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                        Returning 35 results for 'contains forces'.
                    
                
                        
                            
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                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I often fixate on specific historical battles or wars and wonât rest until my hoard contains that conflictâs most
                                                
                                            
                                                
                                                     sapphire dragon wyrmling;sapphire wyrmling who left home months before.
6
An adult sapphire dragon and a squadron of githyanki have joined forces to locate and destroy a mind flayer colony
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     waits for Xanathar Guild forces to arrive. If the characters destroyed the gazer in an earlier encounter, another one arrives with the Xanathar Guild forces. Dungeon Entrance Area B1 is the basement of
                                                
                                            
                                                
                                                     counterspell and greater invisibility. All his spell slots are currently expended. Losser carries a spellbook bound in stitched flesh that contains all his prepared spells. He also has a key to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Tarokka Deck In both 1983âs adventure Ravenloft and 2016âs adventure Curse of Strahd, the plot changes in accordance with cards drawn from a tarokka deck. A tarokka deck contains fifty-four tarot
                                                
                                            
                                                
                                                     fourteen cards represent distinct forces of fate, change, and despair. Coins. The ten cards of this suit symbolize avarice and the desire for personal gain. Glyph. The ten cards of this suit symbolize faith
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     contains cards numbered one through nine, plus a tenth card that is called the master of that suit. A card can be referred to by its suit designation or by its name. For instance, the three of glyphs
                                                
                                            
                                                
                                                     is also known as the healer, and the wizard card is also known as the master of stars. The remaining fourteen cards make up the high deck, which symbolizes the natural forces of the multiverse. These cards are represented by a crown symbol and are the most powerful cards in the deck.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     offers feats for groups that use them. Chapter 2 contains patrons who can become one of the driving forces behind your groupâs adventures. Chapter 3 sparkles with new magical options, including
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Blackwater and Agorn Fuoco (area E8), and Havia Quickknife and Mookie Plush (area E10). The ledger in area E13 also contains proof of Manshoonâs malfeasance. Giving it to Laeral Silverhand, Vajra Safahr, Mirt
                                                
                                            
                                                
                                                     assist as needed. If the characters deactivated the force field, the siege is brief and Manshoonâs forces are routed. If the force field remains in place, the Watchful Order can deactivate it. When all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     general population and not part of the city per se. It is where Bralâs military forces are based. Most of the ground on the underside is used to grow crops to feed the populace. These fields are tended
                                                
                                            
                                                
                                                    , contains a network of caverns and tunnels. Built by pirates and smugglers, this dungeon is home to one of the cityâs underbarons (see Underbarons above) and is frequently used for clandestine meetings.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    32. Deathâs Head Barracks Hobgoblin forces are quartered in these rooms, which are engulfed in a permanent antimagic field similar to that created by an antimagic field spell (the result of a magical
                                                
                                            
                                                
                                                     32c. Any battle here brings reinforcements from those areas, as well as from area 20. 32c. Captainsâ Quarters Two hobgoblin captains converse quietly in this room, which contains three beds. Other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     to planning the heist. Tockworthâs Automatons. If the characters request more information about Tockworthâs automatons, use the information in the âSecurity Forcesâ section to describe them. Tixie
                                                
                                            
                                                
                                                    , Tockworth instructed her automatons to attack everyone else in Little Lockford. Warehouse Contraption. Warehouse 6, in the Cavemouth district, contains a magical drilling machine big enough to hold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the clifftop. Demon attackers are battering the stone walls and the thick metal door, but the door seems to be holding.
 Lolthâs forces batter at this bunker to reach Kas, who is lower in the redoubt
                                                
                                            
                                                
                                                    . A citadel spider (see appendix A) attacks the structure while four driders direct its efforts. They expect retaliation from Miskaâs forces and are quick to attack unfamiliar creatures. If Lolthâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     cavern is the site of a heated battle between House Freth (to the north) and House Auvryndar (to the south). House Frethâs forces are nine male drow led by a male drow mage named Spirreth Dalambra. The
                                                
                                            
                                                
                                                     forces of House Auvryndar are fifteen drow (twelve females and three males) led by a female drow priestess of Lolth named Shindreer Argonrae. The chasmes are agents of House Freth, while the hezrou is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     is a Large object weighing 1,100 pounds. It has AC 17, 80 hit points, and immunity to poison and psychic damage. It contains a bed of grave dirt upon which Keresta sleeps. If reduced to 0 hit points
                                                
                                            
                                                
