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                        Returning 35 results for 'contains wonder results'.
                    
                
                        
                            
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                                        contains wonder result
                                    
                                
                        
                    
                
                        
                                                     Magic Items
                                                    Divine Contention
                                                    
                                                
                                            
                                                    .
The wielder rolls on the chart* for the wand of wonder three times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at
                                                
                                            
                                                
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3
An ancient topaz dragon;ancient topaz dragon's lair contains a portal to the Elemental Chaos.
4
An ancient bronze dragon and an ancient topaz dragon are locked in an ongoing conflict that
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast
                                                
                                            
                                                
                                                     the map contains the dragon’s hoard. The area is decorated in a similar fashion to the main chamber, and its collected jewels and gold are painstakingly organized and tucked into chests stacked on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                    Appendix A: Cheesemonger’s Almanac The almanac is in Arthur’s handwriting and contains a record of the weather over the last two years, a chart with the results of Arthur’s experiments, and his notes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Hall of Horrors A severe, bespectacled academic, Professor Pacali runs the Carnival’s Hall of Horrors. This sizable, sinister tent contains a maze of taxidermic creatures, cabinets of curiosity
                                                
                                            
                                                
                                                    , peculiar specimens in jars, and the occasional true wonder. Pacali hides a personal unsettling secret. During his time as a researcher at the Brautslava Institute in Darkon, Pacali was cursed: his worst
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Faerie, the Feywild is a place of wonder and whimsy ruled by unfettered emotion. Before running this adventure, please read the “Feywild” section in the Dungeon Master’s Guide, as it contains useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , DMs have used this infamous deck in their games, often with explosive results. Characters have been whisked off to extradimensional prisons, slain by death itself, lost levels, and earned the enmity
                                                
                                            
                                                
                                                     has only good cards (or bad ones!) in it. You can do all this without losing the wonder of the deck: its unique nature as a physical object that players—not just their characters—can hold in their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Aerstigga has been negotiating with Challidax in the dragon’s trophy cave (area D16). Aerstigga has offered wealth in addition to her loyalty. She has a Wand of Wonder that occasionally produces gems
                                                
                                            
                                                
                                                     experiments with the erratic wand away from Challidax’s notice to try to make even more gems. The characters might encounter the strange results in several areas. Aerstigga won’t parley with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Start Here Luca Bancone  White Plume Mountain is a natural
 wonder—and a haunt of evil The City of Greyhawk is a great starting point for a D&D campaign for many reasons, as discussed in the
                                                
                                            
                                                
                                                     sections that follow. Adventure Hooks The city contains plenty of rumors, local legends, and quest givers, any of which could point characters to their next adventure. The sample adventures in chapter 4 can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Tarokka Deck In both 1983’s adventure Ravenloft and 2016’s adventure Curse of Strahd, the plot changes in accordance with cards drawn from a tarokka deck. A tarokka deck contains fifty-four tarot
                                                
                                            
                                                
                                                     in to the characters’ pasts or events in your adventures. You can also use the results of tarokka readings to guide your campaign and make sure predictions come to pass. The tarokka hails from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     called last week to address accusations that researchers connected to House Kundarak had been diverting funds from the institute’s budget to fund their own private projects, then concealing the results
                                                
                                            
                                                
                                                     their results secret only temporarily, as a matter of house security.
 This matter is far from resolved, as the council meeting devolved into shouted arguments before disbanding. Representatives of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     only the most powerful flinds and pack lords bother to name the groups they lead. The War Band Composition table determines how many gnolls and hyenas the band contains. The War Band Leadership table
                                                
                                            
                                                
                                                     indicates the war band’s commander (if it has one) and gives a modifier to apply to the composition results: for a band led by a flind, double all the results, and for a band that lacks a leader
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    ) thunder damage and is stunned until the end of its next turn. On a successful save, it takes half as much thunder damage and is not stunned. The wielder rolls on the chart* for the wand of wonder three
                                                
                                            
                                                
