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Returning 35 results for 'containing relation guardians to have relation'.
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Classes
Player’s Handbook
one precise strike than wear an opponent down with a barrage of blows.
Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation
Species
Eberron: Rising from the Last War
kalashtar name adds a personal prefix to the name of the quori spirit within the kalashtar. Such names have no relation to the kalashtar’s gender.
Kalashtar orphans are unlikely to know the
Monsters
Journeys through the Radiant Citadel
"} bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone.More than mere waterway guardians, riverines are embodiments of particular
Fury","rollDamageType":"cold"} cold damage.
Regional Effects
The region containing a riverine’s lair flourishes under the magic of the riverine’s presence, which creates one or more of
Backgrounds
Guildmasters’ Guide to Ravnica
a belt pouch containing 1 pp (an Orzhov-minted 10-zino coin)
Feature: Leverage
You can exert leverage over one or more individuals below you in the guild’s hierarchy and demand their help as
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fantasy gaming worlds exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane. The worlds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar Names A kalashtar name adds a personal prefix to the name of the quori spirit within the kalashtar. Such names have no relation to the kalashtar’s gender. Kalashtar orphans are unlikely to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reactions. If you’re unsure when a reaction occurs in relation to its trigger, here’s the rule: the reaction happens after its trigger, unless the description of the reaction explicitly says otherwise. Once you take a reaction, you can’t take another one until the start of your next turn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cosmos. Most campaigns and adventures play out on worlds on the Material Plane. The rest of the multiverse consists of different planes of existence defined in relation to the Material Plane. The planes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
life and matter. The worlds of D&D exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common criminal or officer of the law can match the subtle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
locations are in relation to one another. While the spatial distortion can be unsettling to visitors, it affords you the following benefits as a DM: You can decide how long it takes for characters to get
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the worlds of D&D exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane. The worlds of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
strike than wear an opponent down with a barrage of blows. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue’s relation to the law, no common
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
also includes a few special divisions that could cross the paths of the adventurers. The Blackened Book is an elite core of abjurers and diviners, charged with investigating and containing magical
there’s a case that a noble doesn’t want investigated, it probably won’t be. The Guardians of the Gate came into being during the Last War to monitor the activities of foreign nationals and immigrants
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
anything about the gods, but they certainly describe people’s understanding of their own place in relation to the gods. Religious Practice People honor multiple gods of a pantheon in different
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
card spread, each card’s intrinsic meaning changes depending on whether that card is upright or reversed (top oriented downward), or where it lies in relation to other cards in a spread. Stacked Deck
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
immortality. Agents of both groups wander Darkon and beyond, creating shadowy conspiracies to gain magical power and control by any means possible. Order of the Guardians This network of scholars and
monastic caretakers hunts down and puts an end to dangerous supernatural objects, cursed items, and stranger anomalies. In the case of dangers they can’t destroy, the Guardians hope to prevent
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) containing the hallow spell and asks them to place the gem in the Steadfast Stone’s menhir (see area 22). Gurnik warns them that once they place the gem, Ogrémoch’s Bane will send its servants to stop
them. They must defeat these servants until the gem awakens three temple guardians, at which point the temple will be cleansed and the characters can leave. Once the characters accomplish this task
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Miniatures Often, players can rely on your descriptions to imagine where their characters are in relation to their surroundings and their enemies. Certain combat encounters, however, can benefit from
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the gas, 1d4 guardians of Gorm (see appendix B) eventually discover them and deliver them to the faction’s leader in area B12. Cylinders. The three cylinders in this area are the hollow bases of the
stretches toward a toppled leather pouch just out of reach. Glittering, blue gemstones have spilled from the bag onto the dusty floor.
