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Returning 35 results for 'containing rushing gnome to have reflecting'.
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Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ghaash’kala Characters The Ghaash’kala are primarily orcs, but their numbers include a few half-orcs and members of other races. They devote their lives to guarding the Labyrinth and containing the
path for a Ghaash’kala character. Outlander and hermit are appropriate backgrounds, reflecting your harsh upbringing or religious devotion.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Occupants of the Tower Kamila Szutenberg A stronghold of astrology and prophecy, the Tower of
the Heavens stands in the middle of a vast, rushing river The current occupants of the tower are
divided into the following four factions. Griswill Garrison The Griswill Garrison is a group of gnome mercenaries paid to serve Shalfey. Believing the elder sage dead, the gnomes now follow Piyarz’s orders
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Gnomes of Zilargo It would be an exaggeration to say that every Zil gnome is a ruthless schemer. But intrigue is the favorite pastime of the Zil. As a Zil gnome, you’ve been taught to manipulate and
goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
interest in the Speaking Stones (use the priest statistics in the Monster Manual, but also give Gurnik the Stone Camouflage, Gnome Cunning, and Innate Spellcasting features of a deep gnome). He asks them
) containing the hallow spell and asks them to place the gem in the Steadfast Stone’s menhir (see area 22). Gurnik warns them that once they place the gem, Ogrémoch’s Bane will send its servants to stop
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The characters enter a small cave containing a stone throne fit for a gnome. The throne, which looks like it was carved from a stalagmite, is a mimic that attacks anyone who sits on it. 7–12 A deep
gnome named Nyx Riddlestone is on the lookout for adventurers heading to Little Lockford. Nyx speaks Common, Gnomish, Terran, and Undercommon. She greets the characters curtly and offers to escort them to Mayor Broadfoot without delay.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dressed in plain clothes (servants of wealthy North Ward families, killed while running errands) One male gnome (Dalakhar) wearing a burned cloak and clutching a dagger Two female halflings who were
) check reveals the following: One of the dead male humans has a black, winged snake (the symbol of the Black Network) tattooed on his right forearm. The dead gnome has dry waste on his boots and cloak
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and a pair of gnome children work the machines, filling the room with a loud, rhythmic clatter. A door is set in the opposite wall, and an archway to the east leads to a storeroom.
Each night
: Yevelda (an 8-year-old female goblin), Callybon (an 11-year-old female forest gnome), and her brother, Pogo (a 9-year-old male forest gnome). The children are eager to escape Loomlurch but won’t
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. A plaque on the door reads “ENGINE ROOM” in Common and Gnomish. The room has the following features: The engine room is filled with machines that hiss, whir, and clatter constantly. A rock gnome
. U7b. Command Center. Three rock gnome engineers named Lorella Middenpump, Tervaround Waggletop, and Anverth Leffery are on duty here, along with two drow elite warriors named Karabal L’enz and Marro
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, gnome guards) stand watch in this outpost at all hours. Unless treated poorly, the cheery gnomes are friendly toward the characters, asking what brings them to the tower. It’s the gnomes’ job to greet
benches, six chairs, and a large dresser containing tableware. T2c: Kitchen. The hostel’s humble meals are cooked in a cast-iron pot over the fireplace. Berta’s assistants sleep here near the hearth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
banished to some remote plane with a stamp of the bariaur’s hoof. Regional Effects The region containing Tradegate’s planar gate is influenced by the magic of Bytopia, creating one or more of the
The Outlands’ most renowned cartographer is Melvin Manyroads, an energetic conjurer (chaotic good, gnome mage) who dwells in a turquoise tower with a marigold roof. Peppy and loquacious, he roams the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gemstones, a torn-up suit of gnome-sized leather armor with a tiny electrum music box (worth 50 gp) tucked inside one of its many pockets, a dagger with an obsidian blade (worth 75 gp), a gold-plated helm
action to open a stall containing two boars. On their next turn, the boars rush out of the stall and attack intruders while the yakfolk kills the humans and then flees to the chief’s hut (area 8) to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
from the Heart’s Lair (area P64), read or paraphrase: The walls of this tunnel are rough and narrow, as if dug by a small creature. At the end of the tunnel stands a gnome, humming happily to himself as
he chips away at the wall with a spoon.
