Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 28 results for 'content willing renewal'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        contact willing reveal
                                    
                                
                                    
                                        connect willing reveal
                                    
                                
                                    
                                        constant willing renewal
                                    
                                
                                    
                                        contests willing renewal
                                    
                                
                                    
                                        contents willing reveal
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . (Bat or Vampire Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by Keresta
                                                
                                            
                                                
                                                     Keresta's control, it takes Keresta's requests or actions in the most favorable way it can, and it is a willing target for Keresta's bite attack.
Each time Keresta or Keresta's companions do anything
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , most of the followers will be content. However, the NPCs will complain if all the choice pieces of treasure go to the adventurers. The characters might also need to contend with the problem of theft
                                                
                                            
                                                
                                                     bout of long-term madness could easily lead to obsession with particular items of treasure â especially magic items â with an obsessed NPC willing to steal or even kill to obtain them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
                                                
                                            
                                                
                                                     they steal and destroy. Skella is willing to parley with adventurers and stay out of their way in exchange for a chance to plunder more of the dungeon and leave in one piece. Her lawful nature means
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , but the six hobgoblins and one hobgoblin captain assailing them seem content to keep them under siege until sundown, when they plan to rush the wagon with darkness as cover. These are Urshani hobgoblins
                                                
                                            
                                                
                                                     driven off, then the injured attended to, and then something must be done about the stranded wagon. The trader has money to buy more horses if anyone is willing to sell. Otherwise, heâll take a lift to the next hostelry, where he can buy animals, while his three guards stay behind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    , but the six hobgoblins and one hobgoblin captain assailing them seem content to keep them under siege until sundown, when they plan to rush the wagon with darkness as cover. These are Urshani hobgoblins
                                                
                                            
                                                
                                                     driven off, then the injured attended to, and then something must be done about the stranded wagon. The trader has money to buy more horses if anyone is willing to sell. Otherwise, heâll take a lift to the next hostelry, where he can buy animals, while his three guards stay behind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    The Deep Roots of War Take this message to your doddering fool of a god. His turn is coming, Laduguer willing.
  â Duergar assassin Vozala Spikefist, before slaying
the dwarf king Umbrag
                                                
                                            
                                                
                                                     Hammerthorn
 The conflict began in ages past, when the world was new. Almost all the dwarves were more than content to make their homes inside the mountains and hills that were filled with ore and other
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     notice the adventurers as they approach the Silken Paths and are willing to act as guides and helpers â for a fee, of course. Theyâll settle for 2 gp per day each, but Yuk Yuk (who does all the
                                                
                                            
                                                
                                                     will try to negotiate a suitable fee, but the goblins might simply tag along, content to earn any fair share of whatever the party acquires. SILKEN PATHS: GENERAL FEATURES
 As characters traverse the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     Harperâs leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention and
                                                
                                            
                                                
                                                     submission. Remallia wants the party to succeed using such tactics, knowing that this will sway the conservatives in her faction. The Harpers are willing to cooperate with unsavory types and leverage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Harperâs leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention and
                                                
                                            
                                                
                                                     submission. Remallia wants the party to succeed using such tactics, knowing that this will sway the conservatives in her faction. The Harpers are willing to cooperate with unsavory types and leverage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     Harperâs leading delegate to the Council of Waterdeep. She is quiet, speaking only after others have had their turn, and is content to let events unfold until she feels a need to offer intervention
                                                
                                            
                                                
                                                     submission. Remallia wants the party to succeed using such tactics, knowing that this will sway the conservatives in her faction. The Harpers are willing to cooperate with unsavory types and leverage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Enclave, centered at the Hall of Justice. With Tyr restored to life and his worship returning to prominence, the Lord Protector has moved into a modest, private villa. This sacrifice â and the renewal of
                                                
                                            
                                                
                                                     city. Anyone who is willing to do so can come to this area, claim a portion of land, and build a structure in which to live or work. There arenât yet any guilds to restrict trade or construction, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     history. The content seems factual, but the language is extravagantly dramatic. Vermeillon, established after settlers discovered a platinum vein in the mountainside, did a booming business in both
                                                
                                            
                                                
                                                     sight. With no one willing to keep the mine open and the disappearances leading to fears that Vermeillon might be cursed, merchants and other travelers stopped visiting the village. The end of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey themâbut you look like youâre made of sterner stuff.
 âIf you help me finish my
                                                
                                            
                                                
                                                     preserve the peace within its walls and ensure its citizens are content.
 âIâd like you to visit a few businesses within the keep and help their owners with any odd jobs they might have. I recently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     another wealthy patron. This doesnât necessarily mean that the officer is willing to take a bribe from one of the adventurers. The
 Sharn Inquisitive
 A Life of Watchful Service
 Brelish folk often
                                                
                                            
                                                
