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                        Returning 35 results for 'contains while releases'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     successful one. The explosion destroys the phoenix but leaves behind a Tiny, warm egg with a mizzium shell.
The egg contains the embryo of a new arclight phoenix. It hatches when it is in the area of a spell
                                                
                                            
                                                
                                                     that deals lightning damage, or if a creature touches the egg and expends spell slots whose combined levels equal 13 or more. When it hatches, the egg releases a new arclight phoenix that appears in
                                                
                                            
                                        
                                                    Orcus
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     woven hair. The city contains wandering undead, many of which are engaged in continuous battles with one another.
Lair Actions
On initiative count 20 (losing initiative ties), Orcus can take a lair
                                                
                                            
                                                
                                                     disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcusâs lair is warped by the Orcusâs magic, creating one or more of the following
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     River Styx, Naratyr is an eerily quiet and cold city, its streets empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains
                                                
                                            
                                                
                                                     or until Orcus releases them (no action required).
Undead Servants. Orcus causes up to six corpses within the lair to rise as skeleton;skeletons, zombie;zombies, or ghoul;ghouls (all appear in the
                                                
                                            
                                        
                                                     Monsters
                                                    Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                     a bonus action.
Rejuvenating Seedpods (2/Day). The dandylion releases a burst of seedpods from its tail, filling a 10-foot-radius sphere centered on itself. Each creature of the dandylionâs
                                                
                                            
                                                
                                                    âs tail contains seed pods. These seed pods enrich soil, giving rise to healthy plants and bountiful harvests. Often, dandylions weave necklaces with petals from their flower gardens and brag about the fertility of their soil. Dandylions love to boast about the fullness of their sunny yellow manes.
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     exist.
If the demilich drops to 0 hit points, it is destroyed and turns to powder, leaving behind its gems. Crushing a gem releases any soul trapped within, at which point the targetâs body re
                                                
                                            
                                                
                                                     its skull remains. This âdemilichâ contains only a fragment of the lichâs malevolent life force â just enough so that if it is disturbed, these remains rise into the air and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     contains the following: Desk. A plain desk is situated against the west wall. If Violence is here, sheâs seated in the chair, facing the wall, reading a scorched spellbook.
 Door Plaque. The northeast door
                                                
                                            
                                                
                                                     bears a bronze plaque that reads, âHeadmasterâs Office â Knock Please.â
 Violence isnât permitted to leave this hall until the headmaster releases her, and sheâs unwilling to sneak off and face
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Contains an imprisoned creature 60â62 Locks or unlocks exits 63â65 Offers a game of chance, with the promise of a reward or valuable information 66â68 Helps or harms certain types of creatures 69â71 Casts
                                                
                                            
                                                
                                                     polymorph on the characters (lasts 1 hour) 72â75 Presents a puzzle or riddle 76â78 Prevents movement 79â81 Releases coins, false coins, gems, false gems, a magic item, or a map 82â84 Releases, summons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    9. Boss Harkâs Cave This 10-foot-high cave contains Hark, the goblin boss, two female goblins (bodyguards) named Ratcha and Zukluk, and seven giant rats (Harkâs beloved pets). When the characters
                                                
                                            
                                                
                                                     needs the new lock for his treasure chest in area 8. Kill the Blob (see area 3). If the characters provide Hark with proof of the black puddingâs demise, he releases all the villagers into their custody.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     hallway, casting flitting shadows on the walls. The hall contains three sliding doors along the walls, and a heavier hinged door stands at the opposite end.
 The three cupboards, accessed by sliding
                                                
                                            
                                                
                                                    , silent and unmoving. She is a Small ghoul with 17 (5d6) hit points. Moths that live in the cupboard have encased Sowpigâs body in silk. Opening the cupboard door releases a swarm of moths, which is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . 2c. Wizardâs Kitchen This decrepit kitchen contains an oven range, a washing basin, a hearth bearing a covered cook pot, and shelves filled with pots, pans, and cooking tools. A specter hides in the
                                                
                                            
                                                
                                                     this room bears a sign written in Common that reads, âKalabashâs Room. Do not enter unless your name is Halaster.â The room contains the following: Furnishings. A dusty bed stands with its headboard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering undead, many of which are
                                                
                                            
                                                
                                                     appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases them (no action required). Regional Effects The region containing Orcusâs lair is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     nightmare speaker (see appendix D), lairs here. If an alarm is raised, Fenthaza relies on her guards to protect her while she releases the creature trapped in the stone urn (see below). Fenthaza tries
                                                
                                            
                                                
