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Returning 20 results for 'containment wearing retreated'.
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Magic Items
Princes of the Apocalypse
A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird is contained within the tank. While wearing the
.
If the water weird is killed, the tank loses its magical containment property until it spends at least 24 hours inside an elemental water node. When the tank is recharged, a new water weird forms
Monsters
Sleeping Dragon’s Wake
rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Man with the Rabbit’s Head A short, plump, rabbit-headed man wearing a dirty servant’s uniform cowers in the square marked X on map 23. “Rabbithead” is a commoner, with these changes: Rabbithead
succeeds on a DC 19 Intelligence (Arcana) check can confirm that it exhibits the traits of a rabbit that has been given humanoid form by a true polymorph spell rendered permanent. Rabbithead retreated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
14. Man with the Rabbit’s Head A short, plump, rabbit-headed man wearing a dirty servant’s uniform cowers in the square marked X on map 23. “Rabbithead” is a commoner, with these changes: Rabbithead
succeeds on a DC 19 Intelligence (Arcana) check can confirm that it exhibits the traits of a rabbit that has been given humanoid form by a true polymorph spell rendered permanent. Rabbithead retreated
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Pack Wondrous item, uncommon This backpack contains the spirit of an air elemental and a compact leather balloon. While you’re wearing the backpack, you can deploy the balloon as an action and gain the
) These heavy gauntlets of brown iron are forged in the shape of an umber hulk’s claws, and they fit the wearer’s hands and forearms all the way up to the elbow. While wearing both claws, you gain a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Pack Wondrous item, uncommon This backpack contains the spirit of an air elemental and a compact leather balloon. While you’re wearing the backpack, you can deploy the balloon as an action and gain the
) These heavy gauntlets of brown iron are forged in the shape of an umber hulk’s claws, and they fit the wearer’s hands and forearms all the way up to the elbow. While wearing both claws, you gain a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
elegant crystal fountain adorns the middle of this court. The fountain’s centerpiece is a beautiful crystal statue of a knight wearing a helm and ornate armor, her hands clasped around the hilt of a
retreated to this chamber, the dragon’s trove is unguarded. It consists of the following: 600 GP, 9,000 SP, and 45,000 CP in loose coins Bronze urn containing eight flawed rubies (worth 50 GP each) and a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
elegant crystal fountain adorns the middle of this court. The fountain’s centerpiece is a beautiful crystal statue of a knight wearing a helm and ornate armor, her hands clasped around the hilt of a
retreated to this chamber, the dragon’s trove is unguarded. It consists of the following: 600 GP, 9,000 SP, and 45,000 CP in loose coins Bronze urn containing eight flawed rubies (worth 50 GP each) and a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards (see chapter 7) stand in front of the statues. Characters not wearing disguises are recognized for who they really are. Characters disguised as earth cultists or cult prisoners must make a Charisma
difficult to gauge the chamber’s true size. Slumped against one of the columns is a dead man wearing a stone breastplate.
Any creature entering the cave for the first time on a turn or starting its turn
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
guards (see chapter 7) stand in front of the statues. Characters not wearing disguises are recognized for who they really are. Characters disguised as earth cultists or cult prisoners must make a Charisma
difficult to gauge the chamber’s true size. Slumped against one of the columns is a dead man wearing a stone breastplate.
Any creature entering the cave for the first time on a turn or starting its turn
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crypt of the Talhund have disadvantage on attack rolls against anyone wearing this armor. P4: Hidden Sanctum Access Rooms This small, empty room bears a heavy stone door opposite its entrance.
The stone
gnome’s body, and he’s now hovering on death’s door. Weakened and scared, Rivibiddel retreated here. Halfway There. He has copied the entirety of He of the Hidden Gemstone, but the last half of his copy
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
corpses lie scattered around the room—individuals still wearing remnants of armor. Floating above them is a skull engulfed in green flame.
Eight of the fallen dwarf warriors are zombies. They rise
trouble is coming. Treasure. Nezznar’s divinations are accurate. Buried in the shallow rubble at the bottom of the rift is the crushed skeleton of a dwarf wearing gauntlets of ogre power. The remains can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Crypt of the Talhund have disadvantage on attack rolls against anyone wearing this armor. P4: Hidden Sanctum Access Rooms This small, empty room bears a heavy stone door opposite its entrance.
The stone
gnome’s body, and he’s now hovering on death’s door. Weakened and scared, Rivibiddel retreated here. Halfway There. He has copied the entirety of He of the Hidden Gemstone, but the last half of his copy
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
corpses lie scattered around the room—individuals still wearing remnants of armor. Floating above them is a skull engulfed in green flame.
Eight of the fallen dwarf warriors are zombies. They rise
trouble is coming. Treasure. Nezznar’s divinations are accurate. Buried in the shallow rubble at the bottom of the rift is the crushed skeleton of a dwarf wearing gauntlets of ogre power. The remains can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pale-skinned, bare-chested man wearing an eyepatch. He is surrounded by seven cackling, prancing, imp-like creatures made of ice. Five humans are spread-eagled against the far wall, frozen to its
defeated Gar Shatterkeel, use the “Encounter with the Aboleth” section. If Gar has retreated to the node and the characters have defeated two other elemental prophets, use the “Encounter with Gar
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
into another chamber. Marching around the chamber are five pale, desiccated warriors wearing wicked-looking armor.
The cult pressed five wights into service as guards. The wights know the cultists
bears small clockwork components. A hulking, fish-headed creature wearing exquisite silk finery carefully examines the tiny parts.
The creature is a marid named Shanzezim. The marid was bound by the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
into another chamber. Marching around the chamber are five pale, desiccated warriors wearing wicked-looking armor.
The cult pressed five wights into service as guards. The wights know the cultists
bears small clockwork components. A hulking, fish-headed creature wearing exquisite silk finery carefully examines the tiny parts.
The creature is a marid named Shanzezim. The marid was bound by the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb, which lairs in area L7.) 4 A mind flayer wearing a scarlet robe with a high collar directs a battle in a long, descending hall lined with dwarven statues (area T2 of Talhundereth in chapter 6
padded chairs and a low stone shelf holding four crystal pitchers, a large bowl, and several glasses. A pale mind flayer sits in one of the chairs wearing a black, tattered robe.
The sitting creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pale-skinned, bare-chested man wearing an eyepatch. He is surrounded by seven cackling, prancing, imp-like creatures made of ice. Five humans are spread-eagled against the far wall, frozen to its
defeated Gar Shatterkeel, use the “Encounter with the Aboleth” section. If Gar has retreated to the node and the characters have defeated two other elemental prophets, use the “Encounter with Gar
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb, which lairs in area L7.) 4 A mind flayer wearing a scarlet robe with a high collar directs a battle in a long, descending hall lined with dwarven statues (area T2 of Talhundereth in chapter 6
padded chairs and a low stone shelf holding four crystal pitchers, a large bowl, and several glasses. A pale mind flayer sits in one of the chairs wearing a black, tattered robe.
The sitting creature