If the party discovers this tunnel by breaking down the wall in the Dome of Flight (area P33), read: When the dust clears, a surprised gnome stands in a rough
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Golden Hills Seven hills set in a ring on Dothion, the more pastoral half of the plane of Bytopia, are the homes of the gnome gods. Each one of the Golden Hills, described below, is the domain of
Mithral Forge. Mines containing every kind of mineral run throughout Flandal’s hill, which also features tunnels that lead to large ore deposits on other planes. When Flandal is at work, the whole
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
seep out of the tree and begin consuming the remains. Each black pudding can devour one gnome corpse in 2 rounds or one human corpse in 4 rounds. The puddings ignore creatures that leave them alone
grateful to the characters for ridding their forest of the black puddings. Each dryad presents the party with a reward: a wooden vial containing a single dose of sweet sap that functions like a potion of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sovereign gives characters its hidden treasure (see “Treasure” below). Chanterella then urges the characters to seek out Zox if they’re looking for allies. The myconid has a high opinion of the gnome
(marked X on map 13). Buried in the mold are two gourds, one containing a potion of diminution and the other a potion of longevity. Chanterella grew the purple mold and can silently command it to extrude
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
smaller. A ledge along the river continues east to a door on the north wall, and the rushing river separates you from a ledge on the southern side.
A large, strange-looking stalagmite stands in the middle
its presence hasn’t been revealed. It can target up to four characters with its tendrils, possibly pulling those it has grappled into the rushing river. Characters in the water have advantage on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Several boulders are scattered about this dark, sunken cave. Slumped in a niche in the southwest corner is a dead gnome clutching a well-made pick.
This cave appears to hold nine boulders, but three
are belligerent Galeb Duhr relaxing while rolled up. If they notice the characters, they arise and begin combat. Dead Gnome. As a Search action, a character can examine the dead gnome and make a DC
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
not talk about Dran Enterprises too openly, and the characters are rebuffed or ignored during their initial inquiries. Eventually, though, the party is referred to Eriss (N female gnome commoner), said
bridge, Dalath’s Span. An enormous half-orc thug named One-Tusk stands guard outside the shop. Eriss is inside, polishing bottles containing miniature ships. She claims that these were once real ships
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
pair of deep gnomes who have cast blur spells on themselves. A third unarmed deep gnome is hiding in plain sight under the wreckage of a zurkhwood stall. He has a pale leather bag tucked under one arm
iron needle, two pounds of barrelstalk flesh, and a copper canteen containing a half gallon of water. Pool. The large pool east of the market is fed by small waterfalls pouring through cracks in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
warehouse are unlocked and open to reveal a 40-foot-high, rough-hewn chamber containing thirty duergar merchants and twelve male steeders (see appendix C) used as pack animals. These duergar aren’t
duergar) are interrogating Yantha Coaxrock, an unarmed female monster deep gnome suffering from a form of indefinite madness (see “Madness” in chapter 8 of the Dungeon Master’s Guide) that makes her
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
: Glory of the Giants. Regional Effects The region containing Glorium’s planar gate is influenced by the magic of Ysgard, creating one or more of the following effects in and around the gate-town: Destined
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
main doorway.
