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Returning 35 results for 'content rogues groups to her remains'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
territory. It remains motionless as it waits for prey to come close. When a target is within its reach, it peels itself away from the surface and wraps around its prey, crushing, smothering, and then
cunning enough to change its color to match and then conceal itself under a thin layer of vegetation or actual snow.
A trapper that lurks on the floor of its hunting grounds can cover any remains there
Monsters
Mordenkainen Presents: Monsters of the Multiverse
lone derro may seem pitiable, but a cackling, spitting, growling, howling horde of them is horrifying to behold.
Fractious in groups and individually weak, derro would have died out long ago but for
varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
powerful. A lone derro may seem pitiable, but a cackling, spitting, growling, howling horde of them is horrifying to behold.
Fractious in groups and individually weak, derro would have died out long
this legend varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Monsters
Mythic Odysseys of Theros
personality.
Aquatic Collectors. Curious by nature, naiads often seek out what the seas and rivers claim. As a result, they might be found among sunken ruins and shipwrecks, sifting through the remains
interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
invisible and teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. It remains invisible until the start of its next turn or until it attacks or
casts a spell.Although they’re formidable warriors, gloom weavers are often content to hide in the shadows, watching as their very presence affects their victims. Their bleak energy weighs down
Monsters
Fizban's Treasury of Dragons
distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am never so content as when
;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon
Monsters
Fizban's Treasury of Dragons
I am never so content as when contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption
existing abundance of amethysts remains, but new crystals and geodes form at a normal rate.Force, PsychicChange Shape. The dragon magically transforms into any creature that is Medium or Small, while
monsters
. Failure: The target has the Poisoned condition for 1 hour. If the saving throw fails by 5 or more, the target also has the Unconscious condition while it remains Poisoned. The target wakes up if
spellcasting ability (spell save DC 10):
At Will: Dancing Lights
1/Day Each: Darkness, Faerie FireWardens watch over drow encampments and often work closely with one another in small groups.
Elf
Species
One Grung Above
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
warriors that have authority over all lesser grungs, and gold grungs, which hold the highest leadership positions. A tribe’s sovereign is always a gold grung.
A grung normally remains in its
Monsters
Mordenkainen's Fiendish Folio Volume 1
. While doing so, it doesn't disturb the material it moves through. It can end its movement within earth or stone, but if it remains within earth or stone when this ability ends, it takes 14 (4d6
devours any metals it encounters. Though normally content to eat raw veins of ore, this creature considers refined and crafted metals to be particularly delectable.
Vexing Scavengers. Khargras are
Monsters
Mordenkainen's Fiendish Folio Volume 1
bound to their fey lord and unable to bargain away their souls. So rather than claim them, Fierna warped and twisted them before returning them to the Feywild, content that the corruption of the satyrs
. Unfortunately, when it reaches that breaking point, its diabolical nature asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogues There are those whose abilities lie not with sword or the Art, but with quiet motion, dexterous action, and stealth. Such talents often lead to illegal endeavors, which plague most major
as Baldur’s Gate, have an organized group of rogues that controls all such activity. Most thieves’ dens are secret gathering spots, often beneath the city, and move after they’re discovered. The city
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
characters who prioritize their skills. The “Rogues’ Gallery” section presents treacherous adversaries for when a player draws the Rogue card from the deck. Chapter 7: Sage. This chapter focuses on sorcerers
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
characters who prioritize their skills. The “Rogues’ Gallery” section presents treacherous adversaries for when a player draws the Rogue card from the deck. Chapter 7: Sage. This chapter focuses on sorcerers
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogues There are those whose abilities lie not with sword or the Art, but with quiet motion, dexterous action, and stealth. Such talents often lead to illegal endeavors, which plague most major
as Baldur’s Gate, have an organized group of rogues that controls all such activity. Most thieves’ dens are secret gathering spots, often beneath the city, and move after they’re discovered. The city
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, content within the confines of their fortresses floating through the chaos of Limbo. Although the two groups of gith despise each other, their hatred for the mind flayers from whom they escaped
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
effectively alone or in small groups, much like adventurers. When on a mission, they are independent and self-reliant. The ideal Harper is a keen observer, persuasive, and able to go almost anywhere
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, rogues, and wizards
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
effectively alone or in small groups, much like adventurers. When on a mission, they are independent and self-reliant. The ideal Harper is a keen observer, persuasive, and able to go almost anywhere
