Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 19 results for 'contained wilds respect'.
Other Suggestions:
confined wilds reflect
confined wilds respected
contained wilds reflect
confined wilds respect
contained wilds respected
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the wilds of Eldraine, and the Kindly Lord demands fealty and respect from followers. Despite having an austere demeanor, the Kindly Lord is also known for following mysterious whims, journeying to
among the fae, magically negotiating themselves advantages in battle.
Like many high fae, these mages draw power from the latent energy found throughout the wilds of Eldraine. However, high fae mages
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly Lord demands fealty and respect from their followers. But despite their austere demeanor, the Kindly
amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
embellish their various weapons.
The high fae are ruled by Talion, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly Lord demands fealty and respect from
one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found throughout the wilds, and they use their innate illusory magic to power and
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
other complex games of wits against one another.
Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light found throughout the wilds, and they use their
innate illusory magic to power and embellish their various weapons.
The high fae are ruled by Talion, the Kindly Lord. Talion is as strange, ancient, and fickle as the wilds of Eldraine, and the Kindly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
forcing that creature to gouge their eyes out.
6 The wilds are mine and mine alone, and anyone who thinks they can enter my territory had best hope I have other distractions that day.
7 I
in peace.
Green Dragon Ideals d6 Ideal
1 Isolation. Territories can be properly established only when all parties respect the borders of their neighbors. (Lawful)
2 Control. All
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventure There is considerable information contained herein with respect to what the players see as they explore the steading, and what the inhabitants do if they become aware of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Outlander You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller
could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
creatures that many folk consider risible at best and dangerous only in passing. Perhaps the truths contained herein shall dispel such ignorant notions. Any creature of power can upset the Balance and is
thus worthy of cautious respect, if not fear.
Read on and learn that perhaps the derision leveled at these fiends reflects only the fear and trepidation of those who would mock them. And perhaps if
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
fickle as the wilds of Eldraine, and the Kindly Lord demands fealty and respect from followers. Despite having an austere demeanor, the Kindly Lord is also known for following mysterious whims
frequently engage in deceptions and other complex games of wits against one another. John Stanko Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
masks, thus ensuring that no one’s beauty would outshine his own. As he aged, Marlos turned to magic to preserve his fading beauty. After searching for years, he found a ring that contained the stolen
suspicious of the Cult of Howling Hatred. They believe that the air cultists are mercurial, unreliable, and generally out of touch with reality. The earth cultists respect the strength and ferocity of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demons Spawned in the Infinite Layers of the Abyss, demons are the embodiment of chaos and evil — engines of destruction barely contained in monstrous form. Possessing no compassion, empathy, or
. Capricious Elevation. Demons respect power and power alone. A greater demon commands shrieking mobs of lesser demons because it can destroy any lesser demon that dares to refuse its commands. A demon’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fate of a region. These adventurers venture into fearsome wilds and ancient ruins, where they confront giants, hydras, golems, devils, demons, and mind flayers. They might also face a young dragon
establishing a lair, a young dragon is trying to earn the fear and respect of other creatures living nearby. 10 The approach of a lone giant alarms the people of a town, but the giant is simply
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
contained in the crypts (detailed below). Containment Crypts. Eight cylindrical glass crypts span the height of the vault. A permanent magic circle spell (save DC 15) in each tube prevents the
the creature trapped within. The contents of the crypts are as follows: Crypt 1. This cracked crypt previously contained a necrichor. Crypt 2. The interior of this tube roils with shadow. Inside is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
shamans and any enchanted weapons and armor they find, but a wizard willing to walk the wilds alone could be a powerful one. Traveling as we were on a grassy plain, we could see one another for some
years, as I earned Gyrt’s respect and she mine, we became friends, and I came to know her three sons as well. Though Gyrt died some decades ago, I still visit her children, whom I played with when they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
an object that was lost in the wilds. 15 Discover the fate of a missing group of explorers. 16 Pursue fleeing foes. 17 Assess the size of an approaching army. 18 Escape the reign of a tyrant. 19
characters must obey orders them to go to the adventure location. 10 An NPC the characters respect asks them to go to the adventure location. 11 One night, the characters all dream about entering the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Captain Bluemoon was a cruel, cunning individual who ruled his ship through fear instead of respect. He had many enemies and few friends. The captain’s final journal entry reads: “That damned white
detritus notices that some of the planks display parts of a painted symbol. The characters can reassemble the symbol by putting the planks together properly. The image is a circle, contained within which
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
received their respect and adoration in turn.
Her sarcophagus, artfully sculpted from white marble, rests on a stone pedestal in the center of the room. It bears the following engraving: “May death claim
all who dare desecrate my resting place.”
This tomb once contained a treasure trove, which the surviving Cynidiceans plundered long ago. As an action, a character can try to pry open the lid of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
world in check, preventing civilization and the wilderness from destroying one another, and helping others survive the perils of the wilds. As such, Reidoth doesn’t want to rile the goblins without good
cause. If any of the characters appear to respect her position and beliefs, the druid tells them where to find the goblin stronghold. Otherwise, Reidoth offers a bargain: if the characters chase off
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
mystery that shrouds them and their work. Their ability to read and alter memories commands respect from the other members of House Dimir and makes them useful in the full spectrum of the guild’s activities
*Appears in this chapter
Borborygmos For decades, the enormous cyclops Borborygmos has commanded the respect and obedience of the Gruul Clans by defeating all who challenged him. He embodies the