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Returning 34 results for 'containing restoring grace to have reflection'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
of the Nine Hells and fell from grace. Asmodeus admired Zariel’s passion for war and offered her rulership of Avernus. She accepted his offer, and he transformed her into an archdevil.
Zariel
of its turns, ending the effect on itself on a success.
Regional Effects
The region containing Zariel’s lair is warped by her magic, which creates one or more of the following effects
races
aid in restoring elven lands to their ancient grace.
Elf Traits
Creature Type: HumanoidSize: Elves range from under 5 to over 6 feet tall and often have slender builds. Your size is Medium.Speed: 30
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
plane to plane. A being of consummate mutability and infinite grace, Corellon was a god like no other — able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a cavorting
longer be trusted. The elf gods who sided with Corellon became the Seldarine, and those who fled along with Lolth became the Seldarine’s dark reflection. Save for those who had been named gods, Corellon
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Zariel Once a mighty angel charged with watching the tides of the Blood War, Zariel succumbed to the corrupting influence of the Nine Hells and fell from grace. Asmodeus admired Zariel’s passion for
itself on a success. Regional Effects The region containing Zariel’s lair is warped by her magic, which creates one or more of the following effects: Hellscape. The area within 9 miles of the lair is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warehouse are unlocked and open to reveal a 40-foot-high, rough-hewn chamber containing thirty duergar merchants and twelve male steeders (see appendix C) used as pack animals. These duergar aren’t
whereabouts but can use a sending spell to contact him, whereupon she learns that he’s “trapped” in the drow enclave (area 4). She then asks the characters to rescue him. Restoring Yantha’s sanity
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
doors of the city lies the great Iron Tabernacle, the holy center of Gauntlgrym, which the priests of all the Morndinsamman are meticulously restoring to honor the gods. Every portion of the city has a
type of metal. Now the forge might be brought back to life again, and soon — the priests and spellcasters of the city are working on a means of containing the great heat emanating from the Fiery Pit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
enters a low fighting stance. His arms and hands move in a flurry, displaying unnatural grace and agility for a human of such advanced age.
“I have no weakness. No flaw. Show me your so-called power
. Scattered around the Jagged Sanctum are shelves and chests containing a total of ten rare books (100 gp each) and twenty rare scrolls (50 gp each). The backside of the altar has a secret compartment
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
fixate on flaws, in themselves and in their surroundings, believing that abnormality is the precursor to evil. They fret over their appearances, chasing impossible standards of beauty and grace
anyone they believe would spoil the lands beyond. Regional Effects The region containing Fortitude’s planar gate is influenced by the magic of Arcadia, creating one or more of the following effects in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
grace. She recently reclaimed her position as archdevil of Avernus after the cautious Bel proved inadequate at marshaling his forces to launch offensives against the encroaching demons. Now Bel advises
its turns, ending the effect on itself on a success. Zariel casts her innate fireball spell. Regional Effects. The region containing Zariel’s lair is warped by her magic, which creates one or more of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
at their accomplishments. C16. Reflection Room Daybeds piled high with pillows stand in the corners of this spacious, comfortable-looking room.
This is the manor’s quiet room, where faculty go to
the room, two crates containing ink jars have been knocked over, a mishap that faculty members intend to program the Earl in area C3 to clean up the next day. The ink has drawn power from a number of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Lion’s Gate, the portal looks like an enormous feline eye within an arch of bones, a gaseous curtain bisected by a roaring black stripe. Regional Effects The region containing Rigus’s planar gate is
grown stale with their desiccation, General Nagaro remains as sharp and ruthless as ever. Final Procession A monument of reflection amid a hungry machine of death, the Final Procession is dedicated to
Magic Items
Infernal Machine Rebuild
be operated using a control panel containing sixty levers, forty dials, twenty switches, and a number of jeweled components. These controls generate all kinds of powers and effects, as noted below
preventing it from restoring itself if it is attacked. Alternatively, other combinations of controls might cause the Infernal Machine to teleport its most critical components to some hiding place deep in space
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
.”
Flaw. “My words are laced with veiled threats, even when I’m pretending to be nice.”
Gleam the Elf Acrobat
CHAPTER 4: YON
Gleam is blessed with kindness, grace, and the power of moonlight
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
painting’s destruction has the added benefit of restoring Sylvarie’s neutral good alignment, whereupon she offers to do everything she can to help the party rid the temple of the evil creatures infesting it
(Glitter) A youthful male shield dwarf dancing at a feast (Falthrax Loderr) A radiant female moon elf gazing upon her own reflection (Sylvarie) If the characters don’t yet know the significance of the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
When a creature makes an exceptionally loud noise or otherwise attracts attention When the party spends at least 30 minutes in the same region Blessed Radiance The grace of the Upper Planes touches this
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
.”
Flaw. “My words are laced with veiled threats, even when I’m pretending to be nice.”
Gleam the Elf Acrobat
CHAPTER 4: YON
Gleam is blessed with kindness, grace, and the power of moonlight. She
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the hull. It has an adjustable metal chimney that can be placed through a vent hole when it is opened. Next to the stove is an open metal bin containing sticks of wood kindling, and beside this is a
its head against a bulkhead running along the centerline of the ship.
