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Returning 35 results for 'contained relies gaining to have realm'.
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contained rules giving to have realm
Monsters
Phandelver and Below: The Shattered Obelisk
specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements with
other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic goblins
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
can finish such a gory feast.
After devouring the troll sent by Vaprak, bones and all, a frost giant becomes an everlasting one, gaining tremendous strength, an ill temper, and a troll’s
Monsters
Phandelver and Below: The Shattered Obelisk
Goblins
The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic power or enter into agreements
with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic
Monsters
The Book of Many Things
that’s both its fiefdom and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood.
Aurnozci relies on demonic proxies and mortal
chapter 20 for details about this realm.
The challenge rating of Aurnozci is 23 (50,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
brass decorate their profane altars.
Over time, a cultist of Baphomet becomes tainted by his influence, gaining bloodshot eyes and coarse, thickening hair. Small horns eventually sprout from the
:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage
Monsters
Quests from the Infinite Staircase
to the extradimensional realm that created him. From the steps of the staircase, Nafas hears the wishes of creatures across the multiverse but cannot act on them. Moved by their stories but barred by
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
Monsters
Mythic Odysseys of Theros
cultists eagerly offered themselves up to the medusa’s petrifying gaze in hopes of gaining Pharika’s favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan
magical plants and Hythonia’s various treasures. Hythonia encourages such rumors by letting lone survivors escape her realm, letting the ravings of survivors tempt more playthings into her clutches
Monsters
Mythic Odysseys of Theros
the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to appear in a region. As such chaotic magic is inherent to a chimera’s being, these monsters often manage to
especially resilient, gaining resistance to cold and fire damage.
2
Coast Creature. The chimera’s body is that of a coastal or aquatic creature, such as a heron or a shark. The chimera
monsters
makes one Claw attack. On a hit, if the target is a creature, it has the Prone condition.The emergence of the Brimstone Behemoth means armageddon for whatever realm it erupts into. A Fiend as old as time
of the lair, flames become driven to spread and consume. Every hour, contained fires in that area have a 10 percent chance of spreading to a flammable object within 10 feet. Uncontained fires spread
monsters
take 10 force damage if they end their turn in this area. Flying creatures that end their turn in this area must make DC 24 Strength saving throws, gaining the Prone condition on a failed
Dagon is a deep one who has grown to enormous size. Perhaps millions of years old, this cruel tyrant of the undersea realm strives to free Cthulhu from his deep slumber in the sunken city of R
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, killing off fish and other river dwellers that provide sustenance to the kuo-toa. Illuun plans to take over the entire level as a step toward gaining control of Undermountain and then Waterdeep. The aboleth rarely leaves its watery lair and relies on its servants to capture new slaves.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, killing off fish and other river dwellers that provide sustenance to the kuo-toa. Illuun plans to take over the entire level as a step toward gaining control of Undermountain and then Waterdeep. The aboleth rarely leaves its watery lair and relies on its servants to capture new slaves.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Far Realm Invader Some time ago, a malevolent entity from the Far Realm found a way into the shard solitaire through the extradimensional rift contained inside it. Since then, this bodiless entity
, unaware of the danger, Zorhanna donned the shard solitaire necklace to see how it looked with a new gown she planned to wear at the gala. Zorhanna’s close contact with the necklace allowed the Far Realm
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Far Realm Invader Some time ago, a malevolent entity from the Far Realm found a way into the shard solitaire through the extradimensional rift contained inside it. Since then, this bodiless entity
, unaware of the danger, Zorhanna donned the shard solitaire necklace to see how it looked with a new gown she planned to wear at the gala. Zorhanna’s close contact with the necklace allowed the Far Realm
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
sometimes takes the form of a black dragon with iridescent scales. Each hourglass within the dragon god’s realm is said to represent the life of a dragon somewhere in the multiverse. Chronepsis prefers to
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
sometimes takes the form of a black dragon with iridescent scales. Each hourglass within the dragon god’s realm is said to represent the life of a dragon somewhere in the multiverse. Chronepsis prefers to
be left alone, and he seldom leaves his sanctum. In times of great need, he relies on seasoned adventurers to recover stolen hourglasses, speed the sands of a troublesome wyrm, or travel back in time to mend a past wrongdoing.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of the Crushing Wave The Cult of the Crushing Wave maintains its headquarters in the southeast quarter of ancient Tyar-Besil. Long ago, this portion of Tyar-Besil contained storehouses. The
Dark Stream provided a safe, navigable waterway linking the stronghold with the Dessarin River and the surface dominions of the realm. Gar Shatterkeel, the Prophet of Water, instructed his followers to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of the Crushing Wave The Cult of the Crushing Wave maintains its headquarters in the southeast quarter of ancient Tyar-Besil. Long ago, this portion of Tyar-Besil contained storehouses. The
