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                        Returning 35 results for 'contain wizard reflected'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    ","rollAction":"Far Realm Parasite (Miles)"} miles of where it died. If the lich died inside a magic circle cast to contain Undead, the lich instead reappears as an otyugh with all the lichâs memories
                                                
                                            
                                                
                                                     One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently, they might set foot on the twisting path toward
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     somatic or material components to cast its spells. The priest has the following wizard spells prepared:
Cantrip (at will): mage hand
1st level (3 slots): magic missile, shield
2nd level (2 slots
                                                
                                            
                                                
                                                     one of the Dark Powers, and he and the other Dark Powers had conjured up a misty prison to contain the newly immortal Strahd, thereby preventing the count from serving as the conquering force that the
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    
Devoured the souls of children to occupy their bodies
Vaeristhelph Rex
Seized power as a wizard-king, traded his throne for lichdom
Vlad Xil Haerven
Wallowed in greed and traded lives
                                                
                                            
                                                
                                                     direct action when an oblique or hidden action will suffice. Its plans always contain fallbacks and contingencies. One of these contingenciesâone the other liches who constitute its new form failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores. Multiclassing Prerequisites  Class Ability Score Minimum   Barbarian Strength 13 Bard
                                                
                                            
                                                
                                                     Charisma 13 Cleric Wisdom 13 Druid Wisdom 13 Fighter Strength 13 or Dexterity 13 Monk Dexterity 13 and Wisdom 13 Paladin Strength 13 and Charisma 13 Ranger Dexterity 13 and Wisdom 13 Rogue Dexterity 13 Sorcerer Charisma 13 Warlock Charisma 13 Wizard Intelligence 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    D7. Adventurersâ Sepulcher Four sarcophagi in alcoves contain the moldy bones of adventurers (a bard, a cleric, a fighter, and a wizard) who perished fighting Azdraka. Treasure. The northwest
                                                
                                            
                                                
                                                     sarcophagus contains the dead bard, who was buried with a lute of illusions. Sealed with the dead wizard in the southeast sarcophagus is a necklace of fireballs.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     empty. The wine names are emblazoned on the barrels, as is the wineryâs name: the Wizard of Wines. The barrels against the east wall contain Purple Grapemash No. 3, a cheap wine. The four barrels against
                                                
                                            
                                                
                                                     the south wall contain Red Dragon Crush, a fine wine. The wine racks contain thirty-three bottles of Purple Grapemash No. 3 and twenty-four bottles of Red Dragon Crush. Treasure Among the wine bottles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     rogue. When youâre creating a human character, consider where youâre from and how thatâs reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas
                                                
                                            
                                                
                                                     for characters tied to those nations. However, these are ideasânot restrictions. Aundair is a logical origin for a wizard, but your wizard could be a down-and-out arcanist from the alleys of Sharn or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.  Class Ability Score Minimum   Barbarian Strength 13 Bard Charisma 13 Cleric Wisdom 13 Druid
                                                
                                            
                                                
                                                     Wisdom 13 Fighter Strength 13 or Dexterity 13 Monk Dexterity 13 and Wisdom 13 Paladin Strength 13 and Charisma 13 Ranger Dexterity 13 and Wisdom 13 Rogue Dexterity 13 Sorcerer Charisma 13 Warlock Charisma 13 Wizard Intelligence 13
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    36. Wizardsâ Library This 10-foot-high chamber contains rows of 8-foot-tall wooden bookshelves packed with hundreds of arcane textbooks and dusty spellbooks. The spellbooks contain virtually all
                                                
                                            
                                                
                                                     known wizard spells of 4th level and lower. A character who pores over the books for 1 hour can find a particular spell by succeeding on an Intelligence (Investigation) check with a DC of 10 + the spellâs level.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
                                                
                                            
                                                
                                                     classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, youâre a 5th-level character. As you advance in levels, you might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Multiclassing Multiclassing allows you to gain levels in multiple classes. Doing so lets you mix the abilities of those classes to realize a character concept that might not be reflected in one of
                                                
                                            
                                                
                                                     classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you're a 5th-level character. As you advance in levels, you might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , consider where youâre from and how thatâs reflected in your class and background. Chapter 2 presents an overview of the nations of Khorvaire and ideas for characters tied to those lands. Aundair is a
                                                
                                            
                                                
