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Returning 35 results for 'content relies gaining to her read'.
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Monsters
Monster Manual
Advanced Telepathy. The flumph perceives the content of any telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number
’s thoughts can’t be read by any means, and magic can’t detect its location or observe it remotely.Tentacle. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit
Monsters
Spelljammer: Adventures in Space
Advanced Telepathy. Flapjack can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.
Prone
, righting itself and ending the incapacitated condition if it succeeds.
Telepathic Shroud. Flapjack is immune to any effect that would sense its emotions or read its thoughts, as well as all divination
Monsters
Mordenkainen Presents: Monsters of the Multiverse
out magic that will aid them, but enchanted objects can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the
can finish such a gory feast.
After devouring the troll sent by Vaprak, bones and all, a frost giant becomes an everlasting one, gaining tremendous strength, an ill temper, and a troll’s
Magic Items
Eberron: Rising from the Last War
can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank “pages” in the shard requires
concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section in the shard
Monsters
Mythic Odysseys of Theros
cultists eagerly offered themselves up to the medusa’s petrifying gaze in hopes of gaining Pharika’s favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan
mythic trait by describing her skin cracking and turning pale as she suffers wounds. Read or paraphrase the following text when Hythonia finally uses her Shed Skin trait:
The medusa’s skin
Flumph
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.
Prone
throw, righting itself and ending the incapacitated condition if it succeeds.
Telepathic Shroud. The flumph is immune to any effect that would sense its emotions or read its thoughts, as well as all
monsters
Claustrophobia. While underground or in an indoor space smaller than 10 feet in diameter, Wrin makes ability checks and attack rolls with Disadvantage.
Read the Stars (1/Day). By spending 1 hour
studying the night sky, Wrin can attempt to read the future in the stars. Wrin can’t use this trait during the day, on an overcast night, or when she otherwise can’t study the stars. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, killing off fish and other river dwellers that provide sustenance to the kuo-toa. Illuun plans to take over the entire level as a step toward gaining control of Undermountain and then Waterdeep. The aboleth rarely leaves its watery lair and relies on its servants to capture new slaves.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, killing off fish and other river dwellers that provide sustenance to the kuo-toa. Illuun plans to take over the entire level as a step toward gaining control of Undermountain and then Waterdeep. The aboleth rarely leaves its watery lair and relies on its servants to capture new slaves.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this effort by two cloakers from the conclave on level 5, which hope to turn this level into a hunting ground. After gaining entry through an umber hulk tunnel that leads down from level 5, the raiders
contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this effort by two cloakers from the conclave on level 5, which hope to turn this level into a hunting ground. After gaining entry through an umber hulk tunnel that leads down from level 5, the raiders
contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
similar effect reveals an aura of divination over the water. When any character gazes into the font, read: As the water begins to swirl, eerie light emanates from within the basin. Slowly, an image resolves
through it. The guardian relies on darkvision to see, so images in the pool are in black and white. The images fade and the scrying effect ends if no character gazes into the water. Unless one of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
similar effect reveals an aura of divination over the water. When any character gazes into the font, read: As the water begins to swirl, eerie light emanates from within the basin. Slowly, an image resolves
through it. The guardian relies on darkvision to see, so images in the pool are in black and white. The images fade and the scrying effect ends if no character gazes into the water. Unless one of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can free Zybilna and count on her help in return—perhaps even gaining a wish spell for their trouble. Before your first game session in this chapter, follow these steps to help make the players
’ experience as entertaining as possible: Read the description of Iggwilv’s Cauldron in appendix A. Read this chapter in its entirety, and reacquaint yourself with the “Rules of Conduct” and “Death in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can free Zybilna and count on her help in return—perhaps even gaining a wish spell for their trouble. Before your first game session in this chapter, follow these steps to help make the players
’ experience as entertaining as possible: Read the description of Iggwilv’s Cauldron in appendix A. Read this chapter in its entirety, and reacquaint yourself with the “Rules of Conduct” and “Death in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
clicking of gears. Pidlwick II can’t speak and doesn’t have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but can’t read or write. If
K59. High Tower Peak If the characters climb the stairs to reach the tower peak, read: The spiral staircase finally ends at a five-foot-wide stone walkway that circles the shaft. In the center of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
clicking of gears. Pidlwick II can’t speak and doesn’t have an expressive face, so he relies mostly on hand gestures and simple diagrams to communicate. He understands Common but can’t read or write. If
K59. High Tower Peak If the characters climb the stairs to reach the tower peak, read: The spiral staircase finally ends at a five-foot-wide stone walkway that circles the shaft. In the center of the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
7: Bank The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
bank sports a teller’s window with a drop-down counter. A bespectacled halfling woman in a silk tabard sits behind the glass. Outside, a bored human guard stands watch.
