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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of immense power.
Creating a Sapphire Dragon
Use the Sapphire Dragon Personality Traits and Sapphire
                                                
                                            
                                                
                                                    -worshiping drow elite warrior;drow warriors were sent to kill a sapphire dragon wyrmling who has been making meals of their goddess’s holy spiders.
5
A sapphire dragon wyrmling is on the
                                                
                                            
                                        
                                                    Orc
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     with orcs tells of confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the
                                                
                                            
                                                
                                                     created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Barbarian DENMAN ROOKE  A Fierce Warrior of Primal Rage  Core Barbarian Traits   Primary Ability Strength Hit Point Die D12 per Barbarian level Saving Throw Proficiencies Strength and Constitution
                                                
                                            
                                                
                                                     spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own deepest self. For every Barbarian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     who gets what. If the tribe’s war wagon is available, it is used to transport large or especially treasured items. Each orc warrior carries its personal loot from the raid in a sack. These are the
                                                
                                            
                                                
                                                     trophies of victory that orcs brandish and boast about when they return to the den. A loot sack might contain something of demonstrable worth or usefulness, something that’s edible (or used to be), or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. Some of these humanoid amphibians live in a militaristic theocracy that
                                                
                                            
                                                
                                                     reveres Imix, the Prince of Evil Fire. Imix-worshiping firenewts are aggressive, wrathful, and cruel. Firenewt Warrior Medium humanoid (firenewt), neutral evil
 Armor Class 16 (chain shirt, shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Gond  The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
                                                
                                            
                                                
                                                     North dressed in saffron vestments, adorned with sashes that contain within their folds gears, locks, hooks, and bits of steel, tin, and wood that might prove useful in a pinch. They also wear belts of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Roleplaying an Orc When you’re roleplaying an orc, the following tables contain possible inspiration. They suggest characteristics that an orc might possess. The gaze of the One Eye brings madness to
                                                
                                            
                                                
                                                    )  Orc Bonds  d6 Bond   1 I will defend my tribe to the death. 2 Every serious choice I make must be decided by signs or omens from the gods. 3 I carry the teeth of a great warrior. They inspire me to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     knock off a rock or open a cage door that has a rock pressing down on it. The sound of a rock hitting the cave floor alerts the guards in this area. Three of the five cages contain prisoners destined
                                                
                                            
                                                
                                                    ). A second cage holds an unarmed tribal warrior of the Elk tribe, Gryhark (CN male Uthgardt human). He fights alongside his liberators. If he makes it out of Grudd Haug, he bites into the palm of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     is Gruumsh One-Eye, who created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the
                                                
                                            
                                                
                                                     predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
 Gruumsh, “He Who Watches” Gruumsh, the undisputed ruler of the orc
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Xanathar. Shunn believes that returning to his normal form might weaken his influence over his gang and diminish his status in the Xanathar Guild. Shunn is a drow elite warrior, with these changes
                                                
                                            
                                                
                                                     to the tender mercies of Commander Sundeth (see “Skullport”). Supplies. The barrels and crates here contain enough water and dry food to sustain a single person for 600 days or Shunn’s gang for 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     floor.
 Equipment. Mine carts about the room contain glittering heaps of copper ore.
 Battle. A wounded warrior named Rex the Hammer (LE male Illuskan human champion with 22 hit points remaining
                                                
                                            
                                                
                                                     well. The mine carts contain over a thousand chunks of copper ore, each weighing 10 pounds and worth 1 gp. The carts are so old that their axles are bent and rusted, rendering them inoperable.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     characters beyond the ledge. G6: Cult Barrack These cult quarters contain beds, a table, and several chairs. Tapestries on the walls depict evil creatures and obscene rituals. Four humans in hooded red
                                                
                                            
                                                
                                                     in both parties’ interests not to fight. On a successful check, the cultists’ attitudes improve to Indifferent. Otherwise, the cultists fight. Treasure. Footlockers under four of the beds contain the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Firenewts In regions that contain hot springs, volcanic activity, or similar hot and wet conditions, firenewts might be found. These humanoid amphibians live in a militaristic theocracy that reveres
                                                
                                            
                                                