                                                     prisoners in area 8. She wears a holy symbol of Dendar the Night Serpent (25 gp) around her neck. The chest is unlocked and contains 200 gp, a black leather quiver embroidered with a quartz-studded star map
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     filled with spicy aromas and the smell of charred food. It contains all the furnishings and accoutrements of a typical kitchen, such as food preparation tables, cupboards stuffed with pots and pans, and
                                                
                                            
                                                
                                                     permitted to leave until the headmaster releases her, and sheâs unwilling to sneak off and face greater punishment. If the characters approach her in a friendly manner, Violence recommends that they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and cold city, its streets often empty for hours at a time. The central castle of bone has interior walls of flesh and carpets made of woven hair. The city contains wandering undead, many of which are
                                                
                                            
                                                
                                                     appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear or until Orcus releases their grasp (no action required). Regional Effects The region containing Orcusâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     this chamber as a mess hall and meeting room. Guests are also entertained here. B3. Supply Room This chamber contains supplies for the upkeep of the tower: mops, coils of rope, timber, boxes filled
                                                
                                            
                                                
                                                    : letters from Neverwinter, tobacco, hipflasks of rum, and other personal effects. B7. Armory The armory contains racks of longswords, spears, light crossbows, and crossbow bolts: enough to arm a levy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the golem to attack. A character using thievesâ tools can pick the lock with a successful DC 20 Dexterity check. However, opening the chest by any means other than the silver key releases a cloud of
                                                
                                            
                                                
                                                     weapons. Metal objects sealed in containers are protected. The chest is a Small object with AC 12, 10 hit points, and immunity to poison and psychic damage. Treasure The chest contains two 1-inch-diameter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     similar magic. Destroying the altar also releases any trapped creatures, as described above. Statues and Treasure The statues and their treasures are as follows: North Statue. This painted wooden statue, 8
                                                
                                            
                                                
                                                    . The compartment contains a rolled-up painting of Shar (250 gp) and a vial containing 2 doses of midnight tears (see âPoisonsâ in chapter 8 of the Dungeon Masterâs Guide). Piled around the statueâs base are 22,150 ep.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     cavernâs walls are contorted in the shapes of the hundreds of souls trapped within the house. This is the heart of the House of Lament, a tortured space formed around the amber monolith that contains the
                                                
                                            
                                                
                                                     amulets bearing the Mark of the Raven (each worth 5 gp). Development. If Mara is destroyed, the cavern releases a mighty sigh. The house remains awakened, but the domainâs borders open. Mara re-forms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
                                                    
                                                
                                            
                                                     has soft green fur woven with small leaves. A small, fluffy seed head at the end of the dandylionâs tail contains seed pods. These seed pods enrich soil, giving rise to healthy plants and bountiful
                                                
                                            
                                                
                                                     target has the prone condition, the dandylion can make one Bite attack against it as a bonus action.
 Rejuvenating Seedpods (2/Day). The dandylion releases a burst of seedpods from its tail, filling a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    ) lightning damage on a failed save, or half as much damage on a successful one. The explosion destroys the phoenix but leaves behind a Tiny, warm egg with a mizzium shell.
 The egg contains the embryo of a
                                                
                                            
                                                
                                                     hatches, the egg releases a new arclight phoenix that appears in the eggâs space.
 Actions
 Arclight Touch. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 27 (6d8) lightning damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     visitors have arrived, though neither creature makes any effort to greet them. The room contains the following: Pedestals. Four white marble pedestals stand near the west and east walls. Atop each
                                                
                                            
                                                
                                                     Flasks Uncorking or breaking a green flask releases a cloud of invisible poison gas called essence of ether. The gas fills a 10-foot-radius sphere and dissipates within seconds. Any creature in the cloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    14. Venom Distillery The south door is locked, and the lock contains a cleverly hidden poison needle trap. To pick the lock, a character with thievesâ tools must succeed on a DC 15 Dexterity check
                                                
                                            
                                                
                                                     gas. Removing the stopper releases the gas, which fills a 15-foot-radius sphere centered on the jug. See area 3 for the effect of the soporific gas. Treasure Xopal carries a brass key that unlocks the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     this hall are as follows: Chandeliers. Radiant crystal chandeliers levitate near the ceiling.
 Paintings. Paintings line the walls. They come in many sizes and have gilded frames.
 The hall contains
                                                
                                            
                                                
                                                     creature in its reflective outer surface. The shield can trap only one creature at a time. Whenever it traps a new creature, the shield releases its current prisoner, which appears in an unoccupied space as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     them. 34b. Black Obelisk This 20-foot-high room contains a single object: a 15-foot-tall, tapered obelisk of black stone situated in the middle of the room. The Shadowdusks found the obelisk on another
                                                
                                            
                                                