The banker, Quink, relies on the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
holding the shard, you can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank “pages” in the shard
requires concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the most part, the alien denizens of this city are content to plot and lurk in the depths of the ocean trench. But a few of them are cursed with curiosity. One such creature is Sgothgah, a scholar
, crafter, and explorer — and an outcast among its kind. Sgothgah’s life changed forever when it encountered and consumed a cult of lunatics who worshiped Tharizdun, an ancient deity of darkness. As it read
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
running a D&D adventure, read “The Dungeon Master” section; it will help you better understand your role and responsibilities. The “Background” section tells you everything you need to know to set up the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gaining a Sidekick Class When you create a sidekick, you choose the class it will have for the rest of its career: Expert, Spellcaster, or Warrior, each of which is detailed below. If a sidekick
1. Ability Score Increases Whenever the sidekick gains the Ability Score Improvement feature, adjust anything in its stat block that relies on an ability modifier that you increase. For example, if
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
wilderness and adventure. You don’t need to be a Forgotten Realms expert to run the adventure; everything you need to know about the setting is contained in this content. If this is your first time
running a D&D adventure, read “The Dungeon Master” section; it will help you better understand your role and responsibilities. The “Background” section tells you everything you need to know to set up the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the most part, the alien denizens of this city are content to plot and lurk in the depths of the ocean trench. But a few of them are cursed with curiosity. One such creature is Sgothgah, a scholar
, crafter, and explorer — and an outcast among its kind. Sgothgah’s life changed forever when it encountered and consumed a cult of lunatics who worshiped Tharizdun, an ancient deity of darkness. As it read
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gaining a Sidekick Class When you create a sidekick, you choose the class it will have for the rest of its career: Expert, Spellcaster, or Warrior, each of which is detailed below. If a sidekick
1. Ability Score Increases Whenever the sidekick gains the Ability Score Improvement feature, adjust anything in its stat block that relies on an ability modifier that you increase. For example, if
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
holding the shard, you can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank “pages” in the shard
requires concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
holding the shard, you can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank “pages” in the shard
requires concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
holding the shard, you can use an action to open your mind to the shard, seeing its content in your mind. On subsequent rounds, reading the text or scribing new text on blank “pages” in the shard
requires concentration (as if concentrating on a spell) and takes the same amount of time it takes you to read and write normally. Thinking of a particular phrase or topic draws you to the first section
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
. Even characters who don’t sleep have the dream. If the characters don’t rest at the same time, you might decide that only the first character who rests has the dream. Read the following boxed text only
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
. Even characters who don’t sleep have the dream. If the characters don’t rest at the same time, you might decide that only the first character who rests has the dream. Read the following boxed text only
Compendium
- Sources->Dungeons & Dragons->Monster Manual
12
Languages Understands Undercommon but can’t speak; telepathy 60 ft.
CR 1/8 (XP 25; PB +2)
Traits
Advanced Telepathy. The flumph perceives the content of any telepathic communication within
10 Dexterity saving throw, ending the Incapacitated condition on a success.
Telepathic Shroud. The flumph’s thoughts can’t be read by any means, and magic can’t detect its location or observe it
Compendium
- Sources->Dungeons & Dragons->Monster Manual
12
Languages Understands Undercommon but can’t speak; telepathy 60 ft.
CR 1/8 (XP 25; PB +2)
Traits
Advanced Telepathy. The flumph perceives the content of any telepathic communication within
10 Dexterity saving throw, ending the Incapacitated condition on a success.
Telepathic Shroud. The flumph’s thoughts can’t be read by any means, and magic can’t detect its location or observe it
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
understands the world more accurately, gaining advantage on Intelligence checks for the next 24 hours. However, the character is also driven temporarily insane for 1 minute. An insane creature can’t take
actions or reactions, can’t understand what other creatures say, can’t read, and speaks only in gibberish. You control the creature’s movement, which is erratic.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
can be taken or lost. True greatness relies on personal prowess. Faced with this truth, a frost giant might seek a supernatural gift from Vaprak the Destroyer. Vaprak is a ferocious god of strength
Vaprak, bones and all, a frost giant becomes an everlasting one, gaining tremendous strength, an ill temper, and a troll’s regenerative ability. With these gifts, the frost giant can swiftly claim the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
understands the world more accurately, gaining advantage on Intelligence checks for the next 24 hours. However, the character is also driven temporarily insane for 1 minute. An insane creature can’t take
actions or reactions, can’t understand what other creatures say, can’t read, and speaks only in gibberish. You control the creature’s movement, which is erratic.