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Returning 35 results for 'container world replaces'.
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Monsters
Strixhaven: A Curriculum of Chaos
properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these manipulations, the professors change their size
merely intellectual concepts, but that they exist physically in all things. Professors of substance teach their students to wield magic practically, creating tangible change in the world around them
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Memnor. When the cradle drops to 0 hit points, its body dissipates into cloud wisps. The scion instantly appears in the space the
seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the space the
giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Stronmaus. When the cradle drops to 0 hit points, its body bursts into light. The scion instantly appears in the space the cradle
often slumbers high in the sky or deep in the ocean, where the tumult caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.)
Scions of
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.)
Scions of giants’ gods are enormously powerful beings who infuse the world around
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Skoraeus. When the cradle drops to 0 hit points, its body crumbles to dust. The scion instantly appears in the space the cradle
empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
teeth implanted at one time equal to 1 + your Constitution modifier (minimum of 2 teeth total). If you try to implant more teeth, the newly implanted tooth replaces one of the previous teeth, determined
Monsters
Princes of the Apocalypse
":"roll","rollAction":"Destruction Chance"} that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed.
Regional Effects
The region containing an
form intermittent portals to the Elemental Plane of Fire, allowing elemental creatures into the mortal world to dwell near those points.
If Imix is destroyed or banished back to his home plane
Equipment
the world have made great strides in helping those people deal with those injuries through Prosthetics.
When a creature with a Grievous Wound uses a Prosthetic, they ignore the penalties imposed by the
Grievous Wound while wearing a Prosthetic that replaces the lost or wounded body part.
Some Prosthetics can be enchanted with magic, giving them even further powers. Rules for Magical Prosthetics can be found in the Grim Hollow Campaign Guide.
Backgrounds
Baldur’s Gate: Descent into Avernus
your line or even a spiritual member of the family?
These details help establish your family and your title as features of the world of the campaign.
The patriars of Baldur’s Gate live in the
almost all the nobility of Baldur’s Gate. As a result, for those who wish to play patriars, the Patriar feature below replaces the Position and Privilege feature of the noble background. Those who
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Setting the Adventure This adventure takes place in Flanaess, a region in the Greyhawk campaign setting. You can set the adventure on a different world if you wish. Consider the following suggestions
orc Gatekeeper called Rhasshaven seeks the characters’ help. The Dreaming Dark replaces the Elder Elemental Eye. Forgotten Realms. The Sword Coast’s Dessarin Valley is plagued by evil related to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ascetic scholars who practiced Ramsana, a way of life whose central tenet advises nonattachment to the material world. Now only a small, reclusive group of these scholars remains, led by the elderly
his victim enter a blissful trance that causes their soul to slip away from their body over the course of days. Sarthak consumes this soul and replaces it with a shadow, leaving the victim’s body under his control.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
alternative spell effects for a beholder’s eye. Each of these effects is designed to be of the same power level as the one it replaces, enabling you to create a custom beholder without altering the
), wall of force (1 minute; one 10-foot-square panel) Beholders rule territories and try to manipulate the wider world from them. For adventurers, the trick is learning where a given beholder believes its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
weeks. Dried Potions. In some locations, characters discover the remains of a potion in the form of sediment in the bottom of a container. It is possible to mix this powder with water or wine and restore
/Toltec mythology and society. In the original publication, Dungeon Masters were encouraged to research these real-world background elements to add depth and realism to the characters’ experience.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gate, they return to their own world. To test his traps, Acererak crafted a "mirror tomb" and hid it inside a demiplane. This mirror tomb is identical to the real tomb as it stood exactly one year ago
. All objects and creatures encountered in the mirror tomb appear real, but they fade away if taken to the real world. The mirror tomb has the same magical defenses as the true tomb, and any character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Explosives A campaign might include explosives from the Renaissance or the modern world (the latter are priceless), as presented in the Explosives table. Bomb As an action, a character can light this
to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs and in water-resistant powder horns. Setting fire to a container full of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, effectively under no one’s control.
Home. The castle returns to its place of origin, in the Spine of the World (a cold mountain range to the north).
North, South, East, and West. The castle moves in the
spirit replaces Esclarotta’s, and he crashes the castle to keep it from falling into enemy hands (see “Developments”). Treasure If the characters insist on tearing out the valuable control elements
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, effectively under no one’s control.
Home. The castle returns to its place of origin, in the Spine of the World (a cold mountain range to the north).
