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Returning 35 results for 'containing reflection game to have respond'.
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Monsters
Quests from the Infinite Staircase
creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creature’s game statistics are replaced by those of Nafas (including this trait), though it
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
Monsters
The Book of Many Things
poison;{"diceNotation":"6d6","rollType":"damage","rollAction":"Traps (Poison)","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing
":"roll", "rollAction":"Days"} days.PsychicChange Shape. The corrupter magically transforms into any creature that is Small or Medium, while retaining its game statistics (other than its size). This transformation ends if the corrupter is reduced to 0 hit points or uses a bonus action to end it.
Yeenoghu
Legacy
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Monsters
Out of the Abyss
, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls, and there are few structures or signs
, causing them to have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them.
Regional Effects
The region containing Yeenoghu’s lair is warped by his
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hunting ground, where he pursues captured mortals in a cruel game. Yeenoghu’s lair is a place of blood and death, populated by gnoll;gnolls, hyena;hyenas, and ghoul;ghouls (see the Monster Manual
or hyena that Yeenoghu can see can use its reaction to move up to its speed.
Regional Effects
The region containing Yeenoghu’s lair is warped by his magic, creating one or more of the
Backgrounds
Baldur’s Gate: Descent into Avernus
’s clothes, and a pouch containing 10 gp
Outlander Origins
Foreigners of all kinds come to Baldur’s Gate daily, drawn by countless reasons from countless lands. The Outlander Origins
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Baldur’s
Monsters
Storm King's Thunder
charmed by the dragon until initiative count 20 on the next round.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one
’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural
Monsters
Divine Contention
.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Thickets form labyrinthine
dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents
Backgrounds
Baldur’s Gate: Descent into Avernus
containing 10 gp
Faceless Persona
A faceless character adventures behind the mask of a public persona. This persona is as natural to them as their hidden, true face, but it disguises their
identity. Roll on the Faceless Persona table to determine your persona, or work with the DM to create a persona that’s unique to your character and suits the tone of your game.
d6
Persona
Backgrounds
Sword Coast Adventurer's Guide
inheritance, a set of traveler’s clothes, the tool you choose for this background’s tool proficiency, and a pouch containing 15 gp
FEATURE: INHERITANCE
Choose or randomly
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
Monsters
Fizban's Treasury of Dragons
in a game of dragonchess that has been going on for centuries.
2
An ancient dragon turtle serves as counsel to an empyrean court, tempering the Celestials’ passions with the dragon turtle
"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.
Regional Effects
The region containing a dragon
Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit
Monsters
Fizban's Treasury of Dragons
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
, but new ones form at a normal rate.Fire, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This
Outlander
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp
and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Adult Green Dragon
Legacy
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Monsters
Basic Rules (2014)
round.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Thickets form
above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
the next round.
Regional Effects
The region containing a legendary green dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
Thickets
game are strangely absent, hinting at the presence of an unnaturally hungry predator.
If the dragon dies, the rodents and birds lose their supernatural link to it. The thickets remain, but within
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
are of the Humanoid type. A race tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. The bouncers investigate suspicious activity and respond to aggressive guests. At your discretion, they also investigate if the characters win too often at any one game.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. The bouncers investigate suspicious activity and respond to aggressive guests. At your discretion, they also investigate if the characters win too often at any one game.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
. Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
world of the game. After you read this chapter, use the rules in “Creating a Character” to create your character. Team Up. Your character joins the other players’ characters to form an adventuring
. Venture Forth. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
world of the game. After you read this chapter, use the rules in chapter 2 to create your character. Team Up. Your character joins the other players’ characters to form an adventuring party. These
. Your character’s group explores locations and events presented by the DM. You can respond to them in any way you can imagine, guided by the rules in this book. Although the DM controls all the monsters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
injustices and discrimination Game-specific content, such as dangers, monster types, and setting details you might use Specific genres of horror, like those in chapter 2 If you’re not comfortable
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
injustices and discrimination Game-specific content, such as dangers, monster types, and setting details you might use Specific genres of horror, like those in chapter 2 If you’re not comfortable
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ego in the fantasy world of the game. Make a level 1 character using the D&D Beyond Basic Rules. The adventures in Heroes of the Borderlands were designed with the Cleric, Fighter, Rogue, and Wizard
respond to them however you can imagine, guided by the rules. Although the DM controls all the monsters you encounter, the DM isn’t your adversary. The DM guides your party’s journey as your characters become more powerful.
