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Returning 35 results for 'content ways reach'.
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Magic Items
Dungeon Master’s Guide
attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual
ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.
Monsters
Monster Manual
Advanced Telepathy. The flumph perceives the content of any telepathic communication within 60 feet of it.
Prone Deficiency. If the flumph receives the Prone condition, roll a die. On an odd number
", "rollAction":"Tentacle"}, reach 5 feet. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Tentacle", "rollDamageType":"Acid"} Acid damage.
Stench Spray (1/Day). Dexterity Saving
Classes
Player’s Handbook
power. Different Monks conceptualize this power in various ways: as breath, energy, life force, essence, or self, for example. Whether channeled as a striking display of martial prowess or as a subtler
.
19
+6
Epic Boon
1d12
19
+30 ft.
20
+6
Body and Mind
1d12
20
+30 ft.
Monk Class Features
As a Monk, you gain the following class features when you reach the specified Monk levels. These features are listed in the Monk Features table.
Classes
Player’s Handbook
of a Sorcerer is learning to harness and channel that innate magic, allowing the Sorcerer to discover new and staggering ways to unleash their power. As Sorcerers master their innate magic, they grow
3
3
3
2
2
1
1
Sorcerer Class Features
As a Sorcerer, you gain the following class features when you reach the specified Sorcerer levels. These features are listed in the Sorcerer Features table.
Monsters
Storm King's Thunder
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 10 ft., one target. Hit: 18
content with the amount of food hoarded thus far, Guh's mates move to attack nearby settlements and plunder their fields and storehouses.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Arcane Burst. Melee or Ranged Spell Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Arcane Burst"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 7 (1d10 + 2
wizards or attend school. They perform menial work like cooking or cleaning in exchange for education in the ways of magic.
Wizards
Wizards pursue magical power through the study of arcane texts
Monsters
The Book of Many Things
Multiattack. Jared makes three Longsword attacks.
Longsword. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 8
Hilarion with helping him change his ways and use his skills for good instead of gold, but he feels unworthy of the organization and has grown lonely after so long away from the Solar Bastion.
Monsters
Strixhaven: A Curriculum of Chaos
success, the trudge drops to 1 hit point instead.Tusk. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Tusk"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5
sometimes ill-tempered and territorial, brackish trudges are usually content to mind their own business. When trudges are roused to defend themselves or drive off rivals, their punishing tusks laced
Monsters
Candlekeep Mysteries
;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Cane"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Cane","rollDamageType":"bludgeoning
centuries at Candlekeep. She loves the books, which she cares for as though they were her grandchildren. She has little ambition to rise in the ranks of the Avowed, perfectly content as a senior
Monsters
Heroes of the Borderlands
combination. It can replace one attack with a use of Drink Life.
Necrotic Sword. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Necrotic Sword"}, reach 5 ft. Hit: 6 (1d8 + 2
continues its villainous ways, but it is now driven by a hunger for life. A wight drains living essence through its attacks.PoisonNecrotic
Species
Eberron: Rising from the Last War
content; they’re more interested in discovering new monstrosities than engaging in politics. The current head of the house, Dalin d’Vadalis, disdains the use of a title and has no aspirations
dragonshard focus items, Vadalis has found ways to create magical creatures. Typically, this results in a superior version of a creature—an animal that is stronger, faster, and smarter. But
Monsters
Guildmasters’ Guide to Ravnica
quarterstaff and casts one of its spells with a casting time of 1 action.
Quarterstaff. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Quarterstaff"} to hit, reach 5 ft
","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage if used with two hands.The kraul are an ascendant power group within the Golgari Swarm, long content to
Monsters
Spelljammer: Adventures in Space
Advanced Telepathy. Flapjack can perceive the content of any telepathic communication used within 60 feet of it, and it can’t be surprised by creatures with any form of telepathy.
Prone
spells.Tendrils. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Tendrils"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType
Monsters
Guildmasters’ Guide to Ravnica
needing to make an ability check.Spear. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5
","rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.The kraul are an ascendant power group within the Golgari Swarm, long content to linger at the margins of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Tentacle. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage
vehicle, rousing the body from death. Dybbuks delight in terrorizing other creatures by making their host bodies behave in horrifying ways—throwing up gouts of blood, excreting piles of squirming
Monsters
Dragonlance: Shadow of the Dragon Queen
;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Claw", "rollDamageType
choice.
Entrapping Rend. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Entrapping Rend"} to hit, reach 5 ft., one target. Hit: 23 (5d6 + 6);{"diceNotation
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Greataxe"} to hit, reach 5 ft., one target. Hit: 11 (1d12+5);{"diceNotation":"1d12+5", "rollType":"damage", "rollAction":"Greataxe
and their draconic ancestors manifests in a variety of ways. Some dragonborn identify with a particular kind of dragon and attempt to emulate such dragons’ attitudes and behavior. Others consider
Monsters
Mythic Odysseys of Theros
).
