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Returning 25 results for 'contains counts'.
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Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Difficult Terrain Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases â the setting of a typical fight contains
, steep stairs, snow, and shallow bogs are examples of difficult terrain. The space of another creature, whether hostile or not, also counts as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Difficult Terrain Combat rarely takes place in bare rooms or on featureless plains. Boulder-strewn caverns, briar-choked forests, treacherous staircases--the setting of a typical fight contains
stairs, snow, and shallow bogs are examples of difficult terrain. The space of another creature, whether hostile or not, also counts as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Encounters d12 + d8 Encounter 2 Sunken ship covered in barnacles (25 percent chance that the ship contains treasure; roll randomly on the treasure tables in chapter 7) 3 Sunken ship with reef sharks
(shallow waters) or hunter sharks (deep waters) circling around it (50 percent chance that the ship contains treasure; roll randomly on the treasure tables in chapter 7) 4 Bed of giant oysters (each
Compendium
- Sources->Dungeons & Dragons->Divine Contention
death knight can see and speak through the skeletal figurehead (see âDeath Knightâs Soulâ). D2. Upper Deck The upper deck contains a set of stairs that descend into the bowels of the ship, two ballista
search through the bones strewn throughout the nest discover a battered helm of telepathy and five black pearls worth 500 gp each. D3. Hellfire Orb The iron brazier mounted on the mainmast contains an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
wardrobes, a small vanity with matching stool, and a storage trunk for valuables. CG8. Master Bedroom. This room has a balcony and contains a large canopied bed, a standing mirror in a gilded frame, a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
15 to 30 feet. Due to the rubble, the ground around the pit counts as difficult terrain. Four Daask goblins guard this area and rely on darkvision to see. They hide in the pit when the characters
shed contains a small child covered in dust, wearing the once-fine, now-ruined livery of a House Orien. The boy sobs, shrunken into one corner, his face slack. Stale bread, smelly water, a pile of rags
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
what they were looking for. Landro This unusually large colossus contains the third piece of the Rod of Seven Parts. Landro is described later in this chapter. Veteransâ Camp A crumbling stone bridge
â reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Treasure. A character who searches the area and succeeds on a DC 14
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
strewn with rubble â stone from the crumbling walls and wood from the partially collapsed roof. The rubble counts as difficult terrain. Treasure. Any character who searches through the rubble finds a
confronted. Her tower contains enough rubble that she wonât run out of rocks to throw anytime soon. Any character who tries to allay Moogâs concerns by speaking to her calmly and soothingly in Giant can make a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the situation and clear up any âmisunderstanding.â Treasure. One of the crates contains six laser rifles in weapon racks (see âAlien Technologyâ in the Dungeon Masterâs Guide for more information about
laser rifles). Three of the rifles have been partially dismantled and are nonfunctional. The other three are intact, and each one contains an energy cell that allows the rifle to be fired 30 times. An
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
infiltrate Camlashâs forces, this room is an excellent resource for drow accoutrements. Treasure. In addition to the Cloak of Arachnida that Naxa wears, this room contains four +1 Longswords, three +1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Mirrors. A security mirror hangs in the southeast corner overlooking the games area. Another security mirror hangs on the north wall, above the chairs in the lounge area. A3: Dis This section contains
the east wall leads to the laundry (area A7). Stygian Baths. The southernmost room contains four steaming pools of water. Patrons can pay 2 gp for two hours in the pools or 5 gp for an all-day pass. A7
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, northeast, and southeast walls are rusted shut, and a semicircular chamber that opens in the southwest wall contains a shrine.
To convince unwelcome visitors that this cave is unused, the facilityâs
northwest wall. Leaning next to it is a giant-size club.
