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Returning 8 results for 'containment willing reciting'.
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contingent willing resting
contingent willing reciting
containment willing reining
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character who spends at least 1 minute reciting a dull monologue, soliloquy, or poem within 10 feet of the door causes the door to yawn out of boredom, enabling one creature to slip through its mouth
.”
The moon prop can be found in area M12. Glister and Gleam are willing to go along with any other plan the characters conceive, but the sisters always have each other’s safety uppermost in their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
leaders. In the field, the army’s library is carried in a fortified and fire-protected wagon, surrounded by battle-hardened caretakers (often devastators or Iron Shadows) willing to give their lives to
. Most of these containment sites are surrounded by goblin hovels, and those that aren’t are nearby, so that the goblins can keep track of their charges. Rookery Hobgoblins keep flocks of ravens that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character who spends at least 1 minute reciting a dull monologue, soliloquy, or poem within 10 feet of the door causes the door to yawn out of boredom, enabling one creature to slip through its mouth
.”
The moon prop can be found in area M12. Glister and Gleam are willing to go along with any other plan the characters conceive, but the sisters always have each other’s safety uppermost in their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
leaders. In the field, the army’s library is carried in a fortified and fire-protected wagon, surrounded by battle-hardened caretakers (often devastators or Iron Shadows) willing to give their lives to
. Most of these containment sites are surrounded by goblin hovels, and those that aren’t are nearby, so that the goblins can keep track of their charges. Rookery Hobgoblins keep flocks of ravens that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against the south wall features a wooden bowl of fruit. A wooden bench is against the north wall, and in the center of the room a wooden chair faces the bench.
Three lizardfolk in robes are reciting a
, for he has made no arrangements with humans. Nevertheless, he is amiable and willing to talk. Sauriv has the statistics of a lizardfolk noble, with these changes: Sauriv is lawful neutral. His Armor
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against the south wall features a wooden bowl of fruit. A wooden bench is against the north wall, and in the center of the room a wooden chair faces the bench.
Three lizardfolk in robes are reciting a
, for he has made no arrangements with humans. Nevertheless, he is amiable and willing to talk. Sauriv has the statistics of a lizardfolk noble, with these changes: Sauriv is lawful neutral. His Armor
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. On a failed check, the robots continue their assault. S26a: Detention Cells. This room contains six containment cells, each protected by a permanent Wall of Force spell. The spell can be disabled or
S26 roves this area at the end of each hour. A character imprisoned in one of the cells can escape through the following methods: By telling a robot they’re willing to help Aphelion, at which point
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. On a failed check, the robots continue their assault. S26a: Detention Cells. This room contains six containment cells, each protected by a permanent Wall of Force spell. The spell can be disabled or
S26 roves this area at the end of each hour. A character imprisoned in one of the cells can escape through the following methods: By telling a robot they’re willing to help Aphelion, at which point