                                                     paralyzed. She waits here until her Regeneration trait returns her to full hit points, then gathers her forces (including Umbraxakar) and sets out to destroy any enemies still in Vanrakdoom. Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     characters enter this chamber from area 9, then Mondath is here when they arrive. Guards in area 12 hear whatever happens in this chamber and respond dutifully. The chamber contains a writing desk and stool
                                                
                                            
                                                
                                                     and the town of Beregost on the Trade Way, where the arrow turns north. A separate sheet of paper that is covered with numerals in columns contains the note, âEverything must be freighted north to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     forces to help the cultists defend themselves, but also to secure the elemental nodes when the time is right. Draconians These corrupted offspring of good dragons are tainted by elemental power in the
                                                
                                            
                                                
                                                     Colossus already contains a red dragon.) These dragons might be part of the dragon armies, or might instead be drawn to the elemental power of the Chaos node. They can be integrated within the elemental cults, or might be as much a threat to the cultists as they are to the adventurers.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    20. Dead Eyes Watch Post The Xanathar Guild forces stationed here include five human thugs, eight bugbears, and their leader, Nadia the Unbent. A beholder zombie provides added security. 20a
                                                
                                            
                                                
                                                     her out of the circle. Nadia relishes any opportunity to fight and kill, and she hurls herself and her forces into battle without a second thought. 20c. Arch Gate to Level 6 This hallway has three
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     this chamber from area 9, then Mondath is here when they arrive. Guards in area 12 hear whatever happens in this chamber and respond dutifully. The chamber contains a writing desk and stool, several
                                                
                                            
                                                
                                                     of Beregost on the Trade Way, where the arrow turns north. A separate sheet of paper that is covered with numerals in columns contains the note, âEverything must be freighted north to Naerytar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    22. Alâchaiaâs Quarters Alâchaia commands the githyanki forces in the Crystal Labyrinth and CrĂšche Kâliir. This room serves as her quarters. The chamberâs contents are as follows: Alâchaia. Alâchaia
                                                
                                            
                                                
                                                    -like maw of the stuffed mind flayer head closest to the chest. A successful DC 25 Dexterity check using thievesâ tools picks the lock, and a successful DC 30 Strength (Athletics) check forces the chest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     pillars carved to resemble spider legs support the balcony, which is enclosed by wrought iron railings shaped like webs.
 Alcove. A deep alcove to the south contains a large pile of humanoid bones
                                                
                                            
                                                
                                                     20 Wisdom (Perception) check find a secret compartment in the fireplace that contains a potion of greater healing. 11d. Southwest Palace Quarters This room is like area 11c but contains no treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     warning signs around it read, âDanger: Elemental Forces.â A cavernous opening in the south wall provides access to the interior. When the characters enter, read or paraphrase the following text: The
                                                
                                            
                                                
                                                     space within the Furygale Repository is a vast, open area filled with discarded magical creations. Elemental forces infuse the structureâs walls and numerous alcoves, the surfaces of which slowly shift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Dexterity check with thievesâ tools picks the lock, and a character who makes a successful DC 15 Strength (Athletics) check forces the chest open. The chest contains Garraâs treasure (see below), thirteen
                                                
                                            
                                                
                                                     is another adventure. Treasure In addition to the books and schemas, the chest contains gem of brightness with 32 charges, a feather token, and 600 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     levels of Undermountain. Rizzeryl has begun haranguing the Xanathar Guild forces on this level with the help of the wererat gang, which hails from Skullport. The drow wizard and the wererats have no
                                                
                                            
                                                
                                                     successful DC 25 Strength (Athletics) check. The room contains the following: Drow. Rizzeryl the drow mage sits on a chair in the southwest corner while resting in a trance. If he hears someone coming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     full of life. If they leave an offering, the chwinga timidly presents itself to them. If not, the chwingaâs natural curiosity forces it to shadow the characters and spy on them. The scent of honey
                                                
                                            
                                                
                                                     script, so the tablet contains the same message written both in Common and Old Omuan. It reads, âQueen Napaka proclaims that the free people of Omu fear nothing. Brave new gods protect us, as Ubtao
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     effects. The passage to the right contains nothing of interest. Mirror Gate to Level 10. At the end of the west tunnel, a tall oval mirror framed in stone hangs on the rocky wall. The mirrorâs frame is
                                                
                                            
                                                
                                                     appears in area 11e on level 10, in the closest unoccupied space next to the identical gate located there. Casting speak with dead on one of the skulls forces it to reveal the gateâs command word
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    5. Supplies and Captives This area is held by Hâslaatâs forces. One troglodyte guards the cave. A character can sneak past the guard with a successful DC 12 Dexterity (Stealth) check. The cave floor
                                                
