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                        Returning 12 results for 'containers choice'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You create 45 pounds of food and 30 gallons of fresh water on the ground or in containers within rangeâboth useful in fending off the hazards of malnutrition and dehydration. The food is bland
                                                
                                            
                                                
                                                     but nourishing and looks like a food of your choice, and the water is clean. The food spoils after 24 hours if uneaten.
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . A Humanoid reduced to 0 hit points by this attack dies and instantly transforms into a free-willed shadow or vampirate (captainâs choice) under the DMâs control.
Heavy Crossbow. Ranged
                                                
                                            
                                                
                                                     alive.
Vampirates eat, drink, and sleep because they like to, not because they must. They rest in wooden coffins or crates full of grave dirt. In the absence of such containers, they can treat their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     water on the ground or in containers within rangeâboth useful in fending off the hazards of malnutrition and dehydration. The food is bland but nourishing and looks like a food of your choice, and the water is clean. The food spoils after 24 hours if uneaten.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     water on the ground or in containers within rangeâboth useful in fending off the hazards of malnutrition and dehydration. The food is bland but nourishing and looks like a food of your choice, and the water is clean. The food spoils after 24 hours if uneaten.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     tools, contraptions, and alchemical tubes and containers. Behind the counter, a door bears a sign that reads âStaff Only.â Breakfast of Champions When the characters arrive, a stocky giff named Petty
                                                
                                            
                                                
                                                     concoction of deep-fried meat or beans (the characterâs choice), held together with sticky starches. Though the galley cook has never given his signature dish a name, most cadets have resorted to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . This device is a 10-foot-diameter iron wheel on its side, held above the ground by a metal brace, with eight barrel-sized, egg-shaped open containers attached to the outer ends of its spokes. The
                                                
                                            
                                                
                                                     character gains an understanding of how to use it without knowing its purpose. To operate the device, 80 hit points of blood must be distributed evenly between its eight containers. Once the blood is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     (Perception) check, that contains spell scrolls of two random 7th-level spells of a particular class (DMâs choice). All but one of the copper coffers contain unguents and the like; the third coffer
                                                
                                            
                                                
                                                     you desire). The containers in the room hold the personal gear of King Snurre, consisting of clothing, footwear, and bits of armor. Arrayed on the table are several small items including pieces of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     that is actually armor of vulnerability (DMâs choice) Strong vibrations here, such as from loud noise, can cause a cave-in like that described in area 3. 6. Provisions Various pieces of frozen meat, some
                                                
                                            
                                                
                                                     intruders. Also in the place are five chests, twelve sacks, and three barrels, as well as many piles of the usual skins and hides used for beds. Treasure. Some of the containers in this cavern have items of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     laboratory and arcane equipment. Tall bookcases filled with tomes line two walls, while the other walls feature long tables covered with alembics, flasks, cauldrons, beakers, and containers holding
                                                
                                            
                                                
                                                     potions of their choice as payment.) Teleportation Panel. Where the characters appeared in the empty corner of the room, the wall contains a glowing teleportation panel keyed to the lighthouse lens. Any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     that they donât move. These containers hold food and water for the crew and the carnies. Cargo Elevator. To activate an elevator platform, a creature must stand on the platform and use an action to pull
                                                
                                            
                                                
                                                     until the platform is raised. A creature that succeeds on its saving throw moves to a space of its choice next to the elevator platform without provoking opportunity attacks. Hellraiserâs Hold. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     on a DC 13 Strength or Dexterity saving throw (creatureâs choice) or take 5 (2d4) bludgeoning damage and become restrained in the clay until the start of its next turn. A creature can escape the clay
                                                
                                            
                                                
                                                    ) force damage. Treasure. In the eastern corner are a few jars of rare oils and boxes of rare powders used in the creation of the golems, along with some empty containers. A character who succeeds on a DC
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     and curtains to attack anyone entering the room. Every round, three swarms of rats appear in one of the cells (your choice) and pour out to devour the characters. A total of twelve swarms can appear
                                                
                                            
                                                
                                                     ruined linens and brackish water. The containers themselves are rotted and untrustworthy as well. Green Slime. The hermits discovered deadly green slime in this area shortly after taking over the
                                                
                                            
                                        






