Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'content rolling gnome to her remove'.
Other Suggestions:
contact rallying gnome to her removal
contact rallying gnome to her resolve
concept rolling gnome to her remove
contact rooting gnome to her remote
contact rooting gnome to her resolve
Monsters
Monster Manual
Advanced Telepathy. The flumph perceives the content of any telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number
":"Stench Spray"} hours, and has the Poisoned condition while the stench lasts. Other creatures have the Poisoned condition while in a 5-foot Emanation originating from the coated target. The target can remove the stench on itself if it bathes during a Short or Long Rest.Psychic
Magic Items
Dungeon Master’s Guide
breathe, eat, or drink.
You can take a Magic action to remove the flask’s stopper and release the creature in the flask. The creature then obeys your commands for 1 hour, understanding those
creature, but the only way to determine the type of creature is to open the flask. A newly discovered Iron Flask might already contain a creature chosen by the DM or determined randomly by rolling on
Magic Items
Dungeon Master’s Guide
rejects you but also places a curse on you, causing you to make D20 Test;D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you’re
rolling on the Moonblade Properties table.
Minor Property. In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item’s Minor
Monsters
Spelljammer: Adventures in Space
Advanced Telepathy. Flapjack can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.
Prone
":"roll","rollAction":"Stench Spray"} hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while within 5 feet of the coated creature. A creature can remove
Magic Items
Strixhaven: A Curriculum of Chaos
or until you use an action to remove it.
The toy can also be used to fight off fear. When you make a saving throw to avoid or end the frightened condition on yourself, you can give yourself advantage
on the roll if the toy is on your person. You must decide to do so before rolling the d20. If the save succeeds, you can't use the toy in this way until you finish a long rest.
Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
carnival wagon, with a pet monkey on his shoulder. He took over an abandoned tower on Lake Baratok before rolling into the town of Vallaki several months later. Claiming to be a carnival ringmaster
Species
Strixhaven: A Curriculum of Chaos
increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your
of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character
Magic Items
Tomb of Annihilation
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
Transformation
01–20
The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can&rsquo
Species
Dragonlance: Shadow of the Dragon Queen
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Species
Spelljammer: Adventures in Space
determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those
that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list
Species
Spelljammer: Adventures in Space
use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to
other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from
Species
Spelljammer: Adventures in Space
regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to
to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the
Species
Spelljammer: Adventures in Space
. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Magic Items
Waterdeep: Dragon Heist
Stone of Golorr has the following properties, determined by rolling on the tables in the “Artifacts” section in chapter 7 of the Dungeon Master’s Guide:
1 minor beneficial property
the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration
Species
Spelljammer: Adventures in Space
, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
Species
Spelljammer: Adventures in Space
different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build&rdquo
Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including
feats
consumes at least one portion of your meal.
After rolling for quirks, you can remove one flaw of your choice, or add a boon to the dish by rolling on the boons table (your choice).
of ingredient in a recipe with any other ingredient type.
Before rolling for quirks, you can choose to replace one roll on the boon table with inspiration, granting inspiration to each creature that
Flumph
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Advanced Telepathy. The flumph can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.
Prone
creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.Psychic
Magic Items
Lost Laboratory of Kwalish
you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll
, you suffer the effect of a polymorph spell for 1 hour, rolling on the table to determine your new form.
monsters
(included in AC)
1/Day Each: Darkness, Daylight, Enthrall, Faerie Fire, Hellish Rebuke (level 2 version), Lesser Restoration, Remove CurseWrin Sivinxi grew up in the small village of Glitterbough in the
a temple devoted to the Cosmic Caravan. But for the time being, she’s content to stay in Otari and sleep under the stars.
Wrin’s tiefling ancestry is impossible to miss, and it’s
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Encounter Deck Using cards to generate random encounters is a dynamic alternative to rolling on encounter tables. You can customize an encounter deck and remove cards as you draw them so they don’t
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Encounter Deck Using cards to generate random encounters is a dynamic alternative to rolling on encounter tables. You can customize an encounter deck and remove cards as you draw them so they don’t
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
resistant to all magic except a wish spell. A creature can also remove such a curse on itself by learning and performing a specific task or ritual, determined by rolling on the Ending the Curse table
Feywild denizen Entering a forbidden place Appearing in a fey court without an invitation You can determine the curse’s effect by rolling on the Fey Curses table. Fey Curses d8 Curse 1 Your ears
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
characters worry might happen? Do you want to update any content boundaries? Is there anything that would make the game more enjoyable for you? Ask Permission Players put considerable thought and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, they can remove it from the floor with 10 minutes of work and a successful check as for an attempt to block the plate from moving. A failed check means another 10 minutes of work is required, followed
by another check. Rolling Stone Trap. A millstone, concealed in the wall behind a layer of stucco, lies at the top of the steps. No nonmagical means can detect the hidden stone. If the trap is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, they can remove it from the floor with 10 minutes of work and a successful check as for an attempt to block the plate from moving. A failed check means another 10 minutes of work is required, followed
by another check. Rolling Stone Trap. A millstone, concealed in the wall behind a layer of stucco, lies at the top of the steps. No nonmagical means can detect the hidden stone. If the trap is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
through 5th level. You can add locations from that adventure to this one, giving your players and their characters even more places to explore. Once you’ve exhausted all the content this adventure has to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
replaced by the eastern portion of the Kron Hills and the western border of the Gnarley Forest. Instead of Red Larch, the starting town of the adventure is Hommlet. The adventure content described in
the Dessarin River, carrying the barge traffic (and river piracy) that interests the Cult of the Crushing Wave. The gnome town of Tulvar replaces Westbridge, while the Etterboek takes the place of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ending the Adventure ROCK GNOME RECLUSE The adventure can end in one of several ways. Ideally, it concludes with the defeat of Cryovain the white dragon, the completion of all the Phandalin quests
through 5th level. You can add locations from that adventure to this one, giving your players and their characters even more places to explore. Once you’ve exhausted all the content this adventure has to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
12
Languages Understands Undercommon but can’t speak; telepathy 60 ft.
CR 1/8 (XP 25; PB +2)
Traits
Advanced Telepathy. The flumph perceives the content of any telepathic communication within
-foot Emanation originating from the coated target. The target can remove the stench on itself if it bathes during a Short or Long Rest.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
than a couple of days leads to frayed tempers and brawling. Use the following table to determine the mood around the village, rolling once every few days or choosing as you see fit. Saltmarsh Mood
Typical Catch. Overall, the fishers are content with their recent results. Here and there, crews boast of good pickings or bemoan their poor haul.