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                        Returning 35 results for 'contain which regain'.
                    
                
                        
                            
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                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ":"necrotic"} necrotic damage, and the target canât regain hit points until the start of the necrichorâs next turn.
Blood Puppeteering (Recharge 6);{"diceNotation":"1d6","rollType
                                                
                                            
                                                
                                                    , though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor understands that its captivity might be lengthy, but time is of little consequence to the ageless.Acid, Necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target canât regain hit points until the start of the priestâs next turn.Necromancers of deep evil, the
                                                
                                            
                                                
                                                     a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied their
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     damage, and the target canât regain hit points until the start of the priestâs next turn.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests&rsquo
                                                
                                            
                                                
                                                     were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target canât regain hit points until the start of the
                                                
                                            
                                                
                                                    . Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ","rollDamageType":"necrotic"} necrotic damage, and the target canât regain hit points until the start of the priestâs next turn.
Ectoplasmic Boon. As an action, the priest can use the
                                                
                                            
                                                
                                                     other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target canât regain hit points until the start of the priestâs next turn.Necromancers of deep evil
                                                
                                            
                                                
                                                     conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the priests sought to loose upon the world; thus they were denied
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    "} necrotic damage, and the target canât regain hit points until the start of the priestâs next turn.Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests
                                                
                                            
                                                
                                                    .
But they were then betrayed. Osybus had not lied; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Obstacle   1 Antilife aura with a radius of 1d10 Ă 10 ft.; while in the aura, living creatures canât regain hit points 2 Battering winds reduce speed by half, impose disadvantage on ranged attack rolls 3
                                                
                                            
                                                
                                                     nearby upward-sloping passages, raised floors, or rising stairs to contain the water 15 Lava flows through the area (50 percent chance of a stone bridge crossing it) 16 Overgrown mushrooms block
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     are stored in the westernmost alcove. They contain sheets of parchment, small jars of ink, quills, 10 days of edible rations, and five 2-gallon casks of clean water.
 If the glyph in area 7 triggers
                                                
                                            
                                                
                                                    , the flesh golem and the wights canât be surprised. The golem was crafted by Wormriddle the night hag (see level 9). If the golem goes berserk, neither Karstis nor any of his other servants can regain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     an illusory exercise conducted in one of the academyâs simulation chambersâlarge circular spaces whose rune-scribed walls channel potent magical power, and which contain training versions of
                                                
                                            
                                                
                                                     spelljamming helms (akin to those used to propel real spelljamming ships). As the simulation ends, all characters regain any lost hit points, spell slots, or limited-use powers. Characters who died during the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     Richtenâs Guide to Ravenloft) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every
                                                
                                            
                                                
                                                     canât regain hit points until the start of the necrichorâs next turn.
 Blood Puppeteering (Recharge 6). The necrichor targets a creature it can see within 5 feet of it that is missing any of its hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     for all of us. I assure you that House Vadalis will conduct a full investigation of this incident and work to regain the trust of the good people of Fairhaven.â
 The Cults of the Dragon Below are
                                                
                                            
                                                
                                                     serve the demon overlord Sul Khatesh in exchange for secrets of magic. In the Mror Holds, dwarf clans bargain with Dyrrn the Corruptor to gain symbionts and sinister gifts. The Shadow Marches contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     takes 9 (2d8) necrotic damage. A creature in a dark pool canât regain hit points. Pedestals. The 3-foot-high pedestals store radiant energy, which is released in the presence of undead intruders. If an
                                                
                                            
                                                
                                                    , read: The skull turns to black ash that floats away, and the eight gems embedded in it fall to the ground.
 The gems that contain souls gleam with inner light. If such a gem is crushed, the soul is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     pile can see it contains mostly iron and a few scraps of low-quality silver (not enough to be valuable without hours of sorting). Hanging Containers The two huge suspended containers each contain
                                                
                                            
                                                
                                                     tipped, the scrap metal within falls to the floor, dealing 14 (4d6) bludgeoning damage to any creature below it. Offices The two unlocked offices on the catwalk contain rough furniture, years-old
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     3) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor
                                                
                                            
                                                
                                                     target canât regain hit points until the start of the necrichorâs next turn.
 Blood Puppeteering (Recharge 6). The necrichor targets a creature it can see within 5 feet of it that is missing any of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    -square pillars contain critical information and the collected history of the society that created the spaceship. They also contain Aphelionâs consciousness. Each server has Armor Class 19; 50 hit points
                                                
                                            
                                                
                                                     emanates from beneath the pods.
 Crew members entered periods of prolonged stasis in this preservation chamber. The room features twenty stasis pods, most of which are damaged or empty; some contain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     features.)
 Braziers. Alcoves in the north wall contain two braziers fashioned from melted-down iron armor and weapons. Each is alight with burning coals that shed bright light in a 10-foot radius and
                                                
                                            
                                                
                                                     24 hours, the arcanalothsâ attitude toward the party becomes indifferent once more, and further bribes are needed to regain their assistance. The large iron shield hanging on the wall weighs 750
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     quickly. Any creature in the dust cloud must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. A creature cursed in this way canât regain hit points, and its hit point maximum
                                                
                                            
                                                
                                                     chickenâs foot. These thin books contain handwritten accounts of every terrible future that Endelyn has glimpsed using the Orrery of Tragedies in area M14. These accounts are written by Endelyn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Wholeness of Body At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this
                                                
                                            
                                                
                                                     of this feature at a time. You can choose to end the vibrations harmlessly without using an action. MONASTIC ORDERS
 The worlds of D&D contain a multitude of monasteries and monastic traditions. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     gain a Swim Speed equal to your Speed. You can also cast Water Breathing once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest. Gift of the
                                                