North, South, East, and West. The castle moves in the
replaces Esclarotta’s, and he crashes the castle to keep it from falling into enemy hands (see “Developments”). Treasure If the characters insist on tearing out the valuable control elements, they can pry
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Eye directly rather than serving one of the subordinate cults. As described earlier in this chapter (see “Rejecting the Ordning”), membership in the cults of Elemental Evil replaces the ordning with
, making them an even more significant force in the world. Intelligent and charismatic giants might enter positions of leadership in an elemental cult, while less cunning giants might become lieutenants
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
way as the Feywild. Aside from the bleak landscape, it appears similar to the Material Plane. Travelers from the Material Plane who enter the Shadowfell often observe landmarks similar to the world they
hauntings. The dead here earn no rest, no finality, no peace—just a passage into a shadow world of wispy phantoms, mournful groaning, and clanking chains. Valachan The devious hunter Chakuna roams the jungles
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
circle and more a loose confederation of circles and their allies, the Emerald Enclave is devoted to protecting the redoubt of civilization in the North from destruction. Elsewhere in the world, the
pools known as moonwells, their link between the natural world and the goddess, ringed by standing stone circles, raised by their ancient ancestors. In the Druid Circle class feature in the Player’s
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
philosophy, manipulating physical dimensions and properties of growth. Their magic alters and replaces the equations that describe the natural world, including creatures, space, and substance. Through these
tangible change in the world around them. Quandrix Professor of Substance
Medium or Small Humanoid (Wizard), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 104 (16d8 + 32)
Speed 30
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, tearing down civilizations, and reducing the cosmos to despair and ruin. Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such
Corruption. Demons carry the stain of abyssal corruption with them, and their mere presence changes the world for the worse. Plants wither and die in areas where abyssal breaches and demons appear. Animals
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their sense of the size of the community they belong to. For loxodons in the Selesnya Conclave, their community is the world and all living beings in it — everything valuable, meant to live in harmony
: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
see chromatic and metallic dragons find a peaceful way to coexist in the world. In the meantime, she finds comfort in helping humans and other people escape from cycles of violence. Runara maintains a
of which runs across her left eye, which is milky and blind. An elegant prosthetic made from wood and metal replaces her right leg below the knee. Varnoth was a feared general at the head of a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Communication Communication between the mortal world and the divine can take a variety of forms, from omens that get mortals’ attention by distorting natural phenomena to face-to-face conversations
addition, it’s sometimes not clear whether a strange occurrence in the natural world is the work of the gods or has some other origin. If a character struggles to interpret the meaning of an omen
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
specific sizes, with shelving and space in the cellars measured so that each container fits snugly and exactly. Hardbuckler has a well-paid wizard who provides magical security for stored items, for
newness of the world as a contrast to the familiarity of their homeland. Few dangerous creatures lurk in the hills — they are so densely settled (on and beneath the surface) that there is little space
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that any container of fluid held or carried by an affected creature (for example, a magic potion) is destroyed. Regional Effects The region containing an elemental node in which Imix is present becomes
creatures into the mortal world to dwell near those points. If Imix is destroyed or banished back to his home plane, the regional effects fade over the next 1d10 days.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.) Scions of giants’ gods are enormously powerful beings who infuse the world
Bonus +7
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Breath feature, and replaces its Underwater Camouflage feature with the following feature: Camouflage. The octopus has advantage on Dexterity (Stealth) checks.
Mad Creature The party encounters a
society members sometimes end up in far corners of the Underdark, separated from their fellows. Members of the Society of Brilliance are aware that paths to the surface world exist but haven’t explored any
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creator (in the adventure), the creator’s purpose, and the location the trap protects. Traps have context in the world — they aren’t created for no reason — and that context drives the trap’s nature
defense or a counterattack. A treasure chest, a door leading to a vault, or any other obstacle or container that bars the way to a valuable treasure is the ideal location for a slaying trap. In such
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
connects Xardorok’s fortress to vast caverns and subterranean lakes under the Spine of the World. Exploration of the Underdark is beyond the scope of this adventure. X17. Duergar Mines Rich veins of
is a clean-up crew consisting of a female duergar with a horn and six hulking bipeds, their white fur stained with soot. They are tossing scraps into a cylindrical container. In the twenty-foot-high
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
world. Meenlocks like to paralyze creatures with their claws, drag them back to their hidden den, beat them unconscious, and telepathically torture them over a period of hours. A humanoid that succumbs to
container made of silver, emerald, and amethyst. The process requires at least three mind flayer arcanists and the sacrifice of an equal number of souls from living victims in a three-day-long ritual of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(most quite obscure), and philosophical treatises on self-denial and nihilism as the response to a flawed and illogical world. Marlos’s Testament. Characters who wade through the banal “insights” and
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill






