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Returning 30 results for 'content reaction gnome to have reminding'.
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Monsters
Bigby Presents: Glory of the Giants
Thunderous Clap action and Negate Spell reaction.
The mask bearing the cloud rune has AC 15; 45 hit points; and immunity to necrotic, poison, and psychic damage. The mask regains all its hit points at
treasures—often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in
Monsters
Mordenkainen's Fiendish Folio Volume 1
, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the
threatened with direct violence, content to otherwise take joy in watching mundane or simple tasks become frustrating, painful experiences.
Fey Influence. When mites are about, creatures become
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Fade Away Prerequisite: Gnome Your people are clever, with a knack for illusion magic. You have learned a magical trick for fading away when you suffer harm. You gain the following benefits: Increase
your Dexterity or Intelligence score by 1, to a maximum of 20. Immediately after you take damage, you can use a reaction to magically become invisible until the end of your next turn or until you
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
through 5th level. You can add locations from that adventure to this one, giving your players and their characters even more places to explore. Once you’ve exhausted all the content this adventure has to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the impossible seem real. Some illusionists — including many gnome wizards — are benign tricksters who use their spells to entertain. Others are more sinister masters of deception, using their
the illusion), provided that you can see the illusion. Illusory Self Beginning at 10th level, you can create an illusory duplicate of yourself as an instant, almost instinctual reaction to danger. When
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Nevermind Gnomes Mount Nevermind is a hollow, dormant volcano on the island of Sancrist in Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly
study various scientific pursuits to create mechanical marvels. Nevermind Gnome Inventor Brimming with innovative ideas and reckless enthusiasm, the inventors of Mount Nevermind love any chance to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Cloud Giant Destiny Gambler Cloud giants rise in the ordning by amassing valuable and beautiful treasures—often by gambling. While many cloud giants are content with risking their wealth in games
Winnings
Destiny gamblers aren’t content with winning mere treasures, preferring to play for power and favors from creatures who possess great magic. Tales passed through cloud giant generations tell
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
rest, violate the cycle and must be thwarted. A gnome druid of spores picks mushrooms with his bullywug zombie companion. Circle Spells 2nd-level Circle of Spores feature Your symbiotic link to
reaction to deal 1d4 necrotic damage to that creature unless it succeeds on a Constitution saving throw against your spell save DC. The necrotic damage increases to 1d6 at 6th level, 1d8 at 10th level, and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
community of gnome tinkerers, who present their best ideas to the dragon in hopes of being funded.
7 A community of stone giants believes an adult copper dragon is a key figure in a prophecy—and the
and nations as their game board.
2 An ancient copper dragon guards the sealed entrance to a ruined temple filled with devils.
3 A renowned gnome trickster, now deceased, so impressed an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them at headquarters. (Certainly, reminding the characters of what happened to the last two franchise headquarters that held orrery components should be enough to inspire them to hold onto the
not talk about Dran Enterprises too openly, and the characters are rebuffed or ignored during their initial inquiries. Eventually, though, the party is referred to Eriss (N female gnome commoner), said
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sovereign gives characters its hidden treasure (see “Treasure” below). Chanterella then urges the characters to seek out Zox if they’re looking for allies. The myconid has a high opinion of the gnome
destroyed while the potions are still hidden in its mass, the potions fall and shatter on the floor. A character in the alcove can use a reaction to try to catch one falling potion, doing so with a successful DC 11 Dexterity saving throw.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your
feet of it.
Reaction
Deflect Attack. The defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Commander Iyan ir’Talan is a male human in charge of the Sharn Watch. As long as the city’s wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
feelings interfere with his duties. Sharn Watch Races d20 Race 1 Changeling 2–4 Dwarf 5–6 Elf 7 Gnome 8–9 Half-elf 10–11 Half-orc 12–13 Halfling 14–16 Human 17 Kalashtar 18 Shifter 19–20 Warforged
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
jammed with debris, gems replaced with fakes, and prized treasures stolen away. Mites aim to kill only if threatened with direct violence, content to otherwise take joy in watching mundane or simple tasks
rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the effect of the hex when it does so. It can then ignore the effect of the hex until the end of its turn.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting. Because the Raven Queen is known to
, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll. Master of Hexes Starting at 14th level, you can spread your Hexblade’s Curse from a slain
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
Spirit. The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. When a creature makes an attack roll against a target in the spirit’s aura, you can use your reaction to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
appearance is yours to customize, and don’t feel confined to a single appearance. Perhaps the spirits’ look changes with the ranger’s mood or with the seasons. You decide!
