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Returning 33 results for 'contains claiming'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
followed her fellow wizards to Icewind Dale. She caught up to them in Bryn Shander and made her presence known, claiming she was sent by her master to aid the expedition with her divinations. Egos and
. Nass’s personal sigil is inscribed on the spine, which also bears the title Lantomir’s Traveling Libram. The tome contains the following spells: clairvoyance, cloud of daggers, counterspell
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Creatures from every corner of the multiverse crowd Sigil’s busy streets Morte, however, isn’t a mimir. A floating skull with a penchant for speaking his mind and claiming expertise, Morte is one of
inhabitants of the planes. This book contains useful data gleaned from Morte’s stories and ramblings. Still, the planes are vast and varied, and what Morte experienced as true might not match all
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cult” above for information Eleith can share. Alcoves. Each alcove contains 4d10 + 20 barely legible books and scrolls, all of them brittle and flammable. A character who takes the Study action and
advises them to search for secret doors behind every statue, claiming there are “secret vaults throughout.” Melindra doesn’t know how to find peace in the afterlife. A character who takes the Study
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
side of the island,” Mirel says. “The monks there seem friendly, but the sea cave is also home to the bronze dragon that sank Devi’s ship. The monks apologized for the dragon, claiming it was only
cabin contains 1,000 GP, which Captain Orso is authorized to use to bribe the dragon if it threatens the ship. The trunk and its contents weigh 45 pounds. When the characters are ready to get underway, the Wavemount sets sail for Najkir.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
without a fight, claiming that vampires forced him to steal the bones. If the guards come at night, Henrik surrenders himself and tells the guards where the bones are hidden, but he won’t retrieve the
workshop contains everything a carpenter needs to make coffins and furniture. Three sturdy worktables stretch the length of the west wall. Henrik builds coffins and keeps his carpenter’s tools in this
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
crowns be worn at all times for the characters’ own safety, claiming (truthfully) that the crowns will allow the characters to see the sunbeam tripwires and step safely through them. However, the
way. The satyr-redcap leads the characters to the edge of the ruins before sneaking off to hide and spy on their progress. Treasure The cottage contains brewer’s supplies, cook’s tools, 250 gp, five potions (of your choice), and a pot of awakening (see appendix C).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
useful, claiming to have been trapped in the circle by the archmage after failing to convince Gromph not to cast his spell (a lie). The demon tries to get the characters to free it by breaking the
total. A 6,000 gp diamond also sits on a small stand atop a workbench. It contains any creature trapped by the imprisonment spell that guards the secret door in Gromph’s Outer Sanctum. XP Awards If the party acquires Gromph’s grimoire, award each character 1,500 XP.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
contains the souls of murder victims whose bodies were thrown into the sea. A DC 15 Intelligence (Arcana) check reveals that this mist is ghost fog. The souls of the dead want the living to join them
1 day afterward. Wild Magic Fog Few know the origins of wild magic fog, with some claiming it is the creation of capricious gods while others believe it is the result of magical experimentation gone
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
with the storeroom (area M27) on the lower level. Where the staircase bends, a hanging lantern lights a 5-foot-square landing. M25: Bodyguards’ Quarters This room contains a pair of neatly made beds, a
: Ronnom’s Quarters This room contains two beds—one disheveled, the other neatly made—a chest of drawers, and a small table flanked by two chairs. Dirty dishes rest on the table. A shadowy hallway to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
upstairs (area S17). The stone staircase leads down to the wine cellar (area S16). The wooden stairs climb to the loft and belfry (area S17). The stew pot in the fireplace contains several gallons of hot
can’t be convinced otherwise. The Abbot shares his beliefs openly, claiming that his decisions are based on the Morninglord’s guidance. He will give visitors a tour of the abbey if they seem friendly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
there’s nothing to worry about. If the carnival’s mood is good, he adds that his bosses are in high spirits. Appendix D contains additional roleplaying notes for Burly. If the characters follow Burly
attraction. Appendix D contains additional roleplaying notes for Thaco. Mister Witch and Mister Light don’t like strangers eavesdropping on their private conversations Inside the Wagon A flamboyant elf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(which contains all the spells she has prepared). Skrianna doesn’t trust new arrivals and attacks them at the slightest provocation, trusting that her bodyguard and her valet will protect her if a
resistance to fire damage. She has darkvision out to a range of 60 feet. She speaks Common, Draconic, Infernal, and Undercommon. Each sister carries a spellbook that contains all the spells she has
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, claiming that’s what Silvanus would want her to do. Tinjong’s Cave. If the characters need a place to rest and recuperate, Tinjong leads them to her cave overlooking the sea. It contains no furnishings
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Forest This ancient forest tucked behind the Sword Mountains contains the ruins of bygone dwarven civilizations. Leilon This small town along the High Road is in the midst of rebuilding itself after being
heirs to the old Alagondar royal line are known to exist, and many believe that the line is ended. Lord Neverember, taking no chances, quietly pays off or disposes of anyone claiming a connection to the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
on his threat. E3: Dragon’s Den This spacious cavern contains battered armor, broken weapons, casks of ale and mead, and other supplies. A red-scaled dragon glowers down at the chamber from a rocky
into this area and joins the fray. At your discretion, the ogre might fight alongside the characters in hopes of claiming the dragon’s hoard for himself. Treasure. The provisions and supplies in this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
confronted. Her tower contains enough rubble that she won’t run out of rocks to throw anytime soon. Any character who tries to allay Moog’s concerns by speaking to her calmly and soothingly in Giant can make a
Moog to accompany them by claiming that they need her help to identify Hruk and rescue him from the hill giant chief. Even when coaxed into joining the assault on Grudd Haug, Moog won’t attack other
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gross, her skin covered with bristles the color of her hair. Her little pig eyes, however, are bright, suggesting intelligence unusual in a giant. Her chamber contains a giant-sized bed covered with furs
(Perception) check, that contains spell scrolls of two random 7th-level spells of a particular class (DM’s choice). All but one of the copper coffers contain unguents and the like; the third coffer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the ten-foot-high vaulted ceiling of this dry cellar, the walls of which are lined by a dozen barrels on wooden braces. Half the barrels have brass spigots tapped into them. The room also contains two
stacks of wooden crates — one in the middle of the room and another by the south wall.