                                                     times, rerolling any duplicate results. Any effects that specify a target affect all creatures in range of the grenade when it explodes. Any effects that would affect the wielder of the wand instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    56. Grandfather Clock Any character approaching this room hears a rhythmic ticking sound from within. This room contains a wooden cabinet with a numbered dial at its top set with two ornate metal
                                                
                                            
                                                
                                                     spell or similar effect. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering this area: Indecisive Unkh is struck by the technological wonder of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     skeleton. Opening the silver chest results in the bones becoming a skeletal juggernaut. Opening the oak chest creates a skeletal swarm from the bones. If more than one chest is opened, these monsters
                                                
                                            
                                                
                                                     chest has four potions of greater healing, a potion of flying, and a potion of poison. The silver chest contains spell scrolls of guards and wards, summon lesser demons (see appendix C), and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    7. Mad Wizard’s Retreat A human wizard, the lone survivor of an expedition to the Underdark, has taken refuge in this 30-foot-high cave. The cave contains the following: Light. Phosphorescent moss
                                                
                                            
                                                
                                                     characters approach her in a calm manner, Darribeth smiles and says to the toad on her knee, “Look, Teeha! I told you they’re not demons. I wonder if Urgala sent them.” Darribeth desperately wants to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Netherese Necropolis The wizards of bygone Netheril wielded magic that could reshape the world. They used such magic to raise their cities into the sky. The city of Ythryn was one such wonder. It
                                                
                                            
                                                
                                                     of the Realms, including a Netherese demilich. It also contains a mythallar (described in appendix D), a magic item that can raise an entire city into the air and alter the weather in a fifty-mile
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     contains a lot of information that can be shared with the players at specific times, as discussed below. New Character Options During character creation, you can allow your players to read the new
                                                
                                            
                                                
                                                     can take advantage of its predictability. Rolling the dice takes more time but can yield more volatile results. In the interest of fairness, commit to one approach or the other for the duration of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     the entrance (area A1).
  
  A1: Entrance  A twenty-foot-long tunnel leads into the cave.
  This tunnel contains a hidden pit trap, as detailed below.
 Pit Trap. This 10-foot-deep pit is covered
                                                
                                            
                                                
                                                     they charge brashly ahead, the character in the lead falls into the pit. However, if a player says their character looks carefully, they spot the trap. 
Narrate the Results. Once the pit’s presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     fact, that would be the smart thing to do, both because it negates a damaging fight and because if the rearguard is wiped out, leaders in the cult will wonder why it never reported back. The best
                                                
                                            
                                                
                                                     advantage against a party of five or six adventurers to deal with the problem on the spot, provided he doesn’t weaken his force by sending a runner to Frulam Mondath. If the adventuring group contains seven
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the smart thing to do, both because it negates a damaging fight and because if the rearguard is wiped out, leaders in the cult will wonder why it never reported back. The best result for the
                                                
                                            
                                                
                                                     against a party of five or six adventurers to deal with the problem on the spot, provided he doesn’t weaken his force by sending a runner to Frulam Mondath. If the adventuring group contains seven or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     characters, but she’s happy to let them research in the castle’s library. Unfortunately, the library contains no information on the characters’ circumstances. If it’s clear the characters plan to explore
                                                
                                            
                                                
                                                     the Outlands, Zaythir offers to help, both by sharing her knowledge of the plane and by letting the group travel via Iedcaru and use it as a base. The Castellan This magical wonder is inert when the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    :   The origin and nature of the deck Using a deck without disrupting your campaign (more than you want to) Building a deck that contains only specific cards Integrating a deck’s effects into your campaign
                                                
                                            
                                                
                                                     create their own magical cards. Most of these efforts resulted in entirely new magic items, such as the Deck of Miscellany (see chapter 6) or the Deck of Wonder (see chapter 7). But occasionally, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     messages to Thessalar. In addition, a locked strongbox can be found under the desk. It can be opened with a successful DC 15 Dexterity check using thieves’ tools, but contains an easily noticed poison
                                                
                                            
                                                