Gnome Swarmkeeper Gathered
, you can use your reaction to give yourself resistance to that damage. You vanish into your swarm and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
see within 60 feet of it. Each target must succeed on a DC 13 Wisdom saving throw, or that target takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one
has been destroyed, Shemshime is pulled into the nearest closed book, ending the curse. That book transforms into a copy of Shemshime’s Bedtime Rhyme, destroying the book’s original content in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
investment in the world. Optional Rule: Environmental Elements
A fight breaks out in The Cat & Biscuit. The gnome rogue leaps from the landing and swings across the room, passing over the heads of
spread to his clothes.
Combat can feel very mechanical. I move 10 feet. I make an attack roll. I use a reaction. One way for the DM to encourage more cinematic action is to present a list of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
spy. Ditch Fundi A gnome named Ditch Fundi (LE female gnome assassin) runs the Temple of the Coin Maiden with the help of two female human acolytes, Hesten Jenz and Mischka Solmen. The two acolytes
the franchise when the time was right. She knows just enough about the teachings of Waukeen to talk a good game. The gnome does nothing to tip her hand, acting friendly toward the characters for as long
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
initially harmless, their appearance and lack of reaction are unnerving. Pantry. The foodstuffs and supplies that once filled the pantry have been ransacked, and a large cupboard stands open. A trapdoor in
they overheard in Promise. This part of the song tells the story of a young man named Culley. Rather than its usual content, where the boy dies by drowning, the song has been sloppily rewritten to
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
about the meal they’re about to have. Treasure. Gathered under the trolls’ beds is their accumulated loot: 120 gp, 900 sp, four gems worth 50 gp each, gnome-sized wooden dentures set with mother-of
slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lakebed, 90 feet below the surface. They’re content to creep along the lightless depths and prey on cave fish unless
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
predators that dwell within the lake itself. The lake slopes sharply from its shores to a depth of 100 feet. Four chuuls lurk near the lake bed, 90 feet below the surface. They’re content to creep along
about this cave, which reeks of ammonia. Scattered among the irregular rock pieces are stone sculptures of various creatures, including bats, subterranean lizards, and a broken bust of a gnome with a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists created a false front in this foyer. The skeletal remains and rusted gear belong to five long-dead adventurers whom the characters can identify as two dwarves, an elf, a gnome, and a
cyclops fears a terrible fate for the miners. Regardless of the characters’ reaction to this revelation, learning it counts for the purposes of the Power of Secrets rules in this book’s introduction. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
supplies include ink, a dozen sheets of parchment, and three quills. Arcana. Although calligraphy is of little help in deciphering the content of magical writings, proficiency with these supplies can aid in
enhance an audience’s enjoyment of a performance, provided the disguise is properly designed to evoke the desired reaction. Persuasion. Folk tend to trust a person in uniform. If you disguise yourself
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Currently, the wizard finds himself in the grip of an unusual protection racket. His supposed apprentice Gilligunn, a neutral evil female rock gnome spy, is actually a Guild member. Whenever Blackhand
the deep, its stone walls trailing over the side and descending down beneath the waves and river mud. At the pier’s tip, a huge fountain in the shape of a sinking ship sprays water high, reminding
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
anything close to full price. Currently, the wizard finds himself in the grip of an unusual protection racket. His supposed apprentice Gilligunn, a neutral evil female rock gnome spy, is actually a Guild
sprays water high, reminding faithful of the price of failing to appease Umberlee. The intimidating Allandra Grey, a chaotic evil female human priest, leads the temple’s score of waveservants, most of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Jester cards, and the floor is scattered with soft cushions. The door to the north bears the Fates card. A section of wall-cards shuffles aside, admitting a gnome-like man before shuffling closed
walls are magical traps. Whenever a creature starts its turn in the hallway or uses its movement, action, bonus action, or reaction here, one of the traps in the hallway triggers. When that occurs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
gnome lies in the cage, which is almost too small for him. It’s easy to untie the kobolds. Freeing the caged gnome requires either a successful DC 15 Strength check to bend the bars or a successful DC 15
or if they are told that the characters intend to free Calcryx. The gnome is named Erky Timbers, an acolyte with 17 (5d6) hit points who knows Common, Draconic, Gnomish, and Goblin. He has the cleric’s