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                        Returning 35 results for 'contains wonder reflect'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at
                                                
                                            
                                                
                                                    .
3
An ancient topaz dragon;ancient topaz dragon's lair contains a portal to the Elemental Chaos.
4
An ancient bronze dragon and an ancient topaz dragon are locked in an ongoing conflict that
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast
                                                
                                            
                                                
                                                     the map contains the dragonâs hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and tucked into chests stacked on
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     reflect the agenda, sentiment, or philosophy of oneâs order.
KNIGHTLY ORDERS OF FAERĂN
Many who rightfully call themselves âknightâ earn that title as part of an order in
                                                
                                            
                                                
                                                     Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     spellcasting, forming spirals that reflect the mathematical perfection of nature.
Suggested Characteristics
The bizarre science of the Simic Combine attracts a certain type of personality and encompasses
                                                
                                            
                                                
                                                    .
4
The laboratory where I did my research contains everything that is precious to me.
5
I will get revenge on the shortsighted fool who killed my precious krasis creation.
6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Hall of Horrors A severe, bespectacled academic, Professor Pacali runs the Carnivalâs Hall of Horrors. This sizable, sinister tent contains a maze of taxidermic creatures, cabinets of curiosity
                                                
                                            
                                                
                                                    , peculiar specimens in jars, and the occasional true wonder. Pacali hides a personal unsettling secret. During his time as a researcher at the Brautslava Institute in Darkon, Pacali was cursed: his worst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Faerie, the Feywild is a place of wonder and whimsy ruled by unfettered emotion. Before running this adventure, please read the âFeywildâ section in the Dungeon Masterâs Guide, as it contains useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     reflect various types of warriors. Each of these builds contains suggested fighting styles, maneuvers, and feats. Those suggestions are from the Playerâs Handbook, except for the ones followed by an asterisk, which indicates an option introduced in this book.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Start Here Luca Bancone  White Plume Mountain is a natural
 wonderâand a haunt of evil The City of Greyhawk is a great starting point for a D&D campaign for many reasons, as discussed in the
                                                
                                            
                                                
                                                     sections that follow. Adventure Hooks The city contains plenty of rumors, local legends, and quest givers, any of which could point characters to their next adventure. The sample adventures in chapter 4 can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    -running campaign, this tome contains page after page of inspiration. Itâs your one-stop shop for creatures both malevolent and benign. Some of the creatures that inhabit the worlds of D&D have origins
                                                
                                            
                                                
                                                     collecting monsters from the past, weâve endeavored to reflect the multifaceted nature of the game, warts and all. D&D monsters come in all shapes and sizes, with stories that not only thrill us but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     world of the Material Plane but reflect those features into different formsâmore marvelous and magical in the Feywild, distorted and colorless in the Shadowfell. Where a volcano stands in the Material
                                                
                                            
                                                
                                                    , also called the Plane of Faerie, is a land of soft lights and wonder, a country of little people with great desires, a place of music and death. It is a realm of eternal twilight, with slow lanterns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     as a knight of your order. Your bond almost always involves the order to which you belong (or at least key members of it), and it is highly unusual for a knightâs ideal not to reflect the agenda
                                                
                                            
                                                
                                                     lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    56. Grandfather Clock Any character approaching this room hears a rhythmic ticking sound from within. This room contains a wooden cabinet with a numbered dial at its top set with two ornate metal
                                                
                                            
                                                
                                                     spell or similar effect. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering this area: Indecisive Unkh is struck by the technological wonder of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    7. Mad Wizardâs Retreat A human wizard, the lone survivor of an expedition to the Underdark, has taken refuge in this 30-foot-high cave. The cave contains the following: Light. Phosphorescent moss
                                                
                                            
                                                
                                                     characters approach her in a calm manner, Darribeth smiles and says to the toad on her knee, âLook, Teeha! I told you theyâre not demons. I wonder if Urgala sent them.â Darribeth desperately wants to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Netherese Necropolis The wizards of bygone Netheril wielded magic that could reshape the world. They used such magic to raise their cities into the sky. The city of Ythryn was one such wonder. It
                                                