                                                     logical place of origin for a wizard character, but your wizard could be a down-and-out arcanist from the alleys of Sharn or a Lhazaar pirate with a knack for the mystic arts. If you want to jump-start
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     contain fine powder coated with hallucinogenic frog poison. Every creature in the chamber that is neither a frog nor a bullywug must make a Constitution saving throw with a DC equal to 11 + the number of
                                                
                                            
                                                
                                                     to study two spellbooks, which he stole from area 2N. Dralmorrer Borngray and Rezmir would be furious if they learned the books were missing. One belonged to a 7th-level wizard and contains spells up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     enough to fully contain your body, merging yourself and your equipment with the stone for the duration. You must touch the stone to do so. Nothing of your presence remains visible or otherwise detectable
                                                
                                            
                                                
                                                     first entered and have the Prone condition. MARTIN MOTTET  The daring Wizard Melf takes aim at a rampaging troll with Melfâs Acid Arrow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Leomundâs Secret Chest Level 4 Conjuration (Cleric, Wizard) Casting Time: Action
 Range: Touch
 Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000
                                                
                                            
                                                
                                                     the miniature replica that serve as Material components for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet). While the chest remains on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Otilukeâs Resilient Sphere Level 4 Abjuration (Cleric, Paladin, Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, S, M (a glass sphere)
 Duration: 1 Minute
 A shimmering sphere
                                                
                                            
                                                
                                                     or effects originating from outside, nor can a creature inside the sphere damage anything outside it. The sphere is weightless and just large enough to contain the creature or object inside. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    The Doomvault After the fall of Bloodgate Keep, a Red Wizard named Syranna, a leader in the Thayan Resurrection resistance movement, saw an unusual opportunity. Her knowledge of the secret portal
                                                
                                            
                                                
                                                     network of which the Bloodgate was a part gave her the ability to open portals directly into the Doomvault. The following sections contain details on the logistics of running an adventure set there. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Leomundâs Secret Chest Level 4 Conjuration (Wizard) Casting Time: Action
 Range: Touch
 Components: V, S, M (a chest, 3 feet by 2 feet by 2 feet, constructed from rare materials worth 5,000+ GP
                                                
                                            
                                                
                                                     miniature replica that serve as Material components for the spell. The chest can contain up to 12 cubic feet of nonliving material (3 feet by 2 feet by 2 feet). While the chest remains on the Ethereal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     contain fine powder coated with hallucinogenic frog poison. Every creature in the chamber that is neither a frog nor a bullywug must make a Constitution saving throw with a DC equal to 11 + the number of
                                                
                                            
                                                
                                                     chamber to study two spellbooks, which he stole from area 2N. Dralmorrer Borngray and Rezmir would be furious if they learned the books were missing. One belonged to a 7th-level wizard and contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     a successful DC 25 Strength (Athletics) check or a knock spell. The cells contain no furnishings other than waste buckets. The middle cell on the east side of the hall holds three goblins abducted
                                                
                                            
                                                
                                                     then, they follow the party and contribute as little as possible. 46b. Petrified Wizard The statue in the middle of this room is a former pupil â a dragonborn mage whom Halaster turned to stone with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Otilukeâs Resilient Sphere Level 4 Abjuration (Wizard) Casting Time: Action
 Range: 30 feet
 Components: V, S, M (a glass sphere)
 Duration: Concentration, up to 1 minute
 A shimmering sphere
                                                
                                            
                                                
                                                     attacks or effects originating from outside, nor can a creature inside the sphere damage anything outside it. The sphere is weightless and just large enough to contain the creature or object inside. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     spell levels. For example, a level 3 Wizard has four level 1 spell slots and two level 2 slots. When you cast a spell, you expend a slot of that spellâs level or higher, effectively âfillingâ a slot
                                                
                                            
                                                
                                                     only into a slot thatâs at least level 2. So when a level 3 Wizard casts Magic Missile, a level 1 spell, that Wizard spends one of four level 1 slots and has three remaining. Finishing a Long Rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     spell levels. For example, a level 3 Wizard has four level 1 spell slots and two level 2 slots. When you cast a spell, you expend a slot of that spellâs level or higher, effectively âfillingâ a slot
                                                
                                            
                                                
                                                     only into a slot thatâs at least level 2. So when a level 3 Wizard casts Magic Missile, a level 1 spell, that Wizard spends one of four level 1 slots and has three remaining. Finishing a Long Rest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     spies are after the puzzle box, which is believed to contain a copy of the fiendish contract Thavius signed to seal Elturelâs doom. If the characters wish to help Baldurâs Gate further, they must
                                                
                                            
                                                