unable to locate an elusive foe, or have been captured by the cult and need inside help to escape, a Harper can offer up a secure hideout, a whispered clue, or a smuggled knife. Bards, rogues, and wizards
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Jarad’s sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
, the guild goes on. The three most important power groups within the Golgari are the Devkarin elves, the medusas (also called gorgons in Ravnica), and the insectile kraul. Jarad is an undead
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ancestral quests, shifty rogues prowling urban streets, clerics wielding maces and spells in the service of their gods, and wizards plundering the ruins of the fallen Netherese empire. Heroes are scarce
and explore ruins of long-lost civilizations. Underground, the history and dangers are just as rich. The Underdark here teems with monsters and the remains of mighty civilizations, as well as unknown
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ancestral quests, shifty rogues prowling urban streets, clerics wielding maces and spells in the service of their gods, and wizards plundering the ruins of the fallen Netherese empire. Heroes are scarce
and explore ruins of long-lost civilizations. Underground, the history and dangers are just as rich. The Underdark here teems with monsters and the remains of mighty civilizations, as well as unknown
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Jarad’s sister, Savra, took control of the guild before him. Various groups of people and monsters coexist within the swarm, their relative power waxing and waning with the years, and through it all
, the guild goes on. The three most important power groups within the Golgari are the Devkarin elves, the medusas (also called gorgons in Ravnica), and the insectile kraul. Jarad is an undead
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dragonarmies laid waste to the town of Solace and destroyed the inn, necessity forced Tika into adventure alongside the friends she’d known from her childhood. Her skill as a fighter (a frying pan remains
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
the Realms, fighters dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics
above. Five players will find the encounters a little easier than four players will, but the adventure works fine as written for groups of four or five players.
If you have fewer than four players
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
.
Siraj Fakhri
The Syndicate maintains a tenuous peace with the other factions. Groups like the Watchers and the Augustine Trading Company are technically at war with them, but often hire their
agents of the Syndicate move quickly through darkness, taking what they want, with the full knowledge that life is short among fellow rogues. The leadership of the Ebon Syndicate is managed through a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
dragonarmies laid waste to the town of Solace and destroyed the inn, necessity forced Tika into adventure alongside the friends she’d known from her childhood. Her skill as a fighter (a frying pan remains
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cannibals Chultan cannibals prowl the jungles in small groups, killing and eating zombies while avoiding faster, more dangerous undead. Abandoned by their gods, the cannibals have turned to the
known to venture into Omu to hunt and deliver tribute. If this encounter occurs during the day, the characters spot 3d6 tribal warriors feeding on the rotting remains of a dismembered zombie. If the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dragonarmies laid waste to the town of Solace and destroyed the inn, necessity forced Tika into adventure alongside the friends she’d known from her childhood. Her skill as a fighter (a frying pan remains
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the lich Exethanter. While the lich remains, albeit as a mere shadow of its former self, the true evil within the Amber Temple lies within its collection of amber sarcophagi. These monoliths hold
, viewing it as a nexus of secrets underpinning the nature of the Domains of Dread. The priests of Osybus (detailed in the “Other Groups” section later in this chapter) have particular interest in this site.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Cannibals Chultan cannibals prowl the jungles in small groups, killing and eating zombies while avoiding faster, more dangerous undead. Abandoned by their gods, the cannibals have turned to the
known to venture into Omu to hunt and deliver tribute. If this encounter occurs during the day, the characters spot 3d6 tribal warriors feeding on the rotting remains of a dismembered zombie. If the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
), six snow golems (see appendix C), and a pack of six winter wolves. After sending her skeletons, golems, and wolves into the city in small groups to kill interlopers on sight, Auril shuts down the force
field around the Spire of Iriolarthas by sheer force of her divine will and watches over the city from its high balcony (area Y19p). The force field remains deactivated until the last of Auril’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
), six snow golems (see appendix C), and a pack of six winter wolves. After sending her skeletons, golems, and wolves into the city in small groups to kill interlopers on sight, Auril shuts down the force
field around the Spire of Iriolarthas by sheer force of her divine will and watches over the city from its high balcony (area Y19p). The force field remains deactivated until the last of Auril’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the lich Exethanter. While the lich remains, albeit as a mere shadow of its former self, the true evil within the Amber Temple lies within its collection of amber sarcophagi. These monoliths hold
, viewing it as a nexus of secrets underpinning the nature of the Domains of Dread. The priests of Osybus (detailed in the “Other Groups” section later in this chapter) have particular interest in this site.