                                            
                                                
                                                     name on that page, which can contain a number of names equal to your Charisma modifier (minimum of one name). When any creature whose name is on the page is reduced to 0 Hit Points but not killed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     gain a Swim Speed equal to your Speed. You can also cast Water Breathing once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest. Gift of the
                                                
                                            
                                                
                                                     name on that page, which can contain a number of names equal to your Charisma modifier (minimum of one name). When any creature whose name is on the page is reduced to 0 Hit Points but not killed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     squandering most of it before his death. His family is now led by his niece, Yvandre, who has only recently begun to regain her familyâs former standing.  Yvandre Rillyn The charactersâ status as
                                                
                                            
                                                
                                                    . Taresson stays with the characters and watches while they search the boxes. They contain the following pieces of information relevant to The Scrivenerâs Tale and Machilâs expedition to the ruins of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stat blocks). When a host is reduced to 0 hit points, the intellect devourer emerges and attempts to use its claws and Devour Intellect action to gain a character as a new host. A character can regain
                                                
                                            
                                                
                                                     head upstairs (see âUpstairs Bedroomsâ below). Entering area 4 reveals a most macabre version of the innâs kitchen. The transformed kitchenâs shelves contain all manner of ingredients suitable for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     vats each contain one ooze, all of them reduced-threat versions of the creatures (see âReduced-Threat Monstersâ above). Two vats hold black puddings (marked B on the map), one has a gray ooze (G), and
                                                
                                            
                                                
                                                     three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     deals with night hags, rakshasas, incubi, succubi, and other Fiends. Contracts signed on his layer contain special provisions that allow Dispater to collect a cut of the deal. Dispater is one of
                                                
                                            
                                                
                                                     home to its previous ruler, the serpentine archdevil Geryon, who was dismissed by Asmodeus to allow the imprisoned Levistus to regain his rule. Geryonâs fall from grace has spurred much debate within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ; he had himself become one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the
                                                
                                            
                                                
                                                    , range 120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target canât regain hit points until the start of the priestâs next turn.
 Bonus Actions
 Soul Tattoo (Recharge 5â6). The priest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     open, her face alight with excitement. She cries out, âThe sword, the sword! I know where it is!â
 As the dream ends, the characters and Lulu wake up in the ritual space. Lulu can barely contain her
                                                
                                            
                                                
                                                     made it to the end of the dreamscape, Mad Maggie is eager to repeat the ritual. Conversely, Lulu might regain enough of her memory to lead characters on the next leg of the journey without having to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     is allowed to view the interior, the professor orb offers the following commentary: âNetherese spellcasters would come to towers like this one to regain their spent magic more quickly. Despite the
                                                
                                            
                                                
                                                     Spire This cave might contain a psychic haunting (see âPsychic Hauntingsâ). The top of a partially shattered tower rests on its side in the middle of this thirty-foot-high cavern. Long icicles hang
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     spider with a womanâs head. The mounds of webbing contain a few corpses of people and driders, savagely torn apart by spyder-fiends and tossed here. If the characters want to disguise themselves to
                                                
                                            
                                                
                                                    , drow, and giant spiders are wrapped in these webs. Each is unconscious, has the incapacitated condition, and canât regain hit points until 8 hours after being freed from the web cocoons. The spyder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     room. There are small reading desks with cozy scarlet chairs in the corners.
 The shelves contain books on Fistandiaâs favorite subjects: arcana, natural science, religion, astrology, and planar
                                                
                                            
                                                
                                                    -tall, 8-inch-wide, 2-inch-thick object. The swarm canât regain hit points or gain temporary hit points.
 Actions
 Book Club. Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarmâs space
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     contain all the spells Drivvin Freth has prepared, plus animate dead, animate objects, antimagic field, arcane lock, fabricate, finger of death, fireball, geas, globe of invulnerability, ray of
                                                
                                            
                                                
                                                     get Hatchrin out of his sisterâs life.) Hatchrin promises any service to characters who can help him regain Erelalâs trust and thus enable him to see the birth of his child. The other drow prisoner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Necrotic Essence. Viewed with detect magic, the area has an aura of necromancy. When non-undead creatures regain hit points in this zone, they regain only half as many. 41. Garbage Transfer This
                                                
                                            
                                                
                                                     lead away from area 42 both contain white gates. The northern route leads to the Warren of Eyes, and the southern path goes to the Caverns of Chaos. 43. Summoning Chamber A blood-red circle is scribed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     gemstones adorn almost every surface that can contain them.
 A set of rungs on the south wall gives access to a hatch in the high ceiling. The hatch presumably provides access to the top of the
                                                
                                            
                                                
                                                     regain hit points but has died within the last minute returns to life with 1 hit point. (This includes any creatures that have fallen from the lighthouse.)  Arms and Armaments. The arrows that fuel the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Varakkta doesnât surrender or flee, particularly if sheâs fighting to regain her silver greatsword, the warriors surrender if Varakkta falls. Talking to the Githyanki. If the characters surrender the sword
                                                
                                            
                                                
                                                     an Intelligence check, Wisdom check, Intelligence saving throw, or Wisdom saving throw, you can roll a d8 and add the number rolled to the ability check or saving throw. You regain the ability to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     stench of preservatives with a hint of rot. Flesh golems in their first gruesome stages of assembly are on a few of the tables. Other tables contain only prepared body parts and bones.
 A contact stone
                                                
                                            
                                                
                                                     for 1 minute, and the DC for the saving throw against them becomes 8. While the pillars are subdued, golems in this area regain 5 (2d4) hit points at the start of each of their turns. Deactivated
                                                
                                            
                                        