                                                     Commander Iyan irâTalan is a male human in charge of the Sharn Watch. As long as the cityâs wealthy elite are content to keep Iyan in power, he does little more than maintain the status quo. Commander
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     1 hit point and no will to fight. Upon seeing the characters, it throws up its hands and says in Ignan, âI give up.â In return for being left alone, Xind is willing to tell the characters about
                                                
                                            
                                                
                                                     willing to converse with them and explain the following: Izel awoke several months ago and can tell that the other tlexolotls dwelling in volcanoes across the region are still asleep. Izel treats these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     possible, but those willing to risk the Hive can partake in its seedy establishments and hidden gems. Crime is commonplace in the Hive. Grifters, cutpurses, and miscreants band together in the
                                                
                                            
                                                
                                                     pave the way for reconstruction and renewal. In the Hive, however, Wreaker activity sometimes compounds the miseries of everyday life when their firesâvain attempts to garner attention from the movers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Subclass  
  The Light Domain is associated with gods of truth, vigilance, beauty, insight, and renewal. Some of these gods are identified with the sun or as charioteers who guide the sun across the sky
                                                
                                            
                                                
                                                     willing creature within 30 feet of yourself to have Advantage on Dexterity (Stealth) checks. This blessing lasts until you finish a Long Rest or you use this feature again.
 Level 3: Trickery Domain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     serve Strahd. The elders have died, leaving a pair of brothers named Luvash and Arrigal in charge. Both men are evil and willing to do whatever Strahd demands of them. These Vistani have two problems
                                                
                                            
                                                
                                                    , and he is quite content to let the vampire deal with them. For a hefty price, he offers to sell the characters potions that allow safe passage through the deadly fog that surrounds the valley; he keeps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , admonishing them to douse any bright lights they carry, as the lights hurt the pechsâ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
                                                
                                            
                                                
                                                     the pechs at least 500 gp of gems or a unique carving or sculpture, especially one made of stone. Friendly pechs might be willing to help fight the clay golem or use their Communal Spellcasting to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that theyâre reticent to attend to any but those with the most novel wounds and
                                                
                                            
                                                
                                                     those responsible for its theft. Lutecia is content to leave this task in his capable hands. Ladyâs Hall Tymoraâs temple in Baldurâs Gate is made of local yellow granite, roofed with slate shingles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    . Ostensibly, Gondâs priests offer healing and other magical services to anyone willing to pay. However, priests often prove so caught up with their projects that theyâre reticent to attend to any but those with
                                                
                                            
                                                
                                                     the shield back and punish those responsible for its theft. Lutecia is content to leave this task in his capable hands. Ladyâs Hall Tymoraâs temple in Baldurâs Gate is made of local yellow granite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
                                                
                                            
                                                
                                                     pechs might be willing to help fight the clay golem or use their Communal Spellcasting action to restore petrified characters. Carvings. The carvings on the walls depict cave-dwelling creatures, such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
                                                
                                            
                                                
                                                     cultivated. The elves have no interest in looting the cities of fallen Lapaliiya, but neither are they willing to allow âadventurersâ free access to those lands through their territory. Halruaa. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     succumbed to its enchantment. As a result, she has no desire to keep a treasure hoard. Sheâs content to swim and frolic in the river, occasionally venturing onto its banks. Vuuthramis cautiously observes
                                                
                                            
                                                
                                                     challenge a willing character to a quick round. To win the game, a character must succeed on a DC 17 Charisma (Deception) check to out-bluff the dryads or a DC 17 Wisdom (Insight) check to catch them in a lie
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Appendix D: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief whoâs willing to put himself in seemingly
                                                
                                            
                                                
                                                    , grace, and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Gleam, her shy twin. Glister is content to remain Endelynâs âguestâ in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    Appendix: Roleplaying Cards   Agdon Longscarf the Harengon 
 CHAPTER 2: HITHER
 This harengon brigand is an insufferable braggart and a daring thief whoâs willing to put himself in seemingly
                                                
                                            
                                                
                                                    , and the power of the sun. She wears a sun mask and is one-half of an acrobatic duo called the Selenelion twins, alongside Gleam, her shy twin. Glister is content to remain Endelynâs âguestâ in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     mezzanine level. The 20-foot-deep pit contains 1d4 + 2 inches of rainwater and is home to two swarms of poisonous snakes. The swarms are content to remain in the pit and attack any creature that
                                                
                                            
                                                
                                                     can strip it of its hallucinogenic plants, gathering 3 pounds of leaves in the process. Jessamine (see chapter 1) is willing to pay 20 gp for each pound of leaves. ZalkorĂ© and the eblis donât miss the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     prodding. If he is disturbed, Meepo is frightened but willing to talk. He is weepy. His numerous obvious scars are souvenirs of his job as Keeper of Dragons. If he is asked about the cage or queried
                                                
                                            
                                                
                                                     items on the altar. Yusdrayl is also willing to sell the key for 50 gp. Development. If hostilities break out, reinforcements arrive in the manner described in area 19. If the characters return Calcryx
                                                
                                            
                                        