                                            
                                                
                                                     of the Realms, including a Netherese demilich. It also contains a mythallar (described in appendix D), a magic item that can raise an entire city into the air and alter the weather in a fifty-mile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     hundred feet in diameter. Shafts of light cut through the leafy canopy overhead and reflect off thin streams of water that trickle along and between the treeâs gnarled, thick roots.
 As you approach the
                                                
                                            
                                                
                                                     and offers it to them. The vial contains a potion of giant strength (hill), and the treant says as much. The potion vanishes when the characters leave the demiplane if it is not consumed before then.  Dewlight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     fact, that would be the smart thing to do, both because it negates a damaging fight and because if the rearguard is wiped out, leaders in the cult will wonder why it never reported back. The best
                                                
                                            
                                                
                                                     advantage against a party of five or six adventurers to deal with the problem on the spot, provided he doesnât weaken his force by sending a runner to Frulam Mondath. If the adventuring group contains seven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the smart thing to do, both because it negates a damaging fight and because if the rearguard is wiped out, leaders in the cult will wonder why it never reported back. The best result for the
                                                
                                            
                                                
                                                     against a party of five or six adventurers to deal with the problem on the spot, provided he doesnât weaken his force by sending a runner to Frulam Mondath. If the adventuring group contains seven or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     characters, but sheâs happy to let them research in the castleâs library. Unfortunately, the library contains no information on the charactersâ circumstances. If itâs clear the characters plan to explore
                                                
                                            
                                                
                                                     the Outlands, Zaythir offers to help, both by sharing her knowledge of the plane and by letting the group travel via Iedcaru and use it as a base. The Castellan This magical wonder is inert when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    :   The origin and nature of the deck Using a deck without disrupting your campaign (more than you want to) Building a deck that contains only specific cards Integrating a deckâs effects into your campaign
                                                
                                            
                                                
                                                     create their own magical cards. Most of these efforts resulted in entirely new magic items, such as the Deck of Miscellany (see chapter 6) or the Deck of Wonder (see chapter 7). But occasionally, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     on the table reflect the characteristics of a dungeonâs creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
                                                
                                            
                                                
                                                     earth) 47â49 Carved into a sheer cliff face 50â52 Caverns carved by a beholderâs disintegration eye ray, with unnaturally smooth walls and vertical shafts connecting different levels 53â55 Contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , and the nature of domains and Darklords all claim part of the answer, but ultimately they reflect aspects of the same cause: nightmare logic. Ravenloft is inherently a vast nightmare. Most of those
                                                
                                            
                                                
                                                     aware that this book contains suggestions for adventures meant to be horrifying. While these plots are no more explicit than those you might find in any other Dungeons & Dragons product, the horror
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     automatically find it. Treasure. Shredded scraps of armor and a bloodstained Backpack are the only remains of an explorer who made it this far into the lair. The Backpack contains an emerald-encrusted
                                                
                                            
                                                
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    9. Dragon Shrine This cave is a shrine to Tiamat, but with an emphasis on her black dragon head and on black dragons in general. It also contains many Cult of the Dragon icons, and a devious trap for
                                                
                                            
                                                
                                                     the unwary; see âAcid Trapâ below. Flickering oil lamps provide dim light. Langdedrosa Cyanwrath occupies the shrine, and he is joined by two human berserkers. (If the adventuring party contains more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    9. Dragon Shrine This cave is a shrine to Tiamat, but with an emphasis on her black dragon head and on black dragons in general. It also contains many Cult of the Dragon icons and a devious trap for
                                                
                                            
                                                
                                                     party contains more than four characters, add one more berserker for each additional character. If Langdedrosa was killed, then replace him with another half-dragon with the same statistics.) If Cyanwrath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Candlefootâs voice, so he communicates through mime. If the characters give him a writing implement and some parchment, he can also write out his thoughts. Appendix D contains additional roleplaying
                                                
                                            
                                                
                                                     using his prestidigitation cantrip, which he can cast without the verbal component. Inside the Hall of Illusions Tall mirrors line the interior walls of the tent. The mirrors near the entrance reflect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the entrance (area A1).
  