                                                     elemental fire in its worst incarnation. 
 Firenewt Warrior
 Medium humanoid (firenewt), neutral evil
 Armor Class 16 (chain shirt, shield)
 Hit Points 22 (4d8 + 4)
 Speed 30 ft.
   STR
 10(+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the alleys between the buildings in search of prey.
 The giant spiders creep about in groups of three. Additional forces stationed here include a male drow elite warrior named Ranaghax Auvryndar
                                                
                                            
                                                
                                                     chest that doubles as a side table. The chests are unlocked and contain simple black clothes. 20g. Drow Barracks Twelve bedrolls are spread out on the floor of this room. Six off-duty male drow and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     smiling figure with its hands held out, as if ready to accept an offering.
 In contrast to the beatific pillars, alcoves around the room contain statues of four-armed gargoyles.
 Advance Notice
                                                
                                            
                                                
                                                     Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     atop it. Paintings on the chariot’s body show a tall bird with a long, sharp beak. On the south wall, a bronze shield bears the embossed image of a Chultan warrior carrying a spear, below an inscription
                                                
                                            
                                                
                                                     contain the bones of Papazotl’s most zealous devotees who, even in death, might seek to protect him. Glass Cauldrons Disturbing the chariot, the sarcophagus, or the treasure lying atop it causes twelve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     distinct cultures; they have always been blended. Although enclaves made up of a single kind of creature do exist, most communities contain a mix of creatures. In bygone days, many of these groups of
                                                
                                            
                                                
                                                     are spiritual leaders in many Droaamish communities. Queen Sheshka is a skilled warrior and general. She has been loyal to the Daughters, but she is devoted to her people and will always do what’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     himself, who achieved his position and wealth as the owner of a notorious gambling den. City Watch The City Watch is a standing garrison of some eight hundred Guards and Warrior Veterans. Bolstering
                                                
                                            
                                                
                                                     through a door in its base and to the wall top by a door in its side. The towers contain three platforms, beginning at the top of the wall and extending upward. Each of these can shelter and provide a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Olanthius keeps quarters here in the catacombs. His rooms may contain evidence of his humanity that the characters can use to appeal to him. Once summoned, the ghosts remain by their urns until the
                                                
                                            
                                                
                                                     (Perception) check. These rooms are magically shielded against undead creatures, such that undead can’t enter either room or even perceive its presence. Each ritual room appears to contain nothing more than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     composition, is malleable, making it an ideal raw material for those who can fashion items from the substance. No other properties can be discerned with an ability check. These chardalyn fragments contain no
                                                
                                            
                                                
                                                     the tribal warrior stat block, with these changes: The spore servants are unaligned plants with a walking speed of 20 feet. They have blindsight out to a range of 30 feet and are blind beyond this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     warrior researches ways to assert his will over the artifact known as the Hand of Vecna, so he can use its secrets to free the evil dragon queen Tiamat from the Nine Hells. Arkhan has traveled to a nearby
                                                
                                            
                                                
                                                     contain other treasures protected by magical wards, at your discretion. Development If the characters convince Krull to lead them to Arkhan, the tortle guides them safely to the Monument to Tiamat (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     contain the gate-town’s armory and vehicle-storage facilities, as well as secluded administrative chambers where officials negotiate and strategize. Fetchtatter—a contemptible arcanaloth loyal to Bel, a
                                                
                                            
                                                
                                                     General Braahg to implement an outdated strategy. Risking treason, the hobgoblin hires the characters to lay his superior to rest. 4 The ghost of a fallen warrior asks the party to investigate why
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Uthgardt Lands When I was newly departed from my homeland and first found my way to the North, I encountered a band of Uthgardt nomads on the trail — a part of the Elk tribe, led by a warrior named
                                                
                                            
                                                
                                                     mighty hero Uthgar, a warrior without compare. During my time with his tribe, Gyrt spoke freely of the tales of Uthgar that have been passed down among his people. The saga begins in the distant past
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
                                                
                                            
                                                
                                                     its foot. A lizardfolk warrior in scale armor sits on the bed, facing the door, as he sharpens his sword with a whetstone.
 The officer (lizardfolk scaleshield; see appendix C) leaps up, ready to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     boggy marsh. The garden has multiple levels. Map 2.12 uses elevation markers to indicate how high the levels are relative to the ground. Some keyed locations contain multiple levels; for example, area 4
                                                
