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Returning 35 results for 'contained restoring guide to have replaced'.
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Magic Items
Dungeon Master’s Guide
Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
Magic Items
Waterdeep: Dragon Heist
Stone of Golorr has the following properties, determined by rolling on the tables in the “Artifacts” section in chapter 7 of the Dungeon Master’s Guide:
1 minor beneficial property
the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration
Magic Items
Vecna: Eve of Ruin
(see the Dungeon Master’s Guide for options):
1 minor beneficial property
1 major beneficial property
1 minor detrimental property
Perfect Disguise. While attuned to the crown, you can
chosen creature’s appearance exactly, including its voice. Your size and speed are replaced by the chosen creature’s. You otherwise retain your own game statistics. While in this new form
Magic Items
Princes of the Apocalypse
is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use.
Air Orb. When this orb detonates, it creates a powerful windstorm
Dungeon Master’s Guide.
Earth Orb. When this orb detonates, it subjects the area to the effects of the earthquake spell for 1 minute (spell save DC 18). For the purpose of the spell’s
Magic Items
The Wild Beyond the Witchlight
cauldron has the following random properties:
1 minor beneficial property (determined by rolling on the Minor Beneficial Properties table in the Dungeon Master’s Guide)
1 minor detrimental
property (determined by rolling on the Minor Detrimental Properties table in the Dungeon Master’s Guide)
Iggwilv's Cauldron Gold;Gold Cauldron. The gold cauldron has the following properties
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
feet.
Beast. You immediately transform into a random Beast with a CR of 5 or lower. Your game statistics—including your ability scores, hit points, and possible actions—are replaced by the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Far Realm Invader Some time ago, a malevolent entity from the Far Realm found a way into the shard solitaire through the extradimensional rift contained inside it. Since then, this bodiless entity
entity to trap her inside the diamond. The entity then replaced Zorhanna with a simulacrum using one of the shard solitaire’s magical properties. Zorhanna’s simulacrum now wanders Paliset Hall
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
franchise soon got to work on restoring the manor, frequently coming to town for supplies. When not slipping off to adventure for a few days here and there, most of their time was spent at the manor
strong-armed into submission, or how many of the politicians could be replaced by a member of your own implausibly large family.
— Rosie Beestinger
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Cauldron Caves A cave network extends into the snow-swept cliffs along the shore of Lac Dinneshere. This complex once contained a sacred hot spring where elderly frost giants came to end their
otherwise harmless. Ice Everywhere. Slippery ice covers every wall, ceiling, and floor (see “Slippery Ice” in the Dungeon Master’s Guide). Characters with crampons strapped to their boots can traverse
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the villains and monsters the heroes must overcome and the locations they must explore to bring the adventure to a successful conclusion. This book presents Icewind Dale as a self-contained campaign
the Forgotten Realms, see “The Calendar of Harptos” sidebar in the Dungeon Master’s Guide.
Dalereckoning (DR) is the most common year measurement. This adventure is assumed to take place in the winter
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of the city, where the immediate danger is greatest. With or without Reya Mantlemorn to guide them, the characters make their way toward the High Hall cathedral. Once they rid the cathedral and its
Baldur’s Gate in Elturel’s cemetery, encountering undead and more fiends.
Escaping the Siege
For characters of level 6
After bringing Ulder Ravengard back to the High Hall and restoring him to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
sinking. Virgil knows the location of the Tammeraut and can guide the characters there. Based on the attack tonight, the gull correctly deduces that Tammeraut’s crew is active once more and must be
stopped. RESTORING VIRGIL
Any character who can cast find familiar can attempt to restore Virgil to its former role, taking the gull as their own familiar. To accomplish this, the character must earn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Main Cavern Githyanki twins named Arbez and Surlock are contained within crystal stalactites in this cavern. 3a. Arbez’s Watch The creatures in area 3b investigate any disturbance in this portion
.
