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Returning 15 results for 'container whisper reflection'.
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Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
characters confront Vecna in the Cave of Shattered Reflection in chapter 11, they can use any number of secrets they’ve kept to help thwart the lich-god’s Ritual of Remaking. See chapter 11 for more details about how secrets the characters kept can affect their confrontation with Vecna.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character must use an action to whisper the secret into the wind. The secret is then gone from the minds of every character in the party. There is one exception; if the characters spend the secret they
characters confront Vecna in the Cave of Shattered Reflection in chapter 11, they can use any number of secrets they’ve kept to help thwart the lich-god’s Ritual of Remaking. See chapter 11 for more details about how secrets the characters kept can affect their confrontation with Vecna.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
underground. Led by the Cult of Zargon, the Cynidiceans began to rebuild, constructing a miserable reflection of their former kingdom in the darkness. Above, drifting sands covered the city, and Cynidicea
following wish:
“I have heard the distressed prayers of a fallen people ensnared by an ageless evil. They whisper the names of long-forgotten gods in a city beneath the desert, hoping to rekindle
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
underground. Led by the Cult of Zargon, the Cynidiceans began to rebuild, constructing a miserable reflection of their former kingdom in the darkness. Above, drifting sands covered the city, and Cynidicea
following wish:
“I have heard the distressed prayers of a fallen people ensnared by an ageless evil. They whisper the names of long-forgotten gods in a city beneath the desert, hoping to rekindle
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
container, the orb thrums. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container. Regardless of the type
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
container, the orb thrums. If it is removed from the container after the time when it was supposed to detonate, it explodes 1d6 rounds later, unless it is returned to the container. Regardless of the type
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
realistic spiders are carved into its stone frame, almost appearing to twitch and crawl. When a creature approaches within 5 feet of its reflection in the mirror, the reflection disappears and is
downstream, a hidden valve in the basin opens and fills the container with 50 gallons of fresh water. Swimming in the water is a tiny emerald fish. Treasure. The emerald fish swims around the basin
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
realistic spiders are carved into its stone frame, almost appearing to twitch and crawl. When a creature approaches within 5 feet of its reflection in the mirror, the reflection disappears and is
downstream, a hidden valve in the basin opens and fills the container with 50 gallons of fresh water. Swimming in the water is a tiny emerald fish. Treasure. The emerald fish swims around the basin
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
wisp is put in a container, a creature holding the receptacle can cast the resurrection spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
wisp is put in a container, a creature holding the receptacle can cast the resurrection spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pewter container that resembles a pepper pot. Against the desk is set an upright wooden chair, and beside it is a wooden, brass-bound chest.
Against the hull on the starboard side is a padded
trays on the desktop next to the pewter container (which is nearly full of fine sand), one is empty and another contains bills and receipts for various items of marine supply. The last contains several
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pewter container that resembles a pepper pot. Against the desk is set an upright wooden chair, and beside it is a wooden, brass-bound chest.
Against the hull on the starboard side is a padded
trays on the desktop next to the pewter container (which is nearly full of fine sand), one is empty and another contains bills and receipts for various items of marine supply. The last contains several
Magic Items
Infernal Machine Rebuild
+1 bonus to initiative rolls.
You are unable to hear any speech louder than a whisper.
17
An exact duplicate of you appears next to you, dressed as you but lacking any gear. The duplicate
duplicate. You control this force as if it were the product of an unseen servant spell, except that it is visible.
Each time you see your own reflection, you must succeed on a DC 12 Charisma saving throw
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accumulated their own followings among the Cults of the Dragon Below. A few have abandoned the path of aggression in favor of solitary philosophy and reflection. A beholder philosopher might manipulate events
the Glorious Eye. Stories told of Belashyrra in the Shadow Marches whisper that the Lord of Eyes can see every evil deed a person commits, and that those touched by this daelkyr suffer terrible
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accumulated their own followings among the Cults of the Dragon Below. A few have abandoned the path of aggression in favor of solitary philosophy and reflection. A beholder philosopher might manipulate events
the Glorious Eye. Stories told of Belashyrra in the Shadow Marches whisper that the Lord of Eyes can see every evil deed a person commits, and that those touched by this daelkyr suffer terrible