Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'container writing reveal'.
Other Suggestions:
contains writing repeat
contains writing reveals
contains writing reversal
contains writing revert
container writing repeat
Magic Items
Dungeon Master’s Guide
evil have added their own input to the book’s catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some
lore about demons. When you do so, you have Advantage on that check.
At the DM’s discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
frigid air to freeze foes in place.
If the cradle is destroyed, its icy body shatters to reveal the awakened scion of Thrym inside it. Forming a double-bladed axe in its hand, the 70-foot-tall scion
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, delicate parchment, but any attempt to damage the book fails, confirming that it is indestructible. The writing, in Sylvan, on each of the book’s seventy-two pages is in a fine, spidery hand, using
black ink flecked with silver. A detect magic spell reveals that the book gives off auras of illusion and transmutation magic, but an identify spell does not reveal the magical mark it bestows.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
toward the sage Khea who lives in the nearby polis. When the characters investigate, they learn from Khea that the writing is undecipherable except for the first line, which refers to the legendary Court
reaching the Court of Orestes. Once at the lost holy site, the characters discover ancient guardians, as well as an unliving entity with the potential to reveal Phenax’s lost secret.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shows it to be a cunningly contrived container. Its covering is made of supple leather reinforced with thicker strips of hide. Opening the cover reveals three intricately carved, hollow wooden
cylinders and a linen bag of dry clay artfully decorated with a drop of water. Wooden Cylinders The outside of each cylinder is covered with writing and simple images, apparently telling a story in three
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
writing.
3 The contact requests magical insurance, such as a geas spell preventing mutual harm or committing the characters to a misrepresented act.
4 The contact becomes the guardian of
someone close to the characters.
5 The contact holds a powerful magic item for the characters “so it doesn’t fall into the wrong hands.”
6 The contact has the characters act against a mutual friend “for their own good.” The contact then threatens to reveal this act to the friend.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Manipulating a container or other item without knowing what’s inside or what it does (or without knowing the proper password or technique) is likely to be very dangerous. At best, whatever was held in a
container merely escapes or dissipates. At worst, just about anything can happen, none of it good. A hag always has some potion or amulet that puts the odds in her favor. If you’re lucky, she only wants to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
character searching nowhere near a hidden object, a Wisdom (Perception) check won’t reveal the object, no matter the check’s total. Carrying Objects You can usually carry your gear and treasure without
rules glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the rules glossary.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
character searching nowhere near a hidden object, a Wisdom (Perception) check won’t reveal the object, no matter the check’s total. Carrying Objects You can usually carry your gear and treasure without
Rules Glossary. Breaking Objects As an action, you can automatically break or otherwise destroy a fragile, nonmagical object, such as a glass container or a piece of paper. If you try to damage something more resilient, the DM might use the rules on breaking objects in the Rules Glossary.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
42. Guest Lecturer’s Quarters Parlor. The southern half of the room has been turned into a parlor with a writing desk, a matching chair, and a pair of cushioned divans on rugs. Near the desk are
.
Secret Door. Behind a 6-foot-tall wood-framed painting of Halaster hanging on a wall is a secret door that pulls open to reveal a small chamber with a stone arch embedded in its back wall.
Arch
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions together, roll on the Potion Miscibility table. If more than two are
combined, roll again for each subsequent potion, combining the results. Unless the effects are immediately obvious, reveal them only when they become evident. Potion Miscibility 1d100 Result 01
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
can be pushed open to reveal a wooden staircase that leads up to area N2i. N2f. Stable The sliding wooden doors on the west wall of this room are held shut by an iron lock and chain. Urwin carries the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
carries, an ancient relic he found deep in the Oraniad Mountains. The container is of sufficient size to hold a Medium creature, but only one that fits perfectly is acceptable for the purpose of the
test. Antigonos judges what defines a perfect fit, holding test-takers to inscrutable standards. The minotaur also doesn’t reveal that anyone who doesn’t fit the amphora must be punished, being trimmed
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
partially concealed behind a tall, slender oil painting of fishing boats on Lac Dinneshere. It pulls open to reveal the speaker’s office (area T3) beyond. Any character who searches the wall for
participated in Rinaldo’s séance). If one or more characters come within 5 feet of the ghost, it throws back its head to reveal a bare skull with a rictus grin, catching characters by surprise with its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
effects of another or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions. When a character mixes two potions
together, roll on the Potion Miscibility table. If more than two are combined, roll again for each subsequent potion, combining the results. Unless the effects are immediately obvious, reveal them only
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
swings open to reveal a sparse interior. A few wooden chairs and a heavy table with an attached cabinet make up the hut’s furnishings.
The clearing outside the hut is uninhabited. Mascot. Opening the
) check reveals illegible scrawls in the dirt that match the writing in the journal the characters found in Sedgemoor last academic year. Some pests in Sedgemoor, eluding capture, grow to prodigious
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
were writing into the tome or, in some cases, made notations and additions to existing text. There are places where pages are missing, torn, or covered so completely with ink, blood, and scratches
as lore about demons. When you do so, you have Advantage on that check. At the DM’s discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends, foul
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, whether through speaking, sign language, writing, telepathy, or any other means. The victim gains 3 levels of exhaustion that can’t be removed while the curse endures. When the victim finishes a long rest
pronouncement, or it may be left to those who suffer the curse to make amends on their own. Research and divination can offer clues or even reveal the exact steps needed to resolve the curse. While more
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, only one has an actual door. This entry’s door is made of sturdy oak with iron bands, and it swings open easily to reveal a spacious library. Bookshelves line every wall, with three free-standing
shelves in the west half of the room. In the east half is a table with two benches, writing implements, book stands, and glass-shielded lamps.