                                                     and visit Sylviraâs friend, Traxigor, a wizard who can use the plane shift spell to get them to Elturel. At this wizardâs tower, they meet a hollyphant named Lulu.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     memory is restored. A true seeing spell also allows one to see the magically obfuscated text. The tomes mostly contain vile, forbidden lore. Many spellbooks are hidden here, collectively holding every
                                                
                                            
                                                
                                                     wizard spell in the Playerâs Handbook. A book that is taken from the library disintegrates as the magic that preserves it is dispelled. The roomâs furnishings, which are also magically preserved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     walls contain alcoves, and standing in each alcove is a tall, rough block of amber. Two wide cracks have opened up in the south wall, spilling rubble and shattered pieces of amber onto the floor in
                                                
                                            
                                                
                                                     within this sarcophagus offers âthe dark gift of Tenebrousâ to any humanoid creature of evil alignment that can cast 9th-level wizard spells. Tenebrousâs gift is the secret of lichdom. This dark gift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    , using ooze prods to poke the mixtures. They challenge any intruders. If the undead become distracted, oozes might attack (see âVat Systemâ below). Sarkalla, a Red Wizard transmuter (see appendix B), is
                                                
                                            
                                                
                                                     vats each contain one ooze, all of them reduced-threat versions of the creatures (see âReduced-Threat Monstersâ above). Two vats hold black puddings (marked B on the map), one has a gray ooze (G), and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     from this side, though three knock spells will do the trick. 19C. Sun Pool A glorious sun is carved on the ceiling, directly above a pool of still water. The ceiling reflected in the pool doesnât show a
                                                
                                            
                                                
                                                    .
 The ceiling reflected in the pool doesnât show a moon carving, but rather a sun carving. To travel back to area 19C, a character must duck under the poolâs surface. Locked Secret Door. A secret door in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Imprisonment Level 9 Abjuration (Warlock, Wizard) Casting Time: 1 minute
 Range: 30 feet
 Components: V, S, M (a statuette of the target worth 5,000+ GP)
 Duration: Until dispelled
 You create a
                                                
                                            
                                                
                                                     hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe. Chaining. Chains firmly rooted in the ground hold the target in place. The target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Imprisonment Level 9 Abjuration (Warlock, Wizard) Casting Time: 1 minute
 Range: 30 feet
 Components: V, S, M (a statuette of the target worth 5,000+ GP)
 Duration: Until dispelled
 You create a
                                                
                                            
                                                
                                                     hollow globe of magical force that is just large enough to contain the target. Nothing can pass into or out of the globe. Chaining. Chains firmly rooted in the ground hold the target in place. The target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Coast Adventurerâs Guide contain a number of character backgrounds that are well suited for this adventure. If your players are having trouble fleshing out their charactersâ backgrounds, share the
                                                
                                            
                                                
                                                     decided to join it. Anthropologist Appendix A A wizard-merchant named Syndra Silvane is wasting away, and she has hired you to join an expedition to Chult to find a cure. Syndra believes that your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     eight soldiersâ backpacks. Treasure. The packs contain three potions of healing, five healerâs kits, and 123 gp. However, these items belong to the solders, and Gallio wonât be pleased if the
                                                
                                            
                                                
                                                     most of his waking hours in here, attempting to decipher Thalivarâs coded research notes (see area H6). See âDealing with Gallio Elibroâ for advice on roleplaying the wizard if heâs present when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     spellbooks that Arcturia has accumulated over the years. They contain most of the wizard spells in the Playerâs Handbook, plus any others of your choosing. All the 8th-level and 9th-level spells that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     you. South of the ruin, an untamed garden runs rampant, surrounded by broken walls that are no longer able to contain it. East of the ruin, someone has erected a crude wooden fence, forming a circular
                                                
                                            
                                                
                                                     wooden beams, and a floor submerged under 3 inches of stagnant water. The cellar contains two dozen empty, rotted casks from the Wizard of Wines winery. Each cask is labeled Champagne du le Stomp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     are sold to a wizard or sage. The object on the table is a music box made of dark wood with gold filigree. A detect magic spell or similar effect reveals an aura of conjuration magic around it. Each
                                                
                                            
                                                
                                                     three spellbooks contain 1d6 spells each of 1st through 3rd level. The fourth and fifth spellbooks contain 1d4 spells each of 4th through 6th level. The sixth spellbook has a title (X the Mysticâs Arcane Grimoire) burned into its spine and contains 1d3 spells each of 7th through 9th level.
                                                
                                            
                                        