The topmost crate in the middle of the room contains three spined devils that spy on this area through knotholes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
free of their panels (whether on the walls or not; see “Treasure”) and attack the tomb’s interlopers. Use the flying sword statistics for each crystal battleaxe. The sarcophagus contains tatters of a
while trapped in their statues. The glabrezu makes telepathic contact with one character at random, congratulating that character on making it this far and claiming to have the knowledge and power to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
camp. You hear heavy snores from within this barrel-topped wagon. Each of these wagons contains 1d4 sleeping Vistani (CN male and female human bandits). These Vistani wake up if their wagon is shaken or
. Each of these wagons contains three Vistani (CN male and female human bandits). The Vistani are playing a dice game for favors, since they have no money. They respond to sounds of alarm by drawing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The chest contains 330 gp, 600 sp, and a Potion of Healing (greater). B48: Kitchen and Dining Room This abandoned kitchen and dining room contains stone cupboards, a sagging table, and dusty chairs
drawer with a successful DC 13 Dexterity (Sleight of Hand) check using thieves’ tools. It contains a Potion of Poison. The other drawers contain only aged writing supplies and boring municipal
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visiting Skullport, claiming that it’s not safe for adventurers. It also tells them an Undermountain secret, hoping they’ll be lured away by the mystery. Draw a card from the Secrets Deck (see
contains enough bedroom furniture to accommodate eight guests. 21j. Ale Storehouse Azrok buys cheap ale from Gyudd’s Distillery in Skullport and stores it here. The door is shut from within and has a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
claimed by the Raven Queen, hoping to unlock its memories. To seek answers that only the Raven Queen might know. The Raven Queen’s realm contains innumerable memories from all over the multiverse
. But to this day, all his attempts to gain a foothold there have been thwarted.
Because of his obsession with usurping the Raven Queen, and claiming the Fortress of Memories, Vecna has embroiled
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ceiling here is 10 feet high. The room contains the following features: Psipods. Resting in iron brackets along the curved walls are fifteen coffin-sized bronze cylinders with lids of transparent crystal
fog with nowhere to go but back up. Extremiton, in the guise of Durnan, discourages exploration of Undermountain by claiming that the Mad Mage has magically sealed it off. Characters who are brought
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fortress on the surface, hidden in the Spine of the World. It contains, among other things, a forge powered by the still-beating heart of a red dragon. Xardorok has a plan for the systematic destruction of
crimes. He has little to say about his captors, since they don’t share information with him: His captors arrived under false pretenses, claiming to be neutral arbiters employed by the Council of Speakers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells Avarice has prepared plus the following additional spells
. The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter. If this change occurs, the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
can stop the druids’ attacks by claiming to be allies of Claugiyliamatar and succeeding on a DC 15 Charisma (Deception) check made as an action. The druids lead characters they believe to be allies
disturbance in area C1, each cage contains a sleeping owlbear. The cage doors are locked with latches on the outside, which can be undone or relocked as an action. If the owlbears are freed, they
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, thanks to Zybilna’s magic, can’t leave it. If freed from temporal stasis, the banshee can move between this area and area P14d, but nowhere else. P15. Servants’ Quarters This candlelit workroom contains
stasis and steal his staff of power. Appendix D has additional roleplaying notes for Thinnings. Treasure. The bottom drawer of Thinnings’s dresser contains the butler’s collection of rings. Many of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
selecting parts. Four skeletons keep watch from the corners, while a ghoul mops gore from the floors. Golems in this area can’t be activated and are no threat. Treasure. One table contains special
is questioned, he lies, claiming to be a prisoner of the Red Wizards. If the characters spare him, he accompanies the party until he sees an opportunity to escape. Also present is a reduced-threat clay
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Waterdeep, or Yartar (all of which have a strong Zhentarim presence). The bundle contains a block of excellent cheese wrapped in silk, a black bottle of “Old Bargewright” wine, and a folded piece of
demeanor. The dead halfling points them in the direction of an old tower in the wilderness, claiming (in Common) that they’ll find useful items hidden inside it. If the characters follow Keltar’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in the upper echelons of Sigil in favor of persecuting petty crimes elsewhere in the ward. As if to balance its corruption, the Lady’s Ward contains over half of Sigil’s temples. Deities from every
someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the middle of the room, three bird-headed creatures torment a group of shackled prisoners.
This room contains three kenku and five bound and shackled human commoners. One kenku tortures the
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
night, claiming the land around Noanar’s Hold is haunted by the spirits of dead hunters. Characters who seek an audience with the Hunt Lords must first speak to Amrath Mulnobar (NE male shield dwarf
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B