Dark Stream provided a safe, navigable waterway linking the stronghold with the Dessarin River and the surface dominions of the realm. Gar Shatterkeel, the Prophet of Water, instructed his followers to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
subterranean people who plots to manipulate the moon to blot out the sun’s searing light
3 A high priest intent on shifting an entire nation into their god’s otherworldly realm
4 A desperate general
of the consequences, solves an endless war by preventing anyone from dying
7 A member of a cabal of eternal royals who support a war against Mount Celestia, as their immortality relies on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
subterranean people who plots to manipulate the moon to blot out the sun’s searing light
3 A high priest intent on shifting an entire nation into their god’s otherworldly realm
4 A desperate general
of the consequences, solves an endless war by preventing anyone from dying
7 A member of a cabal of eternal royals who support a war against Mount Celestia, as their immortality relies on the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Psionic Goblins Claudio Pozas The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic
contained psychic power. Psionic goblins often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Secrets of the Shard Solitaire Long ago, someone dropped a bag of holding full of jewels into a portable hole, creating an explosive portal to the Astral Plane. A 5,000 gp diamond contained within
the bag absorbed some of the portal’s volatile energy and became the shard solitaire featured in this adventure. The same Far Realm entity that wormed its way into the shard solitaire’s extradimensional
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by lawless
, untamed wilderness. You don’t need to be a Forgotten Realms expert to run the adventure, as everything you need to know about the setting is contained in this book. If this is your first time running a D&D adventure, read the “Role of the Dungeon Master” section.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
short distance from the city of Neverwinter in the Sword Coast region of the Forgotten Realms setting. The Sword Coast is part of the North — a vast realm of free settlements surrounded by lawless
, untamed wilderness. You don’t need to be a Forgotten Realms expert to run the adventure, as everything you need to know about the setting is contained in this book. If this is your first time running a D&D adventure, read the “Role of the Dungeon Master” section.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Secrets of the Shard Solitaire Long ago, someone dropped a bag of holding full of jewels into a portable hole, creating an explosive portal to the Astral Plane. A 5,000 gp diamond contained within
the bag absorbed some of the portal’s volatile energy and became the shard solitaire featured in this adventure. The same Far Realm entity that wormed its way into the shard solitaire’s extradimensional
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Psionic Goblins Claudio Pozas The specifics of how a psionic goblin comes to exist vary. Some are born, changed by energy leaking from the Far Realm. Others transform themselves with their psionic
contained psychic power. Psionic goblins often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Solitaire Cracks At some point before the end of the adventure, the Far Realm entity finally breaks free of the shard solitaire, causing it to crack like a walnut. Here are some suggestions for
when this event might occur: 1d8 hours after the characters return to the Material Plane with the shard solitaire in their possession If the characters are trapped in area P20 with the Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Solitaire Cracks At some point before the end of the adventure, the Far Realm entity finally breaks free of the shard solitaire, causing it to crack like a walnut. Here are some suggestions for
when this event might occur: 1d8 hours after the characters return to the Material Plane with the shard solitaire in their possession If the characters are trapped in area P20 with the Far Realm entity
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Fiends Denizens of the Lower Planes regularly invade the Outlands, seeking to shift the balance of the realm toward evil. The Blood War, the endless conflict between demons and devils, regularly
larvae (see the Dungeon Master’s Guide). 3 A hero requests the characters’ help in gaining the aid of a legendary steed called a nic’epona, a nightmare influenced by one of the Upper Planes. 4 Rival
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
into the starry night sky. Unseen in the heavens above, these pillars connect to counterparts in an identical temple in the foyer to Nyx—the entrance, as it were, to the realm of the gods. The few
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nykthos The Nykthos is a nexus point between the mortal realm and Nyx. The site bears the name of the first Nyxborn, a divine artisan tasked with building altars to the gods so they could be
into the starry night sky. Unseen in the heavens above, these pillars connect to counterparts in an identical temple in the foyer to Nyx—the entrance, as it were, to the realm of the gods. The few
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
tables (see chapter 3), retrieve the giants’ remains from the deep, and inter them in the Ashen Grotto (in this chapter). Distant Thunder The lightning archives hold the key to gaining control of the
apparatus contained in the Thundering Observatory (in this chapter). A death giant reaper (see chapter 6) claims the deep with minions from the Death Giant Encounters table in chapter 3, but the giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
tables (see chapter 3), retrieve the giants’ remains from the deep, and inter them in the Ashen Grotto (in this chapter). Distant Thunder The lightning archives hold the key to gaining control of the
apparatus contained in the Thundering Observatory (in this chapter). A death giant reaper (see chapter 6) claims the deep with minions from the Death Giant Encounters table in chapter 3, but the giant