                                                     points, and immunity to poison and psychic damage. Toppling or destroying the obelisk releases a couatl trapped within. The couatl, named Tezca-Zyanya, appears in the form of a Tiny yellow frog. Using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     above the middle of the floor. 17a. Temple of Ghaunadaur Ghaunadaur, a god of subterranean horrors, is respected and feared by many Underdark races, including drow. This temple contains the following
                                                
                                            
                                                
                                                     have total cover, their speed is 0 feet, and they canât attack with their pseudopods. 17b. Temple of Kiaransalee This temple of Kiaransalee, drow god of undeath, reeks of decay and contains the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Destroying the forge releases the elemental, whereupon it attacks everyone in sight. The forge has AC 17, 80 hit points, and immunity to poison and psychic damage. 16b. Southern Smelter This room is
                                                
                                            
                                                
                                                     contains four uneven stacks of iron bars, each stack nearly filling a 6-foot cube.
 Old age has rendered the duergar smith, Ghorso, deaf and nearly immobile. His walking speed is 10 feet with the cane or 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     contains a rusty iron key that unlocks the padlock in area C16. C5. Den Light enters this spacious room through a bulge in the north wall, where cracked and broken windows look out over a foggy vale
                                                
                                            
                                                
                                                     circular chamber at the base of the tower contains a large oak dining table surrounded by six high-backed chairs carved with images of stags. Suspended above the table is a gaudy chandelier tied off with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     table, a card table, and four luxurious armchairs. CG6. Sitting Room. This room features an upright piano and four luxurious armchairs. CG7. Bedrooms. Each room contains a bed for two, a pair of
                                                
                                            
                                                
                                                     wardrobes, a small vanity with matching stool, and a storage trunk for valuables. CG8. Master Bedroom. This room has a balcony and contains a large canopied bed, a standing mirror in a gilded frame, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Dexterity (Stealth) check. This check is made with advantage at night or in fog. V2. Stable House This stone building contains stables for four draft horses, plus a fully equipped smithy with an anvil and a
                                                
                                            
                                                
                                                     weighs 50 pounds and is worth 250 gp. Each of the two tapestries weighs 5 pounds and is worth 75 gp. V4. Servantsâ Quarters This undecorated room contains four single beds and a dining table for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , Rilna releases the prisoners in areas 18g and 18h, forcing them to fight for House Freth. But the moment the fight turns against the drow, the prisoners turn against their captors. In addition to the
                                                
                                            
                                                
                                                     connect each level of a tower, and the trapdoor in the roof can be bolted shut from below. Breaking through a bolted trapdoor requires a successful DC 27 Strength (Athletics) check. Each tower contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     stone door is set into the shrine beyond.
 The shrine to the trickster god Shagambi (represented as a kamadan) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. Two mated
                                                
                                            
                                                
                                                    . The pedestal is a 4-foot-high stone cylinder that is impervious to damage and spells. Close inspection reveals a stone hatch in the top of it. Any physical attempt to force open the hatch releases a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     positions along the edge of the platform as Grula-Munga rises to her feet and picks up her weapons. At the same time, the cultist standing next to the cage releases the death dog. Narrak continues his
                                                
                                            
                                                
                                                     Cavern will allow the elder giant to end Rihuudâs curse. Trap The tunnel west of this cavern contains a hidden pit (see âSample Trapsâ in chapter 5 of the Dungeon Masterâs Guide). Debris conceals the lid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     contains copper nails, and the cask is three-quarters full of hard, dry tar. These supplies are used to make regular repairs about the ship. 6. Shipâs Galley A crude metal stove, not lit, leans against
                                                
                                            
                                                
                                                    , holds an assortment of butcherâs knives, saws, and choppers. The cask contains water, while the cupboard holds a miscellany of tin mugs, small and large tin plates, wooden platters, and a metal dipper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     door lock (see âQualith Door Locksâ). The ceiling is 10 feet high and flat. The room contains the following features: Grimlock. A stunned male grimlock is slumped in one of three stone chairs that face
                                                
                                            
                                                
                                                     Locksâ). The ceiling is 10 feet high and flat. The room contains the following features: Extremiton. In the middle of the room, the ulitharid (see appendix A) sits on a swiveling crystal throne shaped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     releases the pseudodragon and the ant swarm (use the swarm of insects stat block), which attack the nearest creatures until destroyed. Treasure The table is, in fact, crafted from four dryads, all
                                                
                                            
                                                
                                                     (including Barbatos in areas 12 or 13, and the ettin in area 35). In addition, this area contains alchemistâs supplies, an herbalism kit, two vials each of thessaltoxin poison and thessaltoxin antidote
                                                
                                            
                                        





