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Returning 35 results for 'content resolve guild to have requiring'.
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Monsters
Guildmasters’ Guide to Ravnica
","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.The kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of
infantry.
WINGED KRAUL WARRIORS
Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged kraul warriors serve the guild as scouts and shock troops.
Monsters
Strixhaven: A Curriculum of Chaos
throw be blinded until the end of its next turn.
Spellcasting. The professor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell
wit and debilitating inky shadow. Whether weaving their magic through spoken incantations and scathing insults or through shadows, these teachers break down the resolve of their foes.
The professors
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Claws", "rollDamageType":"force"} force damage.
Spellcasting. The dhergoloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell
brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however, they either forget what
Monsters
Guildmasters’ Guide to Ravnica
following spells, requiring no components other than its Izzet gear, which doesn’t function for others:
3/day each: scorching ray, shield, thunderwave
2/day: fireball
Tides of Chaos (1/Day
the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.
Monsters
Guildmasters’ Guide to Ravnica
). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn’t function for others:
3/day each: enlarge/reduce, mage armor (self only
other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.
Monsters
Strixhaven: A Curriculum of Chaos
;s choice and make one melee attack against that other creature.
Spellcasting. The professor casts one of the following spells, requiring no material components and using Intelligence as the
probability to impede attacks and strike at the minds of their foes with lancing equations that disrupt the opponent’s resolve.
Professors of theory hold that altering the way a person
Monsters
Guildmasters’ Guide to Ravnica
","rollAction":"Innate Spellcasting"} to hit with spell attacks). The blastseeker can innately cast the following spells, requiring no components other than its Izzet gear, which doesn’t function for
inventing new tools, weapons, and other devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet perspective) do.
Monsters
Guildmasters’ Guide to Ravnica
Innate Spellcasting (Psionics). The vampire’s innate spellcasting ability is Intelligence (spell save DC 14). It can innately cast the following spells, requiring no components:
At will
the so-called mind drinkers. His secrets are passed on only to other members of his guild, and mind drinkers who leave House Dimir become enemies of the guild — the only exceptions to a rule
Monsters
Guildmasters’ Guide to Ravnica
with spell attacks). The kraul can innately cast the following spells, requiring no material components:
At will: chill touch, poison spray
3/day each: ray of enfeeblement, ray of sickness
1/day each
","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage if used with two hands.The kraul are an ascendant power group within the Golgari Swarm, long content to
Monsters
Spelljammer: Adventures in Space
Advanced Telepathy. Flapjack can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.
Prone
the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Spellcasting. Flapjack casts one of the following spells, requiring no material components and using Intelligence
Monsters
Guildmasters’ Guide to Ravnica
spells, requiring no components other than its Izzet gear, which doesn’t function for others:
3/day each: levitate, lightning bolt, thunderwave
1/day: stoneskin
Gust-Propelled Leap. The
devices for the guild to use, the role of a blastseeker is to put those devices to work. Despite the name, not all such devices produce explosions, but all the most interesting ones (from the Izzet
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: dancing lights, mage armor, mage hand
. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more ambitious consorts aspire to be the power behind the throne—or even to
Monsters
Guildmasters’ Guide to Ravnica
Innate Spellcasting. The mage’s innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:
3/day: detect thoughts, mage
been given a more prominent position, which she has embraced with enthusiasm. She worries about the impact that her guild has on the rest of Ravnica but believes in her heart that she is helping the
Monsters
Bigby Presents: Glory of the Giants
hand immediately after a ranged attack.
Spellcasting. The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 20
treasures—often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: chill touch (at 5th level, and the ghost
let go of the fortunes they amassed in life. Addicted to power and prestige, these patriarchs continue to dominate the guild and accumulate even larger fortunes.
Mostly Unanimous. The ghosts of the
Monsters
Guildmasters’ Guide to Ravnica
Innate Spellcasting. The medusa's innate spellcasting ability is Intelligence (spell save DC 14). The medusa can innately cast the following spells, requiring no material components:
1/day each
around Ravnica, and at least one medusa is thought to be angling for control of the entire guild at the moment.
Not all gorgons are so ambitious; some prefer to simply stalk the endless shadows of the
Monsters
The Wild Beyond the Witchlight
as an action. Bavlorna can have no more than eight lornlings in existence at a time.
