect the priorities of dragons at different ages. Of course, a dragonâs goals are shaped by many additional
                                                
                                            
                                                
                                                    âcan contain the territories of two to three dozen dragons, as long as most of them are young. Only three or four adult or ancient dragons are likely to occupy such a region. A single adult dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     small gold locket on a fine chain (50 gp); if the locket is opened, it is seen to contain a miniature portrait of a human girl and a lock of blonde hair, which floats away into the surrounding water A
                                                
                                            
                                                
                                                     contain a total of 300 gp and twenty leather harnesses with silver buckles (10 gp each). 28. Wave Shaperâs Quarters This room is adorned with a colorful mosaic of a sahuagin with a twisted body creating a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     Frupy, a glyph of warding inside is triggered, producing a fireball spell centered on the chest (save DC 15). The strongbox itself holds nothing of value, but it has a trick panel in the side, which
                                                
                                            
                                                
                                                     (Perception) check, that contains spell scrolls of two random 7th-level spells of a particular class (DMâs choice). All but one of the copper coffers contain unguents and the like; the third coffer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    , antlers, or flowersâto reflect their commitment to preserving life and light.  These paladins share the following tenets:
  Kindle the light of hope. Shelter life. Delight in art and laughter
                                                
                                            
                                                
                                                    , Protection from Energy 13 Ice Storm, Stoneskin 17 Commune with Nature, Tree Stride   Level 7: Aura of Warding Ancient magic lies so heavily upon you that it forms an eldritch ward, blunting energy from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     of basalt blocks and 10-foot-high ceilings roofed with slate. The smaller buildings (area B6a) are littered with ropes and loading hooks and contain stairwells that lead to the holdâs main storage
                                                
                                            
                                                
                                                     rooms (areas B19 and area B21). The larger buildings (area B6b) each contain a dozen cots and serve as quarters for the holdâs visitors, most frequently Klax and her traders. If the characters arrive at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     spider with a womanâs head. The mounds of webbing contain a few corpses of people and driders, savagely torn apart by spyder-fiends and tossed here. If the characters want to disguise themselves to
                                                
                                            
                                                
                                                     doesnât know what it is. Treasure. A platinum scroll tube worth 2,500 gp is hidden in webbing in the southwest corner of the room, near the ceiling. It contains two Spell Scrolls of Glyph of Warding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     of 2,000 gp, and his ladyâs flagon is worth 1,200 gp. All the various containers in the room contain clothing and other unremarkable items, except as follows: The second chest searched holds 700 pp
                                                
                                            
                                                
                                                     of protection (fiends). Number 5 contains a scroll of gibberish with an explosive runes glyph of warding on it (spell save DC 15). Number 6 has two spell scrolls, one of delayed blast fireball and one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     contain walled-in shrines with steps leading up to them. Tangled mushrooms and roots have extended beyond a central garden to cover every visible surface.
 Rising from the garden is a staircase that
                                                
                                            
                                                
                                                     has an opening big enough for Medium or smaller creatures to crawl through. Shrines. The shrines in the northwest, northeast, and southwest corners of the room contain statues representing gods of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     pressures Pral into reconsidering the ambush.
 
   Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and
                                                
                                            
                                                
                                                     the item.
 
   Magic Items. Some treasure entries contain magic items, objects imbued with arcane might. Whenever a player character finds a magic item, roll on the Magic Items table in appendix A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     they catch your reflection.
 This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
                                                
                                            
                                                
                                                     550 pounds. When opened, the sarcophagus vents a blast of stale air and triggers its second magical warding. Each creature within 5 feet of the sarcophagus that is not a construct or an undead must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . Flies swarm around a full dung cart that exudes a horrible stench.
 The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
                                                
                                            
                                                
                                                    
 guildmasterâs desk is a diary that
 might contain a secret or two  
  Unless she has been lured elsewhere, Guildmaster Dusk (lawful evil, half-elf assassin) is asleep in bed with her lover, a politically
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     protected by a glyph of warding. Any creature that opens either door without first making the hand sign of the water cult (an âXâ of the forefingers, with thumbs overlapping) triggers the trap. A
                                                
                                            
                                                
                                                     warding (see area C24) protects the double doors at the south end of the room. A twenty-foot-wide moat divides this shrine into northern and southern halves. In the north half, two large stone pillars flank
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     about eight inches in diameter. The sphere seems to contain swirling smoke. Battered armor, damaged weapons, and tattered clothing are strewn around the chamber, but the floor within ten feet of the
                                                
                                            
                                                
                                                     various raids on the surface. He regards the tribeâs treasure as his own. Two wooden chests contain 2,300 cp, 1,250 sp, and 290 gp. In addition, Drexa wears a heavy gold chain worth 200 gp. F8. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     warding glyphs that discharge lightning. If the check fails, the character discerns the false runes but doesnât notice the glyphs. The trap activates 3 rounds after a creature enters the room. (Tarul
                                                
                                            
                                                
                                                    . Closets. The sliding wooden doors open to reveal closets that contain fine female clothing in numerous styles and sizes. The easternmost closet contains a hemispherical stone in the middle of its back wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     as a place to park their wagons and contain their oxen for free. Thereâs also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
                                                
                                            
                                                
                                                    , and adventuring gear, armor, and weapons in back. Rooms on the second floor contain accommodations for the storeâs young proprietors, Alaestra Ulgar (NG female Illuskan human commoner) and Narth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     with a glyph of warding spell. The glyph can be spotted by a character who makes a successful DC 15 Intelligence (Investigation) check while examining the floor in this area. The glyph is triggered
                                                
                                            
                                                
                                                     (see appendix C) talk idly. The other two who bunk here are at the arena (area 53). Treasure. The unlocked coffers each contain two harnesses with silver buckles (10 gp each) and a canvas bag holding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    ) contain additional monsters. The closed doors and stone walls prevent sound from entering these four areas. The creatures within join the battle here at your discretion. 49. Arboretums Luminescent mist
                                                
                                            
                                                
                                                     similar notes for the surrounding lands for the last dozen years. One interesting tome titled (in Draconic) Treasures of the Fire Lords has a glyph of warding spell with an explosive runes effect on it
                                                
                                            
                                        