Creatures that fall into the pit are immediately transported to the Astral Plane (see chapter 2 of the Dungeon Master’s Guide for more information). Githyanki warriors use the straw dummies as targets
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear “towers,” they think of graceful little spires, the sort of thing you see poking up in the corner of your
. You’ve got the folk in the middle, who live and work in the walls themselves. And then you’ve got those of us on the inside, our districts entirely contained in the hollow well of a great tower. When you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Vendri asks the characters to explain what happened the day before, including how the governor died. Guide the conversation using the following points: Vendri trusts the characters. She says Lord
and restoring Kalaman’s government. With Darrett’s support, encourage the characters to make the case that Lord Soth is a threat and the Dragon Army’s plans in the north shouldn’t be taken lightly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
or villain might be replaced by cascading catastrophes like those brought about by a meteor strike or volcanic eruption. Regardless of a hero’s power, the best-timed critical hit or the most powerful
breaks down. There are no inns to sleep in, healers are few or overtaxed, and anarchy rises as governments crumble. Environmental hazards, such as those in the Dungeon Master’s Guide, might be extreme
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
decreases to ability scores) might then be usable by their original owners to reverse the decrease. If any of those owners are still alive, the stones might help guide the characters to them, allowing the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A creature that touches a Qualith inscription, however, can receive fragmentary insight into the multilayered thoughts contained in it. A non-illithid that wants to understand a Qualith inscription
develop a random form of short-term madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide). A comprehend languages spell provides understanding of the inscription roughly equivalent to what a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K41. Treasury This octagonal vault is free of dust and cobwebs. The domed ceiling forty feet above is painted black and sparkles with a display of stars in unfamiliar constellations. Barely contained
this adamantine tower, which is actually a Daern’s instant fortress (see chapter 7, “Treasure,” of the Dungeon Master’s Guide). Only Strahd knows the command word to alter its shape and size, which
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
chapter 5 of the Dungeon Master’s Guide. Earth Orb. When this orb detonates, it subjects the area to the effects of the earthquake spell for 1 minute (spell save DC 18). For the purpose of the spell’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, Magic Item Table D, and Magic Item Table E in the Dungeon Master’s Guide to determine which magic items Xendros has on offer in any given week. (Unsold items are shipped elsewhere and regularly replaced
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and phase spiders in the keep, using the rules for encounter building in the Dungeon Master’s Guide to create an appropriate challenge. Weaker Construct. The stone golem in area 4 can be replaced with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, worn bag of holding of halfling make that is an heirloom. Restoring the Barrow. To keep their word about restoring the barrow, the characters need only take Javor’s items there and leave them in the
burial hall. Those who do receive a supernatural charm (see “Other Rewards” in chapter 7, “Treasure,” of the Dungeon Master’s Guide), which is a spiritual blessing that mimics a potion or spell of your
compendium
- Sources->Dungeons & Dragons->Monster Manual
the Coast, the dragon ampersand, Eberron, Greyhawk, Spelljammer, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, their respective logos, and The
material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
duergar) are interrogating Yantha Coaxrock, an unarmed female monster deep gnome suffering from a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide) that makes her
rolling on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide). Ghuldur knows the combination to unlock the safe, which otherwise requires a knock spell or similar magic to open. Yantha’s gem
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
deals 20 (4d8 + 2) bludgeoning damage (half damage on a successful save, as normal). When an air elemental is destroyed, the gold coins contained within it tumble to the floor (see “Treasure”). The
most prized treasures of Iymrith’s hoard are contained in six stone sarcophagi buried 10 feet under the sandy floor and scattered about the room. Each sarcophagus has a sequester spell cast upon it
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
doors of the city lies the great Iron Tabernacle, the holy center of Gauntlgrym, which the priests of all the Morndinsamman are meticulously restoring to honor the gods. Every portion of the city has a
where the being of pure flame is contained, to harness the unquenchable fire as the dwarves of old did. THE CANTICLE OF GAUNTLGRYM
Passed down by dwarves throughout the North for centuries, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Champions Alignment: Usually lawful, often evil Suggested Classes: Cleric, monk, rogue, wizard Suggested Cleric Domains: Death, Grave (described in Xanathar’s Guide to Everything) Suggested
him, the River Guide doesn’t seek worship. When mortal agents are necessary, though, Athreos often seeks the descendants of those who impressed him during their journey to the Underworld. The Athreos’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nourished the nearby lands and fostered the most abundant plant and animal life imaginable. The usual pleasant fragrance that wafts from the pool is now replaced by the scent of metal and blood. The cult
determined form of short-term madness (see “Madness” in the Dungeon Master’s Guide). Corrupted Avatar of Lurue Large monstrosity
Armor Class 14 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 50 ft
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sir Ursas The warrior Sir Ursas strikes an imposing figure—a massive, muscular warrior with one arm replaced with a grizzly bear’s paw grafted at the elbow. He grows his dark hair long and shaggy
temple. Ursas is aware that Lynx has knowledge of other missing components that might relate to the Tomb of Horrors. Mechanical Guide Sir Ursas offers the characters the services of a magical construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
is incapacitated but can still speak. Until he recovers his weapons from the chapel, his Longsword and Whip actions are replaced by the following action option: Fist of Retribution. Melee Weapon
the mouth of the great green devil face in this area when the Tomb of Horrors is complete. Manipulating Time Having a mechanical guide spend 1 charge in this area reverts Tarnhem to an earlier period before so much of his life force was drained, awakening him if he is unconscious.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
speak a true desire of your heart. You know how to attune to the crown when you touch it. Random Properties. The Crown of Lies has the following random properties (see the Dungeon Master’s Guide for
exactly, including its voice. Your size and speed are replaced by the chosen creature’s. You otherwise retain your own game statistics. While in this new form, the crown melds into your person and is
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ballistae but has no crew to operate them. Its mangonel was destroyed in a recent engagement, and Captain Sartell hasn’t replaced it yet. Getting a new mangonel was the main reason Sartell was on the
Deck PlansView Unlabeled Version Use the space galleon deck plans in the Astral Adventurer’s Guide to represent the Moondancer. Noteworthy features are described below: Area 3: Captain’s Quarters. Among
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
hearing or sight. The poison effect on his shortsword and light crossbow attacks is replaced with the following: If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be
successful DC 18 Strength check. Manipulating Time Having a mechanical guide spend 1 charge in this area causes Andras to return to his quarters (area 8) to rest. If Andras and Stolos are both at this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
seems appropriate. Each time a franchise gains a rank, existing staff members can be gifted with early retirement (that is, fired), and replaced alongside new hires that fit the franchise’s needs. A
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned