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Returning 35 results for 'content rather gaining to her revere'.
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Monsters
Fizban's Treasury of Dragons
… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep, in the realm of dreams.
8
I find the
.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the dragon. Outside the Feywild, they often prefer to
Monsters
Fizban's Treasury of Dragons
others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my
can’t find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere
Monsters
Fizban's Treasury of Dragons
Conversing with others is often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather
revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Ancient Moonstone Dragon Connections
d4;{"diceNotation":"1d4","rollType
Monsters
Fizban's Treasury of Dragons
often difficult because I’m so easily distr… oh my goodness, is that circlet made of silver?
7
I find the waking world tedious and mundane and would much rather spend my time asleep
find a way back home to the Feywild.
Connected Creatures
In the Feywild, moonstone dragons interact mostly with pixie;pixies, sprite;sprites, and other Fey creatures who revere and serve the
Backgrounds
Sword Coast Adventurer's Guide
knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of
Monsters
Mordenkainen's Fiendish Folio Volume 1
devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers refined and crafted metals to be particularly delectable.
Vexing Scavengers. Khargras are
tasty, refined metal their victim carries, they quickly flee—and will flee before that rather than risk death.
Stealthy Couriers. A number of clans among the dwarves, duergar, and azers have trained
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Power of Nature Druids revere nature above all, gaining their spells and other magical powers either from the force of nature itself or from a nature deity. Many druids pursue a mystic spirituality
of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature, animals, or elemental forces. The ancient druidic traditions are sometimes called the
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
homeland, content to dwell in small, tight clans. These tabaxi hunt for food, craft goods, and largely keep to themselves.
However, not all tabaxi are satisfied with such a life. The Cat Lord, the divine
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
of nature itself or from a nature deity. Many druids pursue a mystic spirituality of transcendent union with nature rather than devotion to a divine entity, while others serve gods of wild nature
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The Arcana Domain has no established place in Dragonlance. The gods of magic are patrons of the Wizards of High Sorcery. Spellcasters revere the deity appropriate to their order through the
study and mastery of arcane magic, rather than through divine power. However, clerics devoted to the neutral gods Gilean (god of knowledge) and Zivilyn (god of wisdom) might have the Arcana Domain.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Cleric The Arcana Domain has no established place in Dragonlance. The gods of magic are patrons of the Wizards of High Sorcery. Spellcasters revere the deity appropriate to their order through the
study and mastery of arcane magic, rather than through divine power. However, clerics devoted to the neutral gods Gilean (god of knowledge) and Zivilyn (god of wisdom) might have the Arcana Domain.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supporting them through dramatic military actions and merciless trials and tests of loyalty. The loyalists covet Jadurai as a center of power and revere the Tower of Traitors, which serves as a command center
soldier in Ramya’s army is stationed —
5 Gaining an audience with Maharani Ramya —
10 Pardoning someone accused of being a traitor –2
10 Gaining command of a contingent of Undead
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
supporting them through dramatic military actions and merciless trials and tests of loyalty. The loyalists covet Jadurai as a center of power and revere the Tower of Traitors, which serves as a command center
soldier in Ramya’s army is stationed —
5 Gaining an audience with Maharani Ramya —
10 Pardoning someone accused of being a traitor –2
10 Gaining command of a contingent of Undead
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this effort by two cloakers from the conclave on level 5, which hope to turn this level into a hunting ground. After gaining entry through an umber hulk tunnel that leads down from level 5, the raiders
contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this effort by two cloakers from the conclave on level 5, which hope to turn this level into a hunting ground. After gaining entry through an umber hulk tunnel that leads down from level 5, the raiders
contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gods, Celestials, and Fiends The people of Eberron believe their gods are omnipresent — not bound to a single coherent form, but present in all places. If you revere the Silver Flame, its power is
such, player characters are more likely to encounter celestials and fiends that are native to Eberron, spawned by Khyber or Siberys, rather than extraplanar entities.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gods, Celestials, and Fiends The people of Eberron believe their gods are omnipresent — not bound to a single coherent form, but present in all places. If you revere the Silver Flame, its power is
such, player characters are more likely to encounter celestials and fiends that are native to Eberron, spawned by Khyber or Siberys, rather than extraplanar entities.
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Rather, their highest pursuit is preserving mortal choice, despite the sorrowful knowledge that mortals sometimes choose ruinous paths. Symbols Left to Right: Paladine, Branchala, and Habbakuk
and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen. Habbakuk Habbakuk, known as the Fisher King, oversees
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Rather, their highest pursuit is preserving mortal choice, despite the sorrowful knowledge that mortals sometimes choose ruinous paths. Symbols Left to Right: Paladine, Branchala, and Habbakuk
and kender worship him above all other gods. Both groups revere him as a champion of life and laughter, bringing solace and joy to those who listen. Habbakuk Habbakuk, known as the Fisher King, oversees
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
1st level. Rather than gaining experience points, a survivor increases in level whenever it makes sense for your adventure. When a survivor gains a level, it gains the benefits on the Survivor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
merging with the group. Although ghouls typically revere Orcus, their endless hunger can prompt them to turn to Yeenoghu. Hyenas Large packs of hyenas follow gnoll war bands. For their part, the gnolls
incursions into the world, leucrottas are bigger, smarter, and faster than gnolls. When one joins a war band, it doesn’t strive to lead the group (which would cause unneeded conflict) but rather to serve
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
merging with the group. Although ghouls typically revere Orcus, their endless hunger can prompt them to turn to Yeenoghu. Hyenas Large packs of hyenas follow gnoll war bands. For their part, the gnolls
incursions into the world, leucrottas are bigger, smarter, and faster than gnolls. When one joins a war band, it doesn’t strive to lead the group (which would cause unneeded conflict) but rather to serve
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
1st level. Rather than gaining experience points, a survivor increases in level whenever it makes sense for your adventure. When a survivor gains a level, it gains the benefits on the Survivor
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Chapter 8: Realms of Etharis Damien Mammoliti Etharis World MapView Player Version Welcome, adventurers, to Etharis.
I would rather you had arrived here at a happier time, when civilization was
own citizens. A campaign set primarily in one nation or another differs in tone or content to a campaign set elsewhere in Etharis. Likewise, a campaign that sees characters traveling between nations
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
campaign. Gaining Treasure Points Each character earns treasure points based on an adventure’s tier and its intended playing time: 1 treasure point is awarded for every 2 hours played in a tier 1 or
tier 2 adventure. 1 treasure point is awarded for every 1 hour played in a tier 3 or tier 4 adventure. As with the variant rules for gaining levels, this award is based on the adventure’s projected
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
yuan-ti content themselves with maintaining these ancient places rather than building new ones for their needs. Although these sites are hundreds or even thousands of years old, they don’t look or feel
humanoids and taken over by yuan-ti), stairs and humanoid architecture are the norm. Each of these sites resembles the headquarters of a spy ring, a thieves’ guild, or a hedonistic cult rather than the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
yuan-ti content themselves with maintaining these ancient places rather than building new ones for their needs. Although these sites are hundreds or even thousands of years old, they don’t look or feel
humanoids and taken over by yuan-ti), stairs and humanoid architecture are the norm. Each of these sites resembles the headquarters of a spy ring, a thieves’ guild, or a hedonistic cult rather than the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
campaign. Gaining Treasure Points Each character earns treasure points based on an adventure’s tier and its intended playing time: 1 treasure point is awarded for every 2 hours played in a tier 1 or
tier 2 adventure. 1 treasure point is awarded for every 1 hour played in a tier 3 or tier 4 adventure. As with the variant rules for gaining levels, this award is based on the adventure’s projected
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
searching and a successful DC 18 Wisdom (Perception) check. Flying creatures can spot the staircase more easily, gaining advantage on the check. Climbing the steps requires no checks, but it takes 1
the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
searching and a successful DC 18 Wisdom (Perception) check. Flying creatures can spot the staircase more easily, gaining advantage on the check. Climbing the steps requires no checks, but it takes 1
the vaults below and drove them out. The angels refuse to abandon their posts and are content to wait as long as it takes for Mekkalath to depart. The remains of the abbey’s temple—surrounded by fires