                                            
                                                
                                                    , which contains 180 gp (minted in Menzoberranzan and Gracklstugh), three gems each worth 50 gp each, a potion of gaseous form, and a +1 dagger with silvery, weblike filigree worked into the hilt. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    3. Halaster Puppet Both doors to this room are difficult to open because furniture inside has been piled against them. A successful DC 15 Strength (Athletics) check forces open either door. Apart
                                                
                                            
                                                
                                                     from these crude barricades, the room contains the following: Automaton. An animated, life-size puppet of Halaster Blackcloak is hard at work on an experiment. The puppet is made primarily of wood and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     infiltrate Camlashâs forces, this room is an excellent resource for drow accoutrements. Treasure. In addition to the Cloak of Arachnida that Naxa wears, this room contains four +1 Longswords, three  +1
                                                
                                            
                                                
                                                     normally once unstitched from the banner. A mahogany chest the spyder-fiends took from a drow quartermaster contains 750 flawless black opals, each worth 1,000 gp. Y5: Planning Chamber The north wall of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     room contains the following features: Floor-to-ceiling shelves are stuffed with breads, cheeses, dried meats, nuts, and a few baskets of fresh produce. Two barrels labeled âWATERâ and two labeled âALE
                                                
                                            
                                                
                                                    â are crammed into a corner. E5. Laboratory This room contains the following features: Beakers, bottles, and test tubes are set on a marble table in the middle of this room, next to a basin of water. One
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the alleys between the buildings in search of prey.
 The giant spiders creep about in groups of three. Additional forces stationed here include a male drow elite warrior named Ranaghax Auvryndar
                                                
                                            
                                                
                                                    , twelve male drow, three grimlocks, and three quaggoths. If an alarm is raised, these forces gather with the giant spiders to seek out and destroy intruders. Buildings not keyed on the map are assumed to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     provides a summary of the forces stationed throughout the complex. The sections that follow describe some of the hideoutâs features. Xanathar Guild Roster  Area Creature(s)   B5 2 goblins behind arrow slits
                                                
                                            
                                                
                                                     Dexterity check using thievesâ tools. The chest contains 277 cp, 135 sp, a spherical gold beholder pendant with tiny gems for eyes (worth 250 gp), and a spell scroll of darkvision. Next Encounter Whether
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     found elsewhere. A watch post typically contains a few holding cells where people arrested for crimes can be detained until theyâre marched to a courthouse jail before standing trial. Small squads head
                                                
                                            
                                                
                                                     of their members â an act that alerts nearby citizens as well. City Watch members follow a strict code of conduct that makes them one of the most trusted police forces aside from paladin-patrolled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and sealed with a Qualith door lock (see âQualith Door Locksâ). Unless it is held open, the door automatically closes and locks. The cell block is 10 feet high throughout and contains the following
                                                
                                            
                                                
                                                     into an alley by a young girl who claimed her father was being accosted by ruffians. Toru was knocked unconscious by an unseen foe in the alley and awoke in this cell. If set free, he joins forces
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     beautiful and powerful. Silvergate, Upper Tavickâs Landing The Three Towers A fortress enclave of House Deneith. One tower is a garrison for the Blademark mercenary forces that police Upper Tavickâs Landing
                                                
                                            
                                                
                                                     addition to standard games, itâs said that the host can cover a wide range of unusual wagers. Dragoneyes, Lower Tavickâs Landing Terminus Station An enclave of House Orien, this site contains the lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Chapter 3: Character Classes (Continued) Character class provides a characterâs most exciting capabilities. This chapter offers twelve classes, each of which contains four subclassesâall summarized
                                                
                                            
                                                
                                                     Sorcery to harness cosmic forces of order.
 Draconic Sorcery to breathe the magic of dragons.
 Wild Magic to unleash chaos magic.
Warlock. Cast spells derived from occult knowledge. Then form a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     dining roomâs west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing. D4: Kitchen
                                                
                                            
                                                
                                                     cookery and plates has begun to rot. Chimney. A fireplace in the middle of the east wall contains a black iron pot hung on a hook. The chimney is too narrow for Medium or Small characters to climb, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     starvation after incorrectly identifying a nearby phase spider nest as an easy food source. 
   6  A sapphire dragon wyrmlingâs hoard contains a cursed item, which has attracted specters and wraiths to
                                                
                                            
                                                
                                                     dragon wyrmling is actually the sapphire wyrmling who left home months before. 
   6  An adult sapphire dragon and a squadron of githyanki have joined forces to locate and destroy a mind flayer colony
                                                
                                            
                                        






