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Returning 22 results for 'contained count'.
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Magic Items
Dungeon Masterâs Guide
Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesnât count as one of your declared draws.
Gem. Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings
Monsters
Mordenkainen Presents: Monsters of the Multiverse
master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
, and transporting an elder brain in its pool through confining and tortuous subterranean tunnels frequently proves difficult or impossible.
Lair Actions
On initiative count 20 (losing initiative
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disappears while contained in an antimagic field. No other magic has any effect on it. If the skull sees any creature other than the real Halaster in the room, it screams, âYouâre not me!â When this
happens, all creatures in the vicinity must roll initiative, including the stone golem. The skull acts on initiative count 30 and again on initiative count 15. On each of the skullâs turns, all creatures
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, the city can count on the other members of the Lordsâ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the allianceâs resolve. To the east, the nations of
great library of Candlekeep, one must furnish the libraryâs monks with a book not already contained in the libraryâs archives. Travelers on the way to Candlekeep often stop in Baldurâs Gate
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
, the city can count on the other members of the Lordsâ Alliance to come to its defense. This arrangement infuriates Amn, which is not prepared to test the allianceâs resolve. To the east, the nations of
great library of Candlekeep, one must furnish the libraryâs monks with a book not already contained in the libraryâs archives. Travelers on the way to Candlekeep often stop in Baldurâs Gate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Denizens Despite its grandeur and immense proportions, the castle is fairly self-contained, and loud sounds in one area can easily be heard in other locations. Any adult giant who yells really loud
here unless Sansuri or Thullen commands them to move elsewhere. 28 Count Thullen, 7 awakened shrubs If an alarm sounds, Thullen heads to area 23 to protect the children. The shrubs guard the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
Papazotlâs bones are contained within the sarcophagus, but they are well protected (see âGlass Cauldronsâ and âBronze Shieldâ below). Advice from the Spirits Any characters inhabited by the spirits of
skeletons to crawl out of the glass cauldrons (two per cauldron). All the skeletons act on the same initiative count. A cauldron disgorges one additional skeleton at the start of the skeletonsâ turn each
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
contained in the crypts (detailed below). Containment Crypts. Eight cylindrical glass crypts span the height of the vault. A permanent magic circle spell (save DC 15) in each tube prevents the
the creature trapped within. The contents of the crypts are as follows: Crypt 1. This cracked crypt previously contained a necrichor. Crypt 2. The interior of this tube roils with shadow. Inside is
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Things You have Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw doesnât count as one of your declared draws. Gem Twenty-five pieces of jewelry worth 2,000 GP each or fifty
the world. However, the keep is currently home to one or more monsters, which must be cleared out before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
doesnât count as one of your declared draws. Gem Twenty-five pieces of jewelry worth 2,000 GP each or fifty gems worth 1,000 GP each appear at your feet. Jester You have Advantage on D20 Tests for the next
before you can claim the keep as yours. Void Your soul is drawn from your body and contained in an object in a place of the DMâs choice. One or more powerful beings guard the place. While your soul is
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
elder brainâs servants feed its brain to their master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state
tortuous subterranean tunnels frequently proves difficult or impossible. Mind Flayer ColonyView Player Version Lair Actions On initiative count 20 (losing initiative ties), an elder brain can take
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that were contained within; the other is not in the dogsâ reach and contains enough rations to feed four people for three days. Starting the Ascent. The wind has obliterated the tracks made by
feet above the party and sweeps down to the base of the mountain 1,000 feet below. The avalanche moves 300 feet on initiative count 10 and another 300 feet on initiative count 0. Fallen Climber You
Equipment
and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash when
reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03â04
Gravity breaks
Equipment
slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03â04
Gravity
Equipment
slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03â04
Gravity breaks
Equipment
well as slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into
resulting energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03â04
Equipment
slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash
energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03â04
Gravity breaks
Equipment
slashing and piercing damage from magical weapons.
Vulnerable to bludgeoning damage from magical weapons.
Unless contained within an antimagic field, delerium shatters and crumbles into worthless ash when
energies reflect, refract, and collide with another producing ongoing effects. Roll another Arcane Anomaly, then once more on Initiative count 20 for the next 1d4 rounds.
03â04
Gravity breaks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might target such characters as easy marks in future adventures. Trap D. The area of trap D appears as normal stone, and its trigger is contained in the double door. It takes a successful DC 20
feet attack, the suspended granite block activates, then acts on initiative count 0 each round. This magical hazard was created to crash down upon those who lack devotion to That-Which-Endures. As such
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Each time the trap triggers, have the characters roll initiative. The ceiling drops to its lowest point on initiative count 20 of each round, losing initiative ties, until the trap resets. Any creature
count 20 of the next round (losing initiative ties). The ceiling is too heavy to be stopped by any braces, but an Immovable Rod or similar item can prevent it from dropping so far as to crush anyone. T11
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
contents of its skull to their master, which absorbs the illithidâs brain and all the knowledge and experience contained therein. In this way the elder brain continually increases its knowledge, uniting
and with psionic energy.
Lair Actions When fighting inside its lair, an elder brain can use lair actions. On initiative count 20 (losing initiative ties), an elder brain can take one lair action to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
inside the adamantine forge in Ironslag (see chapter 8, âForge of the Fire Giants,â area 29), the fire primordial is trapped within that forge and likewise contained. If the primordial is released
has AC 15, 500 hit points, a damage threshold of 15, and immunity to fire and psychic damage. As long as it has 1 hit point remaining, it regenerates 50 hit points on initiative count 0. Although itâs






