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Returning 35 results for 'content ward rituals'.
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Classes
Xanathar's Guide to Everything
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Classes
Xanathar's Guide to Everything
. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites sacred to the fey. Many of
these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds.
Members of this circle become adventurers to oppose
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dock Ward Omin’s assignment takes the characters to Dock Ward in Waterdeep, a maze of seedy tenements, rough streets, and even rougher alleyways. If the characters have spent time in the city, they
might have heard that much of this ward is set up as safe houses, meeting places, and fronts for a variety of criminal organizations, including the Xanathar Guild and the Zhentarim. None of these
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dock Ward Omin’s assignment takes the characters to Dock Ward in Waterdeep, a maze of seedy tenements, rough streets, and even rougher alleyways. If the characters have spent time in the city, they
might have heard that much of this ward is set up as safe houses, meeting places, and fronts for a variety of criminal organizations, including the Xanathar Guild and the Zhentarim. None of these
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
possess those qualities, she painstakingly created rituals to drain Jhaeros’s vitality and charm, and to funnel these qualities into herself. However, the magic only enhanced her greed and jealousy; the
loyal captain returned to Ghalasine at once but found herself unable to enter the city. Charmayne had anticipated Naevys’s return and prepared accordingly by invoking a powerful ward that prevents
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
possess those qualities, she painstakingly created rituals to drain Jhaeros’s vitality and charm, and to funnel these qualities into herself. However, the magic only enhanced her greed and jealousy; the
loyal captain returned to Ghalasine at once but found herself unable to enter the city. Charmayne had anticipated Naevys’s return and prepared accordingly by invoking a powerful ward that prevents
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Old City Three ancient, vine-covered ziggurats tower above this crumbling ward. The whole district is a juxtaposition of ancient and decaying (but still occupied) stone structures interspersed with
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Old City Three ancient, vine-covered ziggurats tower above this crumbling ward. The whole district is a juxtaposition of ancient and decaying (but still occupied) stone structures interspersed with
. Although the level of refuse in the pit rises and falls, the pit never gets full. This is thanks to an unknown number of otyughs living at the bottom and eating their fill daily. They’re content to remain in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
was an estate in the Sea Ward. Their relationship faltered as Dagult’s visits to Neverwinter became more frequent and extended. He made promises to Kalain that he failed to keep, and when she raised
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
was an estate in the Sea Ward. Their relationship faltered as Dagult’s visits to Neverwinter became more frequent and extended. He made promises to Kalain that he failed to keep, and when she raised
onset of madness. Now she locks herself away, content to let time erode the last of her conscience. She always saw Dagult and Waterdeep as one and the same, and now they are both her mortal enemies
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
The Yawning Portal Amid the bustle of Waterdeep, within the Castle Ward where barristers, nobles, and emissaries battle with word and contract, stands an inn not quite like any other. Before there
was a Castle Ward or even what could be recognized as an ancestor of the City of Splendors, there was a dungeon, and in that dungeon begins the tale of the Yawning Portal. In ages past, the mighty
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
The Yawning Portal Amid the bustle of Waterdeep, within the Castle Ward where barristers, nobles, and emissaries battle with word and contract, stands an inn not quite like any other. Before there
was a Castle Ward or even what could be recognized as an ancestor of the City of Splendors, there was a dungeon, and in that dungeon begins the tale of the Yawning Portal. In ages past, the mighty
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
of the keep. It was once the site of strange rituals. Some say it still is.” (True)
Elandra the Adviser The castellan’s trusted adviser, an elf woman named Elandra, operates in one of the
preserve the peace within its walls and ensure its citizens are content.
“I’d like you to visit a few businesses within the keep and help their owners with any odd jobs they might have. I recently
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
of the keep. It was once the site of strange rituals. Some say it still is.” (True)
Elandra the Adviser The castellan’s trusted adviser, an elf woman named Elandra, operates in one of the
preserve the peace within its walls and ensure its citizens are content.
“I’d like you to visit a few businesses within the keep and help their owners with any odd jobs they might have. I recently
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
haven.
5 A dryad dwelling in the woods near a young copper dragon’s lair helps to ward off intruders.
6 A child’s imaginary friend is a very real young copper dragon who can cast
his territory. For centuries, Galadaeros was content in his isolated home. Then the adventurer Ranressa Shiard was shipwrecked on the isles. Galadaeros befriended her after she made several failed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
haven.