  A1: Entrance  A twenty-foot-long tunnel leads into the cave.
  This tunnel contains a hidden pit trap, as detailed below.
 Pit Trap. This 10-foot-deep pit is covered
                                                
                                            
                                                
                                                     their characterâs Deception modifier (+4) for a total of 14. The check succeedsâthe kobold believes the lie!
  
  A3: Centipedesâ Den  This cave contains heaps of waste. Two giant centipedes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Feywild The Feywild, also called the Plane of Faerie, is a land of soft lights and wonder, a place of music and magic. The plane responds to unfettered emotion: flowers turn and tremble in the
                                                
                                            
                                                
                                                     the memories of their visit are hazy. You can use these optional rules to reflect the strange magic that suffuses the plane. Memory Loss. A creature that leaves the Feywild makes a DC 10 Wisdom saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     stone columns. Continual flame spells cast on stone lampposts reflect off crystals embedded in the walls and ceiling, illuminating myriad fountains, waterfalls, streams, and pools. Water drips from
                                                
                                            
                                                
                                                     Xazax the Eyemonger (see chapter 10 for more information). Peeblesâs bag is made from stitched quaggoth hide and contains a pair of sharpened flint knives, a spool of thread made from roper gut, a thin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     moment to pause and reflect in such a place, or stop for a quick snack. Set flowers in your cap or hair to protect against evil faeries. When the hair on your neck stiffens or the skin on your arm
                                                
                                            
                                                
                                                     future doesnât yet exist, so it canât be experienced. Only by living in the moment can one appreciate the wonder of being alive.  I donât believe in luck. None of the ridiculous superstitions halflings put their faith in has any value whatsoever.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     chamber adjoining the stream just inside the caveâs entrance is the dragonâs dining hall; it contains the horrid remnants of recent meals.  Rocky Grotto. Past the topmost cascade is the grotto floor
                                                
                                            
                                                
                                                     in the area without immunity or resistance to cold damage disadvantage on Strength and Dexterity checks. Mirror Ice. The icy surfaces in the dragonâs lair reflect light like mirrors, giving creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     this thundering curtain, a cave opens into the grand hall. Grand Hall. Six glowing crystalline columns support the ceiling of this cave. The columnsâ colors reflect the dragonâs mood, and they can
                                                
                                            
                                                
                                                     hall is lined with busts of allies and enemies from the dragonâs past. This area contains the water mirror, a magical glass case filled by seepage from the river above, which the dragon uses to scry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    , Kythri is a morphic realm in constant flux. Lamannia: The Twilight Forest. While it is called a âForestâ, Lamannia embodies primordial nature, and contains every possible natural environment. It is
                                                
                                            
                                                
                                                     home to massive beasts, lycanthropes, elementals, and other things that reflect the power of nature. Mabar: The Endless Night. Mabar is the darkness that hungers to consume light and life. It is the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     usually at the highest elevation inside the lair and accessible only through a long vertical tunnel. Here, the beholder rests and plots. The room typically contains a nest of sand or cloth bedding and
                                                
                                            
                                                
                                                     nothing more than a small room or section of tunnel that contains one or more hovering gas spores. The passage leading to it is sealed off or constricted to prevent the fungus creatures from drifting into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     conceals a drop box where visitors stash black-market goods, fenced items, and guild tributes. Any character who lifts the plank sees a dusty satchel in the drop box. The satchel contains 25 sp and a
                                                
                                            
                                                
                                                     it notices a row of tiny pinholes in the lid. The coin box contains 15 cp and 11 sp, as well as a spider. Keys. The two keys hanging on the wall unlock the doors to areas G17 and area G18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Locations on the Second Level The following locations are identified on map 6.6. 1. Hall of the Dead This dark hall contains twenty huge sarcophagi standing upright against the walls, and four even
                                                
                                            
                                                
                                                     reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
                                                
                                            
                                        