                                                     area causes Stolos to leave and check on the cells in area 10. If Andras and Stolos are both at this location, spending 3 charges results in both transforming back into their original forms. See area 9 for details.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     automatically find it. Treasure. Shredded scraps of armor and a bloodstained Backpack are the only remains of an explorer who made it this far into the lair. The Backpack contains an emerald-encrusted
                                                
                                            
                                                
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidax’s favor using gems she’s secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , often relying on the roll of a die to determine the results of an action.
 3. The DM narrates the results of the adventurers’ actions. Describing the results often leads to another decision point
                                                
                                            
                                                
                                                     This book contains rules, especially in parts 2 and 3, that govern how the game plays. That said, many racial traits, class features, spells, magic items, monster abilities, and other game elements
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     template method and the token method. Both of these methods assume you’re using a grid and miniatures of some sort. Because these methods can yield different results for the number of squares in a given
                                                
                                            
                                                
                                                     rows, the squares are adjoining side by side or corner to corner, as shown in diagram 2.5. To determine the number of rows a cone contains, divide its length by 5. For example, a 30-foot cone contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     passage that leads south. If combat goes against the giant, he flees through this passage to give a warning of intruders to the guards at areas 9 and 10. The room contains piles of hides, a giant sack, and
                                                
                                            
                                                
                                                     (containing a staff of frost) A human wearing a jeweled belt (worth 1,000 gp) A human with a tube in its hand that contains a scroll of protection (elementals) A dwarf that has a spilled pouch of gems at its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     wide. The alcove itself is four feet high. The recess contains some sort of display.
 The display appears to be a diorama depicting a hunting party of Olman warriors, in feathers and deer-hide
                                                
                                            
                                                
                                                     about three feet off the floor. Each niche contains a diorama depicting some aspect of tribal life. The six-inch-tall figures in all of the displays appear to be made of stucco, realistically and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , treasure hunters and theologians sometimes give themselves the deadly task of trying to retrieve something from within the blob. This quest usually ends in annihilation, but occasionally it results
                                                
                                            
                                                
                                                     Annihilation Contents   1d10 The Blob Contains...   1 An Amulet of the Planes. 2 An Artifact of the DM’s choice. 3 The corpses of two gods who were entangled in battle when the blob consumed them. 4 A Cubic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     running. Each office contains at least one desk and chair, along with stacks of dull paperwork and some personal tchotchkes, like a paperweight bearing the Lorehold emblem or an overdue romance novel
                                                
                                            
                                                
                                                     locked, and each requires a successful DC 25 Dexterity check using thieves’ tools to open. Each room contains shelves and cabinets of Lorehold records that detail the academic progress of current students
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     contents. Prison The results of failed experiments from the transformation chamber are dumped into cages and cells in the prison, to prevent them from getting underfoot elsewhere in the lair. They are
                                                
                                            
                                                
                                                     destroyed in an attack, these tadpoles stand a better chance of survival. Transformation Chamber The transformation chamber contains a number of small cells. The subjects of promising experiments are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     picture of the scene. 
Ask the Players, “What Do You Do?” If the players aren’t sure how to respond, suggest ways they could glean more information, like looking for tracks. 
Narrate the Results
                                                
                                            
                                                
                                                     the treasure.
  
  Treasure. The wagon holds supplies intended for the keep: animal feed, bales of hay, and sacks of freshly milled flour. Stashed in one of the sacks is a purse that contains 12 GP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     usually at the highest elevation inside the lair and accessible only through a long vertical tunnel. Here, the beholder rests and plots. The room typically contains a nest of sand or cloth bedding and
                                                
                                            
                                                
                                                     nothing more than a small room or section of tunnel that contains one or more hovering gas spores. The passage leading to it is sealed off or constricted to prevent the fungus creatures from drifting into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     contact distant patrons. J3: Grell Lair This tall chamber contains stalactites and stalagmites. Many of them are broken, littering the floor with sharp stones.
 Four grells lurk amid the stalactites
                                                
                                            
                                                
                                                    ) some of his notes. Anyone investigating the pack not only finds the treasure within but also sees that the cave wall behind it bears writing. The writing contains a handful of partial phrases
                                                
                                            
                                        