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
to speak to you, publicly or privately, if something in the game upsets them. Then respond appropriately. For instance, you can move past upsetting topics by quickly narrating a resolution to a scene
Tips for Dungeon Masters Rule 0. Rule 0 of D&D is simple: Have fun. It’s fine if everyone agrees to change the rules as long as doing so means the game is more fun for everyone. Be Supportive. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Using Your Journal Use your journal to plan out your next game session (see “Preparing a Session” in chapter 1). Then, when the game session is over, use the journal to capture anything else of
importance that might have bearing on future sessions, such as the name of an NPC you created on the fly or a critical piece of information the characters learned. During a game session, you can use your
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
to speak to you, publicly or privately, if something in the game upsets them. Then respond appropriately. For instance, you can move past upsetting topics by quickly narrating a resolution to a scene
Tips for Dungeon Masters Rule 0. Rule 0 of D&D is simple: Have fun. It’s fine if everyone agrees to change the rules as long as doing so means the game is more fun for everyone. Be Supportive. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Using Your Journal Use your journal to plan out your next game session (see “Preparing a Session” in chapter 1). Then, when the game session is over, use the journal to capture anything else of
importance that might have bearing on future sessions, such as the name of an NPC you created on the fly or a critical piece of information the characters learned. During a game session, you can use your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
What Are Dice For? Here are the most common uses of dice in D&D. D20 Test The 20-sided die (d20) is the most important die you’ll use in the game. It’s central to the core mechanic—called D20 Tests
—the game uses to determine whether creatures succeed or fail at the things they attempt during the game (see “D20 Tests” later in this chapter). You roll a d20 whenever your character tries to do
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
What Are Dice For? Here are the most common uses of dice in D&D. D20 Test The 20-sided die (d20) is the most important die you’ll use in the game. It’s central to the core mechanic—called D20 Tests
—the game uses to determine whether creatures succeed or fail at the things they attempt during the game (see “D20 Tests” later in this chapter). You roll a d20 whenever your character tries to do
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
What Are Dice For? Here are the most common uses of dice in D&D. D20 Test The 20-sided die (d20) is the most important die you’ll use in the game. It’s central to the core mechanic—called D20 Tests
—the game uses to determine whether creatures succeed or fail at the things they attempt during the game (see “D20 Tests” later in this chapter). You roll a d20 whenever your character tries to do
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
What Are Dice For? Here are the most common uses of dice in D&D. D20 Test The 20-sided die (d20) is the most important die you’ll use in the game. It’s central to the core mechanic—called D20 Tests
—the game uses to determine whether creatures succeed or fail at the things they attempt during the game (see “D20 Tests” later in this chapter). You roll a d20 whenever your character tries to do
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, here are a few techniques you can use to get things moving again or bring the encounter to a speedy close. Don’t Repeat Game States When characters do something to change the tactical situation, don’t
respond by putting things back to the way they were before. For example, if a character takes the Disengage action to move away from a group of monsters, don’t respond by having those same monsters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Xanathar is aware that something is off with Nar’l, and recently assigned him a grell bodyguard. The grell has instructions to dispose of Nar’l at the first sign of disloyalty. Game Statistics Nar’l
Xibrindas is a drow mage. He prepares and casts the sending spell whenever he needs to communicate with his brother. In addition to his other gear, Nar’l carries a vial containing three doses of