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                        Returning 19 results for 'contained forces'.
                    
                
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic goblins
                                                
                                            
                                                
                                                     often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are formidable forces in combat. Psionic
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic
                                                
                                            
                                                
                                                     goblins often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are formidable forces in combat
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    ":"force"} force damage.Mirrored Damage. In response to being damaged by a creature it can see within 120 feet of itself, the fractine forces that creature to make a DC 16 Constitution saving throw. On
                                                
                                            
                                                
                                                    . A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisonerâs distorted reflection visible in the fractineâs glassy surface
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     contained psychic power. Psionic goblins often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are
                                                
                                            
                                                
                                                     formidable forces in combat. Psionic goblins often augment their martial skills with telekinesis, and stealthy squads of psionic goblin warriors can communicate via telepathy, making them excellent infiltrators and ambushers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Githyanki After tracking the splinter colony of mind flayers to Undermountain, githyanki forces from level 16 have begun their systematic eradication of the illithid presence. The githyanki forces on
                                                
                                            
                                                
                                                    . A creature that touches a Qualith inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid that wants to understand a Qualith inscription
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     ever vigilant to avoid being blindsided by unnatural forces. Some members of the enclave engage with the people of the world as protectors, emerging from the wilderness to help others survive its perils
                                                
                                            
                                                
                                                     corruption of nature. Its members are well aware that the newly seen demonic corruption will not be contained within the Underdark for long. Eventually it will break through to the surface and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Exploring the Gulch Dumathoinâs Gulch was once a dwarven mine, but the erosion of the stream exposed it to the sky. The mine contained a shrine to Dumathoin, and the power of that deity still infuses
                                                
                                            
                                                
                                                     the area. As the characters explore, they fall prey to the undead present here (see âUndead Forcesâ).  
 Map 3: Dumathoinâs Gulch View Player Version
 
 Cliffs The gulch walls are uneven and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     many forces that insist on upsetting it. Some among the Circle of Eight counsel that sharing the lore collected in this volume is the first step to setting the Balance forever off its center. Others
                                                
                                            
                                                
                                                     creatures that many folk consider risible at best and dangerous only in passing. Perhaps the truths contained herein shall dispel such ignorant notions. Any creature of power can upset the Balance and is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Mummy Lord Helge C. Balzer  Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a
                                                
                                            
                                                
                                                     of ancient palaces or temples where they once held sway. Their age-old faith and ties to deathly forces grant them fearful magic, which they use to sow ruin and animate undead servants. A mummy lordâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     their regrets. Storehouses of Lore Libraries and other places where arcane knowledge is recorded or contained are scattered across Cania, mainly to ensure that a single disastrous experiment at one
                                                
                                            
                                                
                                                     the Nine Hells forces him to relinquish direct oversight of a project. When he returns to his research, a new mystery might capture his fancy, while the older project continues to move forward
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    â).
 Wardrobe. A tall, slender wardrobe made of purple wood stands against the south wall. (The wardrobe once contained ritual vestments, but they were stolen long ago. A search reveals nothing inside
                                                
                                            
                                                
                                                     forces it to reveal the gateâs command word, which Halaster changes every few days. The skulls are otherwise hostile and refuse to answer questions put to them. 11f. Arcane Locked Doors Muiral has cast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     damage as it passes through them. A fractine can also imprison a creature inside a demiplane contained within its two-dimensional form, the prisonerâs distorted reflection visible in the fractineâs
                                                
                                            
                                                
                                                     being damaged by a creature it can see within 120 feet of itself, the fractine forces that creature to make a DC 16 Constitution saving throw. On a failed save, the creature takes 24 (8d6) force
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     invitations and hands one to each character. Each invitation is contained in a pale-blue envelope that is cool to the touch and smells like a crisp winter morning. The invitations read as follows: Zorhanna
                                                
                                            
                                                
                                                     messenger, Fifel Amberhoof, to lead you to the shores of Loch Wynnis, so that you may cross into the Feywild with great haste. The winter solstice is nearly upon us, and I fear evil forces are as well
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     infiltrate Camlashâs forces, this room is an excellent resource for drow accoutrements. Treasure. In addition to the Cloak of Arachnida that Naxa wears, this room contains four +1 Longswords, three  +1
                                                
                                            
                                                
                                                     of the war. If the characters havenât defeated either armyâs general, the forces are at a stalemate along the edge of the clifftop. If either general is defeated, that side is obviously at a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     institution with which youâre aligned.  Academy Type   d6 Academy Types   1 Boarding School. Students and faculty enjoy a familial relationship on a self-contained campus. 2 Arcane Enclave. Drawn
                                                
                                            
                                                
                                                     afar to avoid alerting nefarious forces embedded within the academyâs bureaucracy.  Academy Factotums If you have an academy as your patron, you are likely engaged in a scholarly pursuit or support
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     consult the Fire Check Results table.  Fire DCs   DC Description   10 Small, contained fire, equivalent to an oil lantern 15 Dangerous flame, equivalent to a large campfire, or multiple, smaller fires
                                                
                                            
                                                
                                                     crewâs quality score decreases by 1, and the distraction caused by the crisis forces the ship to move at half speed that day.  Storm Winds and towering waves toss ships like bath toys. Snowstorms batter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     might target such characters as easy marks in future adventures. Trap D. The area of trap D appears as normal stone, and its trigger is contained in the double door. It takes a successful DC 20
                                                
                                            
                                                
                                                     Waterdeepâ sidebar.) The wyrmling, which calls itself Dabshabah, entered a sea cave near Waterdeep that contained a passage leading to this complex of tunnels and caverns. She was hiding when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
 This self-contained dimension is fueled by the power of the Far Realm
                                                
                                            
                                                
                                                    ) check sees that the undead are drawn to the dark glow of the captainâs magic hammer. If Torwyn throws the hammer overboard into the sea, half the zombies follow it, reducing the forces the characters must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
                                                
                                            
                                                
                                                     inside the adamantine forge in Ironslag (see chapter 8, âForge of the Fire Giants,â area 29), the fire primordial is trapped within that forge and likewise contained. If the primordial is released
                                                
                                            
                                        