A dishonest member of the Guardians of Gorm stole riches from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
restored the old name and changed his name to Xoblob. “No relation to the eye tyrant hanging in the window!” he says. Trinkets. The gnome sells an assortment of trinkets. As the characters search the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
enter an area containing a skeleton key, it might be standing in the middle of the room, standing in a corner, walking across the ceiling, or clinging to a wall. A skeleton key’s primary goal is to avoid
of night hags nurses the atropal to its apotheosis. See area 71 and “The Sewn Sisters” sidebar near that section for more information on the hags. Tomb Guardians Adventurers who have perished inside
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: History, Religion Languages: Two of your choice Equipment: A bottle of black ink, an ink pen, a hammer, a hooded lantern, a tinderbox, a tome of history, a school uniform, and a pouch containing 15 gp
.) Lorehold Spells Spell Level Spells 1st Comprehend Languages, Identify 2nd Borrowed Knowledge (in this book), Locate Object 3rd Speak with Dead, Spirit Guardians 4th Arcane Eye, Stone Shape 5th Flame
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bears no relation to the obelisk’s actual purpose. If the characters took the lump of metal from Droki or the Gray Ghosts, they notice the obelisk is made from the same material. If the lump is touched
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
any NPC in Phandalin can provide directions to the ruins. Recently, prospectors in the area have noted that someone has set up a campsite at Old Owl Well, and that undead guardians have been posted to
desk, supplies, and a chest of clothes. In the chest is a leather bag containing 35 sp, 20 ep, 20 gp, 5 pp, one pearl (100 gp), a potion of healing, a spell scroll of darkness in a bone tube, and a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
to make good on their promise to kill Big Momma. Before giving them the Wildspace orrery, Topolah explains how it works: “This gizmo shows you where you are in relation to the planets, moons, and sun
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
important treasures, accessible only by locked or secret door (75 percent chance of being trapped) 12–14 Room containing a puzzle that must be solved to bypass a trap or monster 15–19 Trap designed to
13–14 Storage for food, as well as tools used by the maze’s guardians to keep the complex in working order 15–18 Trap to confound or kill those sent into the maze 19 Well that provides drinking water
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Using Miniatures In combat, players can often rely on your descriptions to visualize where their characters are in relation to their surroundings and their enemies. Some complex battles, however, are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extinct. The tribe’s great chief is a canny old woman named Kriga Moonmusk, who travels in a fur-draped chair carried by four tribal warriors. Elk Tribe The Elk tribe (no relation to the Reghed nomads
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
tapestries recognize each of the three moons and their relation to the three orders of the Mages of High Sorcery. A character who succeeds on a DC 10 Wisdom (Perception) check realizes that while the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
feed on their fear and despair. Dungeon builders and Underdark tyrants sometimes venture into the Shadowfell to capture balhannoths for use as guardians. Balhannoth
Large Aberration, Typically
transformation lasts until the balhannoth dies or takes this lair action again. Regional Effects A region containing a balhannoth’s lair becomes warped by the creature’s unnatural presence, which creates one or
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
to leave through the doorway to the west, all four crypt guardians burst out to fight until destroyed. The crypt guardians use the revenant stat block with the following changes: They speak Dwarvish
headless mind flayer skeleton puts the haunt to rest. Treasure. A metal case containing eight beads of force remains amid the rubble. P8: Honored Dead This room has a hallway to the north with two rows of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
containing 20 gp and a pair of polished bloodstones worth 50 gp each. Development If the characters defeat these hobgoblins and then leave this part of the dungeon, the guards are replaced by the
spanning a firelit chasm.
The southeast chasm is described in area E12. A dozen fire temple cultists bunk here, but only four Eternal Flame guardians (see chapter 7) are present when the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wooden chairs stands in the center of the room. A wooden bowl containing apples sits on the table. Against the west wall, a brass-bound wooden chest rests at the foot of a single bed.
This room
contains personal possessions, a morningstar, a leather purse containing 50 ep, and a chunk of violet-colored crystal. The last item appears valuable but is in fact worthless. 5. Officer’s Quarters A wooden
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the demigods who control the skies of Arcadia stand vigilant at the bottom of the ziggurat’s steps. Each sculpted from an element in its purest state, the lawful good guardians use stat blocks similar
anyone they believe would spoil the lands beyond. Regional Effects The region containing Fortitude’s planar gate is influenced by the magic of Arcadia, creating one or more of the following effects in