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Returning 35 results for 'content religious grow to have related'.
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Monsters
Storm King's Thunder
instructed her husbands to bring her all the food they can carry. Her plan is to consume all that is brought before her and grow to immense size. When she becomes the largest giant in the world, Guh believes
content with the amount of food hoarded thus far, Guh's mates move to attack nearby settlements and plunder their fields and storehouses.
Monsters
Strixhaven: A Curriculum of Chaos
vegetation that thrive in the bayou. They are living examples of the conflicting forces of life and decay existing in a harmonious cycle. Flowers and other plant life grow on their backs, necks, and heads
sometimes ill-tempered and territorial, brackish trudges are usually content to mind their own business. When trudges are roused to defend themselves or drive off rivals, their punishing tusks laced
Monsters
Spelljammer: Adventures in Space
priests draw their strength from the pantheon of elven gods and oversee religious practices in astral elf society. It’s common for them to serve aboard spelljamming ships, not only as emissaries
elves use to grow crystals and repair their ships. Most important, astral elves use their time outside the Deep Astral to replenish their numbers by having and raising children.
Many astral elves are
Monsters
Fizban's Treasury of Dragons
never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it
amethyst dragon wyrmling is in the care of a cloistered religious order of scribes.
2
A half-amethyst dragon cares for an amethyst dragon wyrmling sibling after the disappearance of their dragon
Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
of caves and tunnels; the stone surfaces are smooth and water-worn, and the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and
Monsters
Fizban's Treasury of Dragons
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Conflicted Souls
Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These disaffected
aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing.
Evil aasimar make
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either damaging magic (which can also be used in mining), augmentation (of materials or allies), or
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are
their prey to the other races of the Underdark. They have innate magical abilities to become invisible and to temporarily grow to giant size.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
use them to guide what sort of adventures you’ll create. Content and Themes Questions Start your survey by listing common story and horror elements to determine your players’ comfort with them. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
foot. Bands consist of loosely related individuals, and when bands meet, membership frequently shifts. Lightfoot halflings typically excel at tasks related to travel — be it navigation, handling pack
brown eyes and brown hair. Lightfoot halflings don’t grow facial hair except that males and females typically grow short sideburns.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
foot. Bands consist of loosely related individuals, and when bands meet, membership frequently shifts. Lightfoot halflings typically excel at tasks related to travel — be it navigation, handling pack
brown eyes and brown hair. Lightfoot halflings don’t grow facial hair except that males and females typically grow short sideburns.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the most part, the alien denizens of this city are content to plot and lurk in the depths of the ocean trench. But a few of them are cursed with curiosity. One such creature is Sgothgah, a scholar
aboleth mulled over the concept of Tharizdun in idle moments, and eventually those thoughts flowered into something alien and repulsive to most aboleths: religious faith.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
financial, with the two functions closely related. As Ravnica’s dominant church, the Orzhov continues to preach an oppressive message that equates sin with debt and promises forgiveness to those who
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
twin facades of religious hierarchy and banking operation, Orzhov is an organized crime syndicate with its fingers in businesses across the city. The Orzhov’s original function was both religious and
financial, with the two functions closely related. As Ravnica’s dominant church, the Orzhov continues to preach an oppressive message that equates sin with debt and promises forgiveness to those who
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the most part, the alien denizens of this city are content to plot and lurk in the depths of the ocean trench. But a few of them are cursed with curiosity. One such creature is Sgothgah, a scholar
aboleth mulled over the concept of Tharizdun in idle moments, and eventually those thoughts flowered into something alien and repulsive to most aboleths: religious faith.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
with a religious teacher. Goals of the Selesnya Despite the growing tensions that now grip the world, in the long view of the Selesnya Conclave, not much has changed. Ravnica is troubled, but Ravnica
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, military and religious leaders in each vernadi regularly communicate with its members. Ordinary members of the conclave spend a few hours every day training with a military instructor and studying