Claw. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage
Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature that is grappled, incapacitated, or restrained. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Spellcasting.
Scimitar. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5", "rollType
. Combining the roles of advisor, protector, and beloved, some favored consorts are content with a supporting role, while more ambitious consorts aspire to be the power behind the throne—or even to
Monsters
Baldur’s Gate: Descent into Avernus
Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5","rollType":"damage","rollAction":"Slam
can come from different creatures and be combined in different ways, no two fiendish flesh golems look exactly alike. Night hags guard the secret to making such golems, rarely sharing it with anyone
Monsters
Mythic Odysseys of Theros
;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Eldritch Touch"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Eldritch Touch
often find dramatic ways to make their thoughts known.
Interpreters of Signs. Oracles possess unparalleled experience in divining godly whims from cryptic visions and mundane forces. Those who receive
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Longsword"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Longsword
and their draconic ancestors manifests in a variety of ways. Some dragonborn identify with a particular kind of dragon and attempt to emulate such dragons’ attitudes and behavior. Others
Monsters
Bigby Presents: Glory of the Giants
Staff"} to hit, reach 10 ft. or range 30/90 ft., one target. Hit: 18 (3d6 + 8);{"diceNotation":"3d6+8", "rollType":"damage", "rollAction":"Flying Staff", "rollDamageType":"bludgeoning"} bludgeoning
treasures—often by gambling. While many cloud giants are content with risking their wealth in games with each other, those who aim for the top of their ordning challenge all manner of beings in
Monsters
Van Richten’s Guide to Ravenloft
;s weapon attacks are magical.Multiattack. Elise makes two slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one
, though they can still die in other ways. The glowing device sheds light in a 10-foot radius and dim light for an additional 10 feet. While inside a creature, the device causes the creature to shed dim
Monsters
Mordenkainen Presents: Monsters of the Multiverse
territory. It remains motionless as it waits for prey to come close. When a target is within its reach, it peels itself away from the surface and wraps around its prey, crushing, smothering, and then
investigate the bones for valuables becomes the trapper’s next meal.
A trapper needs to eat a halfling-sized meal once per week to remain sated. Given a steady supply of food, trappers are content to
Monsters
Strixhaven: A Curriculum of Chaos
":"to hit", "rollAction":"Heuristic Lance"} to hit, reach 5 ft. or range 60 ft., one creature. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Heuristic Lance
minds, probability, and the fabric of magic itself. Their equations shift perceptions in profound ways, alter probability, and interfere with the formation of other magic. In battle, the professors tweak
Monsters
Van Richten’s Guide to Ravenloft
.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Proboscis"} to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3","rollType":"damage","rollAction
Monsters
Eberron: Rising from the Last War
":"to hit","rollAction":"Idyllic Touch"} to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Idyllic Touch","rollDamageType":"force"} force
humanity. As a result, they have developed numerous ways to control humanoids through pleasure — even as they have developed a taste for such things themselves.
The Learned of Dal Quor. Hashalaq quori
Monsters
Spelljammer: Adventures in Space
Unusual Nature. The scavver doesn’t require air.Swallowing Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Swallowing Bite"} to hit, reach 10 ft., one
. While most other scavvers are content to feed on kitchen scraps, a void scavver goes after the cook.
A void scavver can emit an invisible ray from its eye that causes its target to feel fear even
Monsters
Storm King's Thunder
two wooden maul attacks.
Wooden Maul. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Wooden Maul"} to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9
thumb have abandoned her court and set out to impress the gods in ways that could all but destroy the civilizations of the small folk. Serissa fears warfare among the six giant races as they strive to
Monsters
Van Richten’s Guide to Ravenloft
Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Silver Needle"} to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 3 (1d6);{"diceNotation":"1d6","rollType
, for a time, a creator might feel blessed by their new companion. But carrionettes aren’t content to live as toys and seek to escape the confines of their diminutive bodies.
Every carrionette
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType":"damage","rollAction":"Greatclub
their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they feel insulted or are annoyed by the sounds of mining.
No one knows the ways of stone and earth better
Monsters
Keys from the Golden Vault
hit", "rollAction":"Poisoned Shortsword"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Poisoned Shortsword", "rollDamageType":"piercing
successful one.Sythian Skalderang has been blessed by the demon lord Graz’zt. Graz’zt’s gift to Sythian manifests in several ways, including Sythian’s ability to conjure
Monsters
Phandelver and Below: The Shattered Obelisk
: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Unarmed Strike"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Unarmed
this transformation to become malevolent prophets and harbingers. Others find magical ways to return to their previous forms.
Mutates
A creature exposed to the strange energy of the Far Realm
Monsters
Mordenkainen Presents: Monsters of the Multiverse
quickling makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit
looking.
Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someone’s bag.