The chest contains confiscated weapons and equipment from prisoners kept in the nearby cells. Itâs locked and requires a DC 20 Dexterity
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
contains three javelins of lightning and a pouch full of sapphires worth 1,600 gp. O8: Drawing Room Rows of identical cots and weathered packs crowd the floor of this room. Its walls are covered in ornate
the locked chest near the desk. The chest can also be unlocked by a character using thievesâ tools who spends 1 minute and succeeds on a DC 18 Dexterity check. The chest contains a pearl of power and a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
contains a dozen simple beds. Cabinets along the north wall hold medical supplies.
The cabinets hold enough supplies to assemble twenty healerâs kits, five vials of antitoxin, and various other
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
travel all the way up or down the scaffold. R3: Guard Rooms This room contains a table with four chairs, and a cabinet holding whetstones and other simple supplies for repairing armor and weapons
contains a dozen simple beds. Cabinets along the north wall hold medical supplies.
The cabinets hold enough supplies to assemble twenty healerâs kits, five vials of antitoxin, and various other
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. The satchel contains some valuable items (see âTreasureâ below). Development. The bandits in area R2 notice if the characters make a lot of noise here. They burst into the room, gaining surprise if
satchel hidden in the cistern contains a potion of healing, a potion of invisibility, 50 gp, and a clean set of ordinary travel clothing. This is Glasstaffâs emergency kit. R2: Barrack Most of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
traverse. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules in this bookâs introduction. Ward Rune. The ward rune is
floorboards, rendering squares with roots difficult terrain. Redbudâs roots also block the entrances to the lifeboat wreck (area Z12) and the study (area Z13), the latter of which contains one of the safe
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
message gives clues as to the casksâ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is
: Room of Myriad Archways Each wall of this octagonal room contains a stone archway. A veil of white fog fills the room.
The fog is magical and canât be cleared or dispelled. Archways. The archways
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
by appearance and donât attack them, but they attack anyone else. The older Hallix corpses once buried here were fed to the cultâs ghouls. Secret Door. One of the empty coffins contains no evidence of
opened from inside the tunnel. It leads to area C9. Treasure. One open coffin contains four wool cloaks worth 10 gp each and two wide hats worth 5 gp each, which the cultists use to travel
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
represent a delicate balance of magical power, and Tereminiâs ritual relies on this balance. If the lunar crystalsâ magic is unbalanced, the ritual will be stopped. Moonlight Mirrors. The vault contains
fault, and heâs glad that no one else was captured in the assault. Regardless of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
is surrounded by a tangible magical energy. Stepping onto the shrine requires a successful DC 10 Charisma check, and unless this check succeeds by 5 or more, the shrine counts as difficult terrain. On
attack roll, until the end of the creatureâs next turn. It can use no other reactions during this time. Chosen of Bhaal. This shrine contains a Chosen of Bhaal named Torlin Silvershield, who was
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
island redoubts. Tethyr. Tethyr is a feudal realm ruled by Queen Anais from its capital of Darromar. The queen commands her dukes, who in turn receive homage from the counts and countesses of the realm
. The city of Luthcheq is dominated by worship of the bizarre deity known as Entropy, while Erebos is ruled by the latest incarnation of the red dragon known as Tchazzar the Undying. Heptios contains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
idiosyncratically organized holdings can be confusing, so most people opt to pay one of the resident librarians to locate what they need. Finally, the ground floor of the High Hallâs easternmost wing contains
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
office and discreetly appointed meeting rooms. Criminal trials, tax counts, and professional guild meetings also take place in the High Hall. Most criminal trials are presided over by a proxy judge
contains a museum to the history of Baldurâs Gate and a mausoleum for its many dukes and heroes. Statues of ancient notables, including Balduran himself, loom over caskets containing their dusty bones â or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
area counts as difficult terrain. Characters in one barge can jump to a barge within 5 feet without an ability check. However, each barge is filled with different wares, so that some of the barges
party gains a failure point. Barge Contents Barge Merchandise Complication
1 Produce The barge contains nothing of note, but the first creature to cross it attracts the attention of a giant