Spellcasting. Bavlorna casts one of the following spells, requiring no material components and using Intelligence
these visitors enter into an agreement with Bavlorna, she’ll use her powers to resolve their pressing problem in exchange for something of use to her.
Alignment. Neutral evil.
Personality
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} necrotic damage. Hit or Miss: The spear magically returns to the shadar-kai’s hand immediately after a ranged attack.
Spellcasting. The shadar-kai casts one of the following spells, requiring no
casts a spell.Although they’re formidable warriors, gloom weavers are often content to hide in the shadows, watching as their very presence affects their victims. Their bleak energy weighs down
Monsters
Fizban's Treasury of Dragons
, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as
never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it
Monsters
Fizban's Treasury of Dragons
next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
Monsters
Fizban's Treasury of Dragons
next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
Monsters
Fizban's Treasury of Dragons
reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
1/day each: blink
Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when contemplating the beauty and wonders of the
Monsters
Mordenkainen's Fiendish Folio Volume 1
). It can innately cast the following spells, requiring no material components:At will: expeditious retreat, false life, minor illusion, prestidigitation3/day each: aid, misty step, Tasha's hideous
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
have merged the Xanathar Guild and the Zhentarim into a single criminal organization. Although the Zhents didn’t steal the Stone of Golorr, Xanathar believes they did. Once content to merely possess
, characters will see a recurring symbol that looks like a circle with ten equidistant spokes radiating out from its circumference. This symbol is Xanathar’s personal rune as well as the symbol used to represent the Xanathar Guild.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
goldsmiths and jewelers. If the characters need a valuable object appraised or repaired, the Aurum Guild of Sensa can provide peerless experts. When the characters seek them out, they’re distracted
by a calamity. Royal Attendants. King Diara of Anisa has heard about the characters and hopes they might guide his directionless son Prince Simbon. When the characters arrive, the king asks the characters to help Simbon resolve the Goldwarren disaster.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
enthusiasts combine their athletic skills with the finesse of artists as they choreograph water dances to the latest popular songs. Live-Action Roleplaying Guild Skills: Animal Handling, Performance
that they resolve with special rules. Mage Tower Cheer Squad Skills: Perception, Persuasion Member: Zanther Bowen With their coordinated cheers, outfits, and school spirit, these cheerleaders inspire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
plague to the house’s enemies. 5 A House Kundarak thief from the Warding Guild breaks into non-Kundarak vaults and banks to discredit them. 6 A House Lyrandar airship captain uses the vessel to terrorize
the countryside. 7 A rogue heir of House Medani starts selling secrets, effectively establishing a new espionage guild within the house. 8 A disgraced caravan leader turns to banditry, hoping to win
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Dragon’s Rest seeking rest and new resolve. Runara welcomes the character and encourages them to talk to Tarak and Varnoth, who both know about escaping lives of corruption and violence. She also
Dragon’s Rest in search of a lost fortune supposedly secreted away on the island by a member of the Gilded Gallows. The thieves’ guild member in question is Tarak, who did in fact betray the guild
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Jarad’s sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
, the guild goes on. The three most important power groups within the Golgari are the Devkarin elves, the medusas (also called gorgons in Ravnica), and the insectile kraul. Jarad is an undead
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and piers. More common is the situation of groups like the Greengrocers’ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
and piers. More common is the situation of groups like the Greengrocers’ Guild or the Brethren of Barbers, who operate out of all corners of the city and therefore claim no physical territory at all
easy access to the stockyards and incoming caravans. Unless there’s active conflict between two crews, most members are content to work with members of other crews, and see little point in staking out
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Information. If you tell the players what the Armor Class of their opponents is, you reduce the steps of interaction needed to resolve an attack. Instead of telling you a number and asking if it hits
damage at the same time. You can do the same. Craig J Spearing Adventures requiring stealth, like this infiltration, are ideal for some small parties of adventurers
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gloom Weaver Although a formidable fighter, a gloom weaver is often content to remain hidden in the shadows, watching with rapt attention as its very presence affects its victims. Its dark energy
gloom weaver’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: arcane
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dhergoloths are little more than brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however
. Each target must succeed on a DC 14 Dexterity saving throw or take 22 (3d12 + 3) force damage.
Spellcasting. The dhergoloth casts one of the following spells, requiring no material components and using
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, they either
innately cast the following spells, requiring no material components:
At will: darkness, fear
3/day: sleep
Magic Resistance. The dhergoloth has advantage on saving throws against spells and other