5 A dryad dwelling in the woods near a young copper dragon’s lair helps to ward off intruders.
6 A child’s imaginary friend is a very real young copper dragon who can cast
his territory. For centuries, Galadaeros was content in his isolated home. Then the adventurer Ranressa Shiard was shipwrecked on the isles. Galadaeros befriended her after she made several failed
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
creatures as their charges. They ward off monsters that threaten them, rebuke hunters who kill more prey than necessary, and prevent civilization from encroaching on rare animal habitats and on sites
sacred to the fey. Many of these druids are happiest far from cities and towns, content to spend their days in the company of animals and the fey creatures of the wilds. Members of this circle become
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this
, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells. At 18th level, the range of this aura
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
alive. Divine Guardians. Good deities placed unicorns on the Material Plane to ward away evil and preserve and protect sacred places. Most unicorns protect a bounded realm such as an enchanted forest
use it as a component in eldritch rituals. However, any creature that takes a role, no matter how small, in slaying a unicorn is likely to become the target of divine retribution.
Blessed Mounts
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
alive. Divine Guardians. Good deities placed unicorns on the Material Plane to ward away evil and preserve and protect sacred places. Most unicorns protect a bounded realm such as an enchanted forest
use it as a component in eldritch rituals. However, any creature that takes a role, no matter how small, in slaying a unicorn is likely to become the target of divine retribution.
Blessed Mounts
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Oath of the Ancients The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this
, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells. At 18th level, the range of this aura
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
season that lasts a tenday. Among the rituals in homage to the goddess of wealth and trade are these: Caravance (Tarsahk 1). This gift-giving holiday commemorates the traditional arrival of the first
courses in each ward, and the winners from each ward compete at the Field of Triumph. If you really want to see the wards come to life, this is the time. Pick your favorite, wear its colors, and cheer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
season that lasts a tenday. Among the rituals in homage to the goddess of wealth and trade are these: Caravance (Tarsahk 1). This gift-giving holiday commemorates the traditional arrival of the first
courses in each ward, and the winners from each ward compete at the Field of Triumph. If you really want to see the wards come to life, this is the time. Pick your favorite, wear its colors, and cheer
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level 1 spell slots. Once you recover spell slots with this feature, you can’t do so again until you finish a Long Rest. Level 10: Nature’s Ward You are immune to the Poisoned condition, and you have
Resistance to a damage type associated with your current land choice in the Circle Spells feature, as shown in the Nature’s Ward table. Nature’s Ward Land Type Resistance
Arid Fire
Polar
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level 1 spell slots. Once you recover spell slots with this feature, you can’t do so again until you finish a Long Rest. Level 10: Nature’s Ward You are immune to the Poisoned condition, and you have
Resistance to a damage type associated with your current land choice in the Circle Spells feature, as shown in the Nature’s Ward table. Nature’s Ward Land Type Resistance
Arid Fire
Polar
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and rituals stolen from the Arcane Brotherhood — which have kept her sealed and helpless in Oyaviggaton, invisible to scrying and unable to use sending to call for help. Before he turns Maccath over
. The dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rituals stolen from the Arcane Brotherhood—which have kept her sealed and helpless in Oyaviggaton, invisible to scrying and unable to use sending to call for help. Before he turns Maccath over to
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rituals stolen from the Arcane Brotherhood—which have kept her sealed and helpless in Oyaviggaton, invisible to scrying and unable to use sending to call for help. Before he turns Maccath over to
dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence would
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
. Ward stays in the field and documents the strange blight rather than joining the characters inside. F2: Porch A large wooden porch wraps around the front and one side of the farmhouse. Its planks creak
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and rituals stolen from the Arcane Brotherhood — which have kept her sealed and helpless in Oyaviggaton, invisible to scrying and unable to use sending to call for help. Before he turns Maccath over
. The dragon is content to let his minions deal with intruders, but he will be alerted if the characters flee. Even if the adventurers have not alerted any of the dragon’s servants, Maccath’s absence
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ozgood, she’s content to allow them to investigate. Useful Information. Once the characters’ identities are “confirmed,” they might have some questions for the guards. Use the following points to steer the
. Captain Truff is clear in articulating her hopes that the adventurers can wrap up the investigation quickly. Every second she spends in this unruly section of Dock Ward grates on her nerves. Jolly’s
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Ozgood, she’s content to allow them to investigate. Useful Information. Once the characters’ identities are “confirmed,” they might have some questions for the guards. Use the following points to steer the
. Captain Truff is clear in articulating her hopes that the adventurers can wrap up the investigation quickly. Every second she spends in this unruly section of Dock Ward grates on her nerves. Jolly’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
soul shaker’s evil and the excavations of the crawling claws have spoiled the land around the house. If Proclaimer Ward is with the party, the Proclaimer investigates the crops and grows concerned
. Ward stays in the field and documents the strange blight rather than joining the characters inside. F2: Porch A large wooden porch wraps around the front and one side of the farmhouse. Its planks creak
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sanity. That realm is reachable by profane rituals and in the dreams of some of those drawn to those entities’ power. Some of the blasphemous names associated with that place and its madness include the
unbreakable leash forged by Gond and a glowing ward conjured by Mystra, for which the Chaos Hound bit off Tyr’s hand. Moander is a dark power of corruption and decay. Those touched by its influence