                                            
                                                
                                                     roofs fell. The roofs that remain intact have vines and roots hanging down from them. The covered tunnels are only 4 feet high and contain a foot of water. Stone Faces. The four stone visages staring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    , Nimira is here, resting on the pallet. Otherwise, the room is empty. The satchels contain mundane supplies: extra clothes, food, lamp oil, and similar stuff. The door in the northwest corner leads to
                                                
                                            
                                                
                                                     terrible foe would never return. Then they entombed a fierce orc warrior to defend it forever in undeath. The door leading from area 36 bears an inscription in Orc: “Beyond this door the Maker of Death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     warrior adorns its lid.
 A mummy rests in the coffin, clutching a +1 Rapier to its wrinkled chest. If disturbed, the mummy awakens, releases the rapier, and attacks. B32: Ankheg Den Three empty coffins
                                                
                                            
                                                
                                                     corpses. The jars on the tables contain various chemicals for preserving bodies. When the characters enter, two shadows rise from the floor and attack. Treasure. One of the jars is a flask of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     a DC 15 Intelligence (History) check. On a success, the character recognizes that the statue depicts Gith, the legendary warrior who helped liberate her people—the githyanki and the githzerai—from the
                                                
                                            
                                                
                                                     attack. They are otherwise Indifferent toward intruders and fight only in self-defense. They know Modron and Common Sign Language. Treasure. The four real crates contain goods the githyanki left
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     removing the runestone and replacing it with this medallion. Other Shelters. The other shelters around the lake have similar features and lie in different states of disrepair, but none contain any items or
                                                
                                            
                                                
                                                     giant warrior.
 If the characters haven’t yet faced Brimskarda, add the following when you describe the room to your players: A heavily armored giant with iron-gray skin and brassy hair hammers a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     meditating on curved stone benches spaced along the walls. Treasure. Each warrior wears an obsidian scarab engraved with the insignia of House Freth (25 gp). 19b. Stores The stone door to this curved
                                                
                                            
                                                
                                                     lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. These well-appointed quarters belong to the fortress castellan, Rilna Freth, a drow elite warrior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . For instance, a warrior might be sequestered here after slacking off during weapons practice, sentenced to a prison term and charged with moving piles of mud from one end of the field to the other
                                                
                                            
                                                
                                                    . Soldiers and officers occupy several areas around the city, most of which contain defensive works and armories. The githyanki also maintain barracks that serve as mustering points in advance of raids. All
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     walls here, two against the northern wall and two against the southern wall. A statue of a dwarf warrior stands between each pair of sarcophagi. The statues and sarcophagi are all badly cracked, as if
                                                
                                            
                                                
                                                     western room contain all the parts for a serviceable suit of plate armor. As this armor is funerary armor for the Talhund, Dumathoin’s faithful are reluctant to attack its wearer. Undead dwarves in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     both hunting and combat. Often a band is led by the strongest and most dominant warrior, called the charger. However, some bands elevate a tactician or strategist to this venerated position. The
                                                
                                            
                                                
                                                    , most Pheres herds contain a caller and a tromper. Pheres callers are typically druids or rangers who can draw animal assistance to their herd. Callers often have one or more animal allies at their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . “The safest place to be is behind the toughest warrior in the room.” Bond. “In life and in death, I’m the only one who matters.” Flaw. “Who can resist a little drama?”  Knight Caradoc carries a
                                                
                                            
                                                
                                                     bother with these days.” He gestures at the corpses about the room, “Do try to contain yourselves better than this lot did.”
 Caradoc delights in mocking the characters and disrespecting the dead. As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     small gold locket on a fine chain (50 gp); if the locket is opened, it is seen to contain a miniature portrait of a human girl and a lock of blonde hair, which floats away into the surrounding water A
                                                
                                            
                                                
                                                     contain a total of 300 gp and twenty leather harnesses with silver buckles (10 gp each). 28. Wave Shaper’s Quarters This room is adorned with a colorful mosaic of a sahuagin with a twisted body creating a
                                                
                                            
                                        