The cloister library holds books and scrolls covering a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to reveal stairs leading down to the lower deck. Portholes on the landings look out to port and starboard. The porthole windows are latched shut from the inside, and each porthole is wide enough for
successful DC 13 Strength (Athletics) check. Each cabin contains two hammocks (one above the other), a writing desk, a chair, a footlocker, and a porthole. The portholes’ windows are latched shut from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
hold writing in a forgotten language or symbols whose significance is lost to the ages. 20 Undead. The item incorporates symbols of death, such as bones and skulls, and it might be crafted from parts
unlock a container, chamber, vault, or door. 10 Secret Message. A message is hidden somewhere on the item. It might be visible only at a certain time, under the light of one phase of the moon, or in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
potion while still under the effects of another, or pour several potions into a single container. The strange ingredients used in creating potions can result in unpredictable interactions.
When a
immediately obvious, reveal them only when they become evident.
Potion Miscibility d100 Result 01 The mixture creates a magical explosion, dealing 6d10 force damage to the mixer and 1d10 force
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
pushes open to reveal a cobweb-filled wooden staircase leading to the attic. D12a–D12c: Master Suite Burgundy drapes cover the windows of this large bedroom. The furnishings include a four-poster bed
open to reveal a cobweb-filled wooden staircase leading to the attic. D16: Attic Hall This bare hallway can be accessed by the staircase behind the secret doors in areas D11 and D15a. D17: Spare
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
racks on the walls.
If a character says respectful words over the urns or disturb them in any way, three ghosts of Zariel’s knights arise from their remains. The ghosts solemnly reveal the following
ankle-deep mist. However, any character who explores a ritual room disturbs the mist enough to see features hidden underneath it: As you disturb the ankle-deep mist, it parts to reveal a ritual circle
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cobwebs. Imagine what she’ll be like when she’s senile.
Your favorite sister,
End
Dearest Skab,
Mummy’s little warlock spy was happy to betray her companions and reveal that Kelek, Zargash, and the
about until someone grabs them and starts writing on them. As an action, a character can try to snatch a sheet out of the air, doing so with a successful DC 10 Dexterity check. Folding a sheet of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
possessed, he can crawl freely through the window without being affected. The ruined bedchamber belonged to Thalivar and still contains his bed and writing desk. A journal lies open on the desk next to a
. Thalivar devoted himself to acquiring it — but whether he found it or not is a mystery. The entries stop here for over a hundred years.
Dates on the entries and the freshness of the ink reveal that the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be moving. 2–4 Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might hold writing in a forgotten tongue or symbols whose significance
container, chamber, vault, or other entryway. 10 Language. The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. 11 Sentinel. Choose a kind of creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
A single bunk, made up with bed linen, has its head against the bulkhead running along the centerline of the ship next to a wooden partition squaring off the corner near the main deck.
A writing
pewter container that resembles a pepper pot. Against the desk is set an upright wooden chair, and beside it is a wooden, brass-bound chest.
Against the hull on the starboard side is a padded
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
create an exit from the demiplane. The last note Quill made was about his fear that Renekor suspects his schemes. The ink is smeared as if he had been interrupted in the middle of writing it. M8. Master
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of mismatched wooden furniture, including a bed with posts carved to resemble mermaids, a nightstand, a wardrobe, a writing desk with a fur-draped chair, and a small dining table surrounded by four
plain chairs. Near the foot of the bed rests an ornately carved sea chest sealed with a padlock.
Laraelra hides the key to the chest in the adjacent bedpost, whose top unscrews to reveal the hidden
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
muddy image form the name “Culley.” F4: Bedroom The bedroom holds a bed and writing desk for a single occupant. Most of the space is neat and orderly, but the desk is strewn with art supplies and
the pantry’s floor opens to reveal a 10-foot-tall ladder descending into a darkened cold-storage cellar. The stench of something rotting rises from below. F7: Cellar and Tunnel Shelves bearing root
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
tale carving, stone giants also employ mundane writing in their stone tableaux. Names, dates, and descriptions appear in their tales, often as part of an image (a character’s arms or armor might
incorporate runic letterforms, for example). Stone giants also make extensive use of the carved word through “speaking stones.” A speaking stone is an upright stone cylinder into which writing is carved
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion. That said, the gods are tremendously knowledgeable, with perfect recall of their past experiences and a reliable ability to predict the short-term future. The gods don’t like to reveal their
starts bleeding, their blood pooling in a bull shape.
2 60 Normally harmless animals turn aggressive—the smaller, the angrier.
3 61 Water (a stream, pool, rain, or a liquid in a container
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
distraction of a fight. If the fight turns against the fanatics, one tries to escape through the secret door to fetch the demons in area C19. Secret Door. One shelf swings back to reveal a secret passage to
valuable tomes. A book describing the Eye of Vecna and Hand of Vecna is a masterpiece of writing and artistic illumination worth 450 gp. A book of nonsensical poetry titled Quite Good Verse has a gold
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
). Someone who reads the scroll must succeed on a DC 15 Wisdom saving throw or become afflicted with wererat lycanthropy. The third chest is empty, but a permanent invisibility spell covers writing on the






