Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 25 results for 'contained rebuke groups to have reluctant'.
Other Suggestions:
contains reduce ground to have reluctant
container reduce ground to have reluctant
continued refuge group to have reluctant
contain reduce ground to have reluctant
contains rebuke ground to have reluctant
Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
Monsters
Planescape: Adventures in the Multiverse
spell fails and has no effect.
Lightning Rebuke. When a creature within 120 feet of the hexton damages it, the hexton magically retaliates with an arc of lightning. The creature must make a DC 17
Dexterity saving throw, taking 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Lightning Rebuke", "rollDamageType":"lightning"} lightning damage on a failed save, or half as much
Monsters
Curse of Strahd
light weapons. They are reluctant to make bite attacks in raven form for fear of spreading their curse to those who don’t deserve it or who would abuse it.
A Kindness of Wereravens. Wereravens
refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Variety Series Some groups don’t want a long campaign with sweeping plotlines; they prefer short, unconnected adventures. With that style of game, different players might take turns as DM for one to three sessions at a time, with each adventure standing as a self-contained story.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Xonthal performed most of his experiments here, and the dungeons once included numerous extradimensional spaces accessible from the main corridor (area 17). When the first two groups of cultists
sent down here to explore were killed by the elementals in area 15, Jorgen Pawl quickly declared the dungeon off limits. Iskander understood the risks of fleeing here, but he knew it was the one place where Jorgen’s fanatical followers would be reluctant to pursue him.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Xonthal performed most of his experiments here, and the dungeons once included numerous extradimensional spaces accessible from the main corridor (area 17). When the first two groups of cultists
sent down here to explore were killed by the elementals in area 15, Jorgen Pawl quickly declared the dungeon off limits. Iskander understood the risks of fleeing here, but he knew it was the one place where Jorgen’s fanatical followers would be reluctant to pursue him.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Demogorgon’s rampage through the city, he becomes even more reluctant to see Vizeran’s plan through (see “A Change of Heart” later in this chapter). If the characters prod Grin for information about
Menzoberranzan and what they can expect to find there, he relates the information contained in “The Way of Lolth” section. He can also describe the major districts of the city.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Small Groups Most of the time, each player runs one character. The game plays best that way, without overwhelming anyone. But if your group is small, players can control more than one character. Or
chapter 9, "Dungeon Master’s Workshop." Don’t force a reluctant player to take on multiple characters, and don’t show favoritism by allowing only one player to do so. If one character is the mentor of
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
many minions join a group attack. For instance, if five minions surround a target, the GM may decide to have all five attack at once to speed up combat, or may break up the attacks among smaller groups
the minions into multiple groups based on the type of cover or concealment they have, then make a separate attack for each group. Target Response Effects If a group attack triggers a reaction or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pentagram and the space above it (a cylinder 20 feet high and 40 feet in diameter) are contained within a permanent antimagic field (see the antimagic field spell description in the Player’s Handbook for
shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hexton Modron When the armies of Mechanus mobilize against the forces of chaos, hextons are the field generals who command modron troops. These hulking hierarchs lead groups of modrons in endeavors
. If the spell is 4th level or higher, the hexton makes an Intelligence check (DC 10 + the spell’s level). On a success, the spell fails and has no effect.
Lightning Rebuke. When a creature within
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to facets of nature
, groups of oreads might race ahead of the destruction, dancing, singing, and doing what they can to maximize the impending devastation. Honor Among Fey. Hearkening back to some ages-old conflict, oreads
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Magic Items Elemental power has allowed the cults to have more magic items than is normal for groups of their size, yet there still aren’t enough magic items for each cultist to have one
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
others of their kind. If two groups of firenewts come upon each other, it’s likely that they’re in competition for the same territory, and a bloody battle is the usual result. ’Tis always a fight to death
rebuke, scorching ray
Imix’s Blessing. When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
Actions
Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dissent, he isolates his minions, allowing them to gather in small groups only when needed to carry on their work. Even then, the law of Mephistopheles prohibits all but the most vital communication
their regrets. Storehouses of Lore Libraries and other places where arcane knowledge is recorded or contained are scattered across Cania, mainly to ensure that a single disastrous experiment at one
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
groups of creatures. However, its cloudkill is listed under Innate Spellcasting. Because of that, would a paladin’s Aura of Warding resist it? Yes, because cloudkill is a spell, Aura of Warding would be
magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect In D&D, the first type of magic is part of nature. It is no more dispellable than the wind
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
on the map’s lowest edge represents the Ruinous Sea. Characters who investigate the map learn the following: Glowing Dots. The glowing dots represent groups of troops, but they aren’t detailed enough
, chitin, and gnashing teeth presses against the stones from the other side.
The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
subjects. N3l. Library Floor-to-ceiling shelves line every wall of this windowless room, and the number of books contained here is nothing short of astounding.A brass oil lamp sits atop a large desk in
potentially deadly when used. Victor has tested his circle on two reluctant servants (compelled by his suggestion spell), in both cases linking his circle to one of the other circles whose sigils are in his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
against poison, and resistance to poison damage. The king, curiously, seems reluctant to enter the fray. “Harnoth” calls for the treacherous knights to stand down, but they ignore his commands. As
. Surrounding it are several wood-frame buildings that make up the town, and all is contained within a crumbling wall that’s in desperate need of repair. Winter roses along the wall blossom throughout the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
This self-contained dimension is fueled by the power of the Far Realm
ability checks, and the zombies have disadvantage on saving throws. Aftermath. If the characters fought more than two groups of zombies but did not help the crew achieve victory, the party gains a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. He knows there are evil and secretive groups in the Sumber Hills — the rumors can’t all be false — but he isn’t sure just what is out there. Adventurers who could go investigating where he dares not
reluctant to share her concerns with strangers. Trouble in Red Larch. When orders for her stone are backed up, Mellikho usually has her stonecutters work a night shift by torchlight. Over the last month or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cryptic rhymes shown in the Limericks table. If the characters ply the leprechauns with amusements (leveraging the leprechaun’s Reluctant Refusal trait), the charmed leprechauns let slip some hints to
at its starting point. Groups that enter the maze together make this check as a group check. A creature can create a more direct route by pushing through the walls, but it risks running afoul of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lined with 10-foot-tall dwarven statues. Assume the two groups are 60 feet apart when they see each other. The dark elves are making their way toward a secret door set into the wall behind one of the
statues, beyond which is a 5-foot-wide, 7-foot-high, mile-long tunnel that the drow intend to use as their escape route. The secret door is between the two groups — 20 feet from the drow party and 40 feet
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
water weirds are cold and clammy to the touch, and sound half-full if rapped on. A weird can attack only if someone opens the hatch at the top of the vat in which it is contained. Any commotion in
Temple of the Crushing Wave against any incursion from the west. One bugbear always watches at the arrow slit in the northeast part of the room. The bugbear on watch notes groups passing through the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
, the kobolds are unhelpful and reluctant to be set free. If they are released and shown a clear line of retreat, the kobolds flee. They know very little, but they react positively to Meepo’s presence