The large building is the compound’s main temple, home to the priests and oracles of Savras. Despite its elaborate exterior, the interior of the temple is simple, containing only an
altar, modest living quarters, a kitchen, and a dining area. The building’s only noteworthy feature is its reflecting pool, which is filled with holy water. Entering the Temple When the characters enter
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy”). The characters must be wearing the blue security helmets included in their welcome packs (see “Administration”) to access this area. Orientation Task: Ship Inspection. Twin gnome officers named
adventures. Kip and Pik Whistleslap
Gnome Inspectors
When nit-picking inane details, four eyes are better than two—something that Kip and Pik Whistleslap make abundantly clear. The two gnome ship
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) 15–17 1d6 50 gp gems 18–19 A humanoid skeleton or corpse carrying a random magic item (roll once on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide) 20 A monster hoard containing 2d6 50
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contains six bolts of elven silk (50 gp each) and an engraved box containing five 3-inch-tall figurines — each one depicting a kind of metallic dragon and made of the appropriate metal (250 gp for the
be poisoned for 24 hours. Crate 4 contains 60 days of edible dry rations. Crate 5 is stamped with the symbol of a smiling gnome face encircled with the words “KRICKENHOF’S KRAFTWERKS” in carnival
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
radishes—a favorite of Zaythir’s. W4: Bedrooms The following bedrooms surround the main room: W4a. This room has a single bed, a desk, and a cabinet containing loose robes. W4b. This room has two beds, a
battle in areas W3 or area W6, he transforms himself to look like a wizened gnome wearing the robes and tall hat of a member of the Fraternity of Order. He pretends to be a prisoner and lies to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. 3rd “There’s a shop in the Trades Ward called Weirdbottle’s Concoctions. The gnome who runs it is a friend of ours named Skeemo. He’s made some potions of mind reading for a client. Pick up the
implicating the Black Network. In addition, characters who snatch Skeemo’s satchel find that it holds his spellbook (containing all the spells he has prepared), a potion of mind reading, and 150 gp in a silk coin purse.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Effects The region containing Bedlam’s planar gate is influenced by the magic of Pandemonium, creating one or more of the following effects in and around the gate-town: Howling Winds. Rank winds
rambunctious inventor named Professor Orbys Bumblewing (chaotic good, gnome mage), the facility is a hub of aeolian research and invention. Within the domed observatory, Bumblewing and her colleagues aim to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the monarch is selected (see “Selecting a Monarch” below). Candlefoot holds the hatbox containing the monarch’s crown. Mister Witch removes the crown of golden butterflies from the hatbox and places
Intervention. If the characters haven’t found a way to Prismeer by the end of the evening, Ellywick Tumblestrum (see “Feasting Orchard” earlier in the chapter) comes to their aid. The gnome bard appears
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
every surface is caked in decades of grime and soot. A few more gnome bodies lie face-down in the grit.
Smoldertown, with its many workshops and smithies, is the industrial heart of Little Lockford
. Animated suits of armor do much of the assembly work in Tockworth’s workshop L9a: Workshop, Lower Floor The ground floor is one big work area containing a smelter, drums filled with clockwork parts
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
passing party member’s opinion. Table H: Outer City Denizens d10 Interaction 1 2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl 2 1d6 gnome commoners from the
tunnels containing nothing more than crude graffiti, empty wine bottles, and flocks of bloodthirsty stirges. Whitkeep Hostel In a city often thought to be dour and dangerous, the Whitkeep Hostel is a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
2d4 Calishite thugs and 2d4 Tethyrian thugs curse at each other, ready to brawl
2 1d6 gnome commoners from the Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth
3 1d4
disappointed to discover dry tunnels containing nothing more than crude graffiti, empty wine bottles, and flocks of bloodthirsty stirges. Whitkeep Hostel In a city often thought to be dour and dangerous, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
footlockers containing folded clothes and worthless personal effects. The room in the northwest corner contains wooden mannequins and racks designed to hold armor and weapons. Since there are no guards
cooking meals. G6. Pantry This pantry is lined with shelves containing dry foodstuffs, spices, folded tablecloths, and jars of preserves. Casks of fresh water, ale, and wine are also stored here
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Geldenstag’s Rest (area B14). A hidden compartment in one wall holds a fat leather pouch containing 10 500 gp gemstones. A thorough search of the room accompanied by a successful DC 17 Wisdom
Hundelstone. She suggests they make contact with a gnome named Thwip Ironbottom, who lives there year-round. If one or more of the party members are Harpers, she tells them that Thwip serves as the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
: The passage fills with a mighty roar as a huge surge of rushing water pours from above!
The flood threatens all creatures in the tunnel. (The goblin on the bridge is out of danger, as are any