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Returning 8 results for 'content ceilings'.
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contents ceilings
contact ceilings
concept ceilings
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contests ceilings
Monsters
Guildmasters’ Guide to Ravnica
at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.
Spider Climb. The kraul can climb difficult surfaces, including upside down on ceilings, without
","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.The kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of
Monsters
Guildmasters’ Guide to Ravnica
isn't incapacitated.
Spider Climb. The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.Multiattack. The kraul makes one attack with its
","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage if used with two hands.The kraul are an ascendant power group within the Golgari Swarm, long content to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
difficult surfaces, including upside down on ceilings, without needing to make an ability check.Smother. One Large or smaller creature within 10 feet of the trapper must succeed on a DC 13 Dexterity
investigate the bones for valuables becomes the trapper’s next meal.
A trapper needs to eat a halfling-sized meal once per week to remain sated. Given a steady supply of food, trappers are content to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes
discern its presence.
Spider Climb. The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Smother. One Large or smaller
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
once per week to remain sated. Given a steady supply of food, trappers are content to stay in one place, making them a threat along well-traveled dungeon corridor and on routes through the wilderness
part of the floor, wall, or ceiling.
Spider Climb. The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Smother. One Large
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
. The drow like to hollow out enormous stalagmites and stalactites, creating populated spires that rise from the floors and ceilings.
Drow
Medium humanoid (elf), neutral evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
below the ziggurat, content to feed on a steady supply of Cynidicean sacrifices brought by its worshipers. Zargon dwells there still, rising from its slimy pool to answer the growl of its stomach. An
: Ceilings. Corridors have 15-foot-high ceilings, and rooms have 20-foot-high ceilings. Doors. Translucent membranes curtain the entrances to each area. Creatures that pass through a membrane are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
ship’s original destination. The holds have 20-foot ceilings. Each set of cargo holds contains a lift: a 20-foot-wide platform used to lower cargo to the level below. Aphelion or a creature that has a
broadcasted content in this theater. Ship lighting in this room has been disabled, but the glowing screen fills the room with dim light. The ceiling is 20 feet high. Two mind flayers dwell here. The