A polished wood table stands in the center of the room, bolted to the deck. On the table is a silver bowl containing an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of stealing a coin from a sleeping dragon’s hoard. Rumors say the sensates also keep a collection of sensory stones containing unspeakable insights and experiences disruptive to multiversal peace
shoulders with power and grace, a Signer remnant turned local landmark named The Power of One. Debates. Public hearings take place within the Speaker’s Podium, a spacious chamber named after the wooden
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Chambers. Each of the meeting chambers is humbly appointed with a large round table and chairs, plus a pair of sideboards containing dishes and cutlery. The menu and beverage list are posted on one wall in
case those inside want to order food and drink during their gathering. Shrines. Each of the shrines is outfitted with a simple wooden altar, tables and benches for study and reflection, and suitable
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
silverware. The other table is covered with wicker baskets containing turnips and beets. The beets and turnips are for the Festival of the Blazing Sun (see the “Special Events” section at the end of this
gilded frame. A door in one corner leads to a garderobe. The baroness used to while away long hours in this room, fondling her perfume collection and searching for solace in her own reflection. Since
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
who searches the debris and succeeds on a DC 16 Intelligence (Investigation) check finds a rotting courier’s pack containing a spell scroll of scrying and three packets of dust of disappearance. Y3
the water. Every creature in the room witnesses a silent, smiling reflection of the Mountain Cloud Empress appear in the water as the garden springs to life. Trees and flowers erupt from the stony
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
— one of Vanifer’s emergency stashes — containing two potions of greater healing and a potion of gaseous form. W8. Fire Shrine Basalt pillars rise from the glassy floor of this circular cave to
abode (area W9), it is visible to any character who enters this room. This room serves as a place of reflection and worship. Two Eternal Flame priests and one razerblast (see chapter 7 for both) are
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
addition, a Potion of Growth has rolled under the bed. Domenico Cava Harrowhall hides more than one deadly secret 9: Throne Room and Study Huge stained-glass windows grace the walls of this room
staff. “I hope you’ve made peace with your gods.” Gremorly fights until he is destroyed. Treasure. The staff Gremorly holds is a spectral reflection of his real Staff of Withering, which leans against
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after the galeb duhr. T3: Lesser Chapel The walls of this room are carved with images of dwarven miners kneeling in pious reflection. Three statues of humans kneel in the room’s corners. An altar against
reflection as shown in the carvings, then tries to petrify them. T4: Priest Quarters Most of this small room collapsed long ago, forming a narrow passage through the earth into the area beyond. A stone bed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
precious or dangerous—are showcased in an exhibition hall just inside the Armory. Doom Lords. Beyond the forge lie four heavily guarded chambers, each containing a portal to a fortress on the edge of one
stylized razorvine emblem. Every evening, performances grace an ornate, curtained stage, but the real star of the casino is its namesake: the fortune’s wheel, a three-tiered, standing roulette wheel
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
it reads, “And may the gods themselves marvel at this humble reflection of her beauty.” 2. Terraces Untamed overgrowth can’t hide the fact that this garden is a haven for exotic plants that don’t grow
pouch containing 15 gp, and a folding boat. This discovery can only be made once. If this result comes up again, re-roll on the table. 3. Spirit Domes A bell-shaped dome of sculpted stone rises from the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
accumulated their own followings among the Cults of the Dragon Below. A few have abandoned the path of aggression in favor of solitary philosophy and reflection. A beholder philosopher might manipulate events
the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or more of the following effects: Creatures within 1 mile
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the room’s perimeter are ten wooden bunk beds, next to which are unlocked footlockers containing ordinary clothes belonging to the cultists. Ten cultists gather here, minus any cultists defeated in
cantrip can make the nonmagical dagger whole again, restoring its value (250 gp). Coffers 6 and 7 each contain 100 pp belonging to the Vanthampur family. Coffer 8 contains twenty azurite gemstones (10 gp each) stolen from Tiamat’s hoard.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
express interest in restoring Ythryn to its former glory, he laments, “Many powerful minds have tried.” If the characters mention Veneranda’s plan to use Iriolarthas’s staff of power and the obelisk
the Ythryn mythallar (area Y23) deactivates permanently. Treasure. The following treasures can be found amid the rubbish on the upper level of the study: a small metal case containing four vials of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
four panels are closed. Opening a hatch reveals a square cavity containing the head of a decapitated creature. When a hatch is opened, the head inside that cavity barks one of the following utterances
the Material Plane. Most of the palace’s inhabitants are frozen in time Each room holds a four-poster bed, a wardrobe containing outfits that magically tailor themselves to their wearers, and a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
(Arcana) check recognizes Figaro’s glassy gaze as a telltale sign of memory-tampering magic. Restoring Figaro’s true memories causes Figaro to immediately recall Ilren’s deception. If the characters
finds a secret compartment in the right armrest. The compartment holds a bronze tube containing a Spell Scroll of Flame Strike. Z18: Forward Cargo Hold Empty crates and barrels litter this deck, and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Several short, iron bed frames are jumbled together in this room. Nothing remains of any bedding. An opening to the south leads to an alcove containing only two long tables and a splintered chair.
To
to the brown mold growing on the other side of it. Statues. The six statues pushed into the corners are two dwarves, a drow, two quaggoths, and a basilisk that saw its own reflection. Each is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
coffer beneath Qarbo’s bunk contains 120 gp, 90 ep, cloth-of-gold priestly vestments worth 40 gp, a leather pouch containing 2 gold bracelets worth 30 gp each, a scroll of earthbind, a scroll of
. After hearing out the characters, Qarbo chooses one of the following options: If the party seems ready to join the cult, Qarbo explains that they must start with a period of self-denial and reflection