with a religious teacher. Goals of the Selesnya Despite the growing tensions that now grip the world, in the long view of the Selesnya Conclave, not much has changed. Ravnica is troubled, but Ravnica
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such power. Young kobold sorcerers are trained by elders, and the training has an almost religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either
a single hit from a human’s weapon can kill one of them, so a tribe has little use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such power. Young kobold sorcerers are trained by elders, and the training has an almost religious significance. Most kobold sorcerers are of the draconic bloodline origin and specialize in either
a single hit from a human’s weapon can kill one of them, so a tribe has little use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Conflicted Souls Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These
disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Evil aasimar
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Conflicted Souls Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These
disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Evil aasimar
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
harmonious cycle. Flowers and other plant life grow on their backs, necks, and heads. When these plants die, they decay and become the ideal habitat for fungi. The older a trudge is, the wilder and
more varied are the plants and fungi that thrive in the tiny ecosystem on its back. While sometimes ill-tempered and territorial, brackish trudges are usually content to mind their own business. When
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
harmonious cycle. Flowers and other plant life grow on their backs, necks, and heads. When these plants die, they decay and become the ideal habitat for fungi. The older a trudge is, the wilder and
more varied are the plants and fungi that thrive in the tiny ecosystem on its back. While sometimes ill-tempered and territorial, brackish trudges are usually content to mind their own business. When
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cooperated survived and grew, so cooperation has become the central tenet in Tletepec. Offerings and Celebrations Offerings are an integral part of life and religious celebrations in Tletepec. Twice a year
eagle effigy whose burning signifies the offerings given and whose light represents the blessings from the gods. Watchers of the Ashes The Watchers of the Ashes are a religious coalition dedicated to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal
live the duergar, or gray dwarves. After centuries of captivity and torment by mind flayers, they have innate magical abilities to become invisible and to temporarily grow to giant size.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
cooperated survived and grew, so cooperation has become the central tenet in Tletepec. Offerings and Celebrations Offerings are an integral part of life and religious celebrations in Tletepec. Twice a year
eagle effigy whose burning signifies the offerings given and whose light represents the blessings from the gods. Watchers of the Ashes The Watchers of the Ashes are a religious coalition dedicated to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal
the duergar, or gray dwarves. After centuries of captivity and torment by mind flayers, they have innate magical abilities to become invisible and to temporarily grow to giant size.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal
live the duergar, or gray dwarves. After centuries of captivity and torment by mind flayers, they have innate magical abilities to become invisible and to temporarily grow to giant size.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal
the duergar, or gray dwarves. After centuries of captivity and torment by mind flayers, they have innate magical abilities to become invisible and to temporarily grow to giant size.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
orchards grow on the steep slopes of the Shattered Peaks. Deserts interspersed with low-lying trees and brush spread between the mountains and the Great Eastern Sea. Rocky mesas and wind-hewn columns
Appearances matter in Castinella, with each province having developed a distinctive style. As religious fervor grew, so did the cathedrals. Each region built extravagant places of worship to demonstrate
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
head on the end of stalks.
11–15 The target’s hands grow claws, which can be used as daggers.
16–20 One of the target’s legs grows longer than the other, reducing its walking speed by 10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Flesh Warping table. A spell that removes a curse ends all ichor-related warping effects on a creature. Ichor-Coated Weapons Demon ichor is sticky enough to adhere to most weapons. A creature in Avernus
head on the end of stalks.
11–15 The target’s hands grow claws, which can be used as daggers.
16–20 One of the target’s legs grows longer than the other, reducing its walking speed by 10
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
older green dragon might indulge in horticulture, cultivating the local flora as befits their individual aesthetic. However, most green dragons are content to either excavate beneath trees and nestle
grow and to swallow up other nearby trees. The lair has the following features: Canopy. The green dragon has teased the banyan’s sprawling canopy into a bowl-like shape within which the dragon can