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                        Returning 35 results for 'contents casts'.
                    
                
                        
                            
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                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     spellcaster, the drone casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is
                                                
                                            
                                                
                                                     planar travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     arises that was predefined by the spellcaster, the drone casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored
                                                
                                            
                                                
                                                     travel to enter or exit the orb. As a bonus action, the drone can move the orb and its contents up to 30 feet in any direction. A successful casting of the Dispel Magic spell on the orb (DC 15) destroys
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
                                                
                                            
                                                
                                                     split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
                                                
                                            
                                                
                                                     dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     creature uses an action to shake them awake. Living Unseen Servants Attacking a servant, snatching its feather duster, or otherwise disturbing the contents of this room triggers combat. On their first turn
                                                
                                            
                                                
                                                     invisible again. Otto is careful about casting spells that require concentration, because it can’t concentrate on the spell and stay invisible at the same time. It normally casts mirror image before
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     break his curse. Uldrak excitedly splashes the vial’s hissing contents onto the ground at his feet. Moments later, he sheds his fiendish skin and grows back into his true form, that of a lawful evil
                                                
                                            
                                                
                                                     empyrean. Laughing gleefully, Uldrak yanks his sword from the ground and gladly provides the characters with a gallon of his blood so they can break the curse on Ralzala. When this is done, he casts plane
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     cheap wooden sign that reads, “Keep out!” The wagon radiates an aura of conjuration magic if it is scrutinized with a detect magic spell. A character who casts an identify spell on the wagon learns the
                                                
                                            
                                                
                                                     flinders by the explosion, and the contents of the wagon (see “Treasure” below) are destroyed as well. A character inside the wagon spots the trap automatically (no ability check required) and can disable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     magic (DC 15) on the door before it opens disables this trap, but the elemental can’t be dispelled once it appears. If anyone tampers with the desk or the shelves’ contents, or attempts to remove
                                                
                                            
                                                
                                                     similar to that created by a maze spell. A creature that succeeds on the DC 20 Intelligence check to escape the maze reappears in the middle of the outer sanctum. However, if a creature casts a spell of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     recaptured or replaced, and new challenges could be set up to foil incursions. Alter the dungeon’s contents as you see fit to account for the returning party’s previous actions and the reactions of
                                                
                                            
                                                
                                                    , the warrior’s eyes glow with pale light. If someone casts counterspell or dispel magic on the dread warrior during this time, and successfully dispels a 5th-level spell, Var’s connection is suppressed for 1 minute. Preemptively casting dispel magic on a dread warrior can have the same effect.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    ) Whetstone 1 cp 1 lb.  
Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case
                                                
                                            
                                                
                                                     as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. Holy Water. As an action, you can splash the contents of this flask
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of acid. The vat weighs 400 pounds when full. If enemies enter the castle through the main door (area 11), the giant can use an action to dump the contents of the vat over the murder holes, allowing
                                                
                                            
                                                
                                                     damage on a successful one. Once the vat is used, it can’t be used again until it has been refilled. It takes six flasks of acid to refill the vat, and an action to pour out each flask’s contents. 25
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     crate in 1 minute; without a crowbar, it takes 10 minutes. When a character opens a crate, roll a d6 and consult the Crate Contents table to determine what’s inside. The characters can find each item on
                                                
                                            
                                                
                                                     the table once.  Crate Contents   d6 Contents   1 Five bottles of fine wine (worth 10 gp each) packed in straw, plus one broken bottle 2 A 20-pound sack of whole cloves, worth 60 gp 3 Ten small, 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    .
  Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a
                                                
                                            
                                                
                                                    . As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     the top of the slab give his name, and the date he died, 54–3–9, is written in the face-glyphs. One glyph is a glyph of warding (save DC 17), which casts bestow curse on everyone in the tomb if the
                                                
                                            
                                                
                                                     vampire spawn with special qualities (see below). If the characters examine the contents of the tomb, see “Treasure” for details. Any of the items can be lifted off or out if the characters so desire. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     disrepair. The only contents of note are a ramshackle bed, a scratched-up table, a warped wooden shelf with several containers on it, and a fireplace with wooden spoons and ladles hanging from hooks above
                                                
                                            
                                                
                                                     casts a goodberry spell and force-feeds the berries to Hanah. If she regains even 1 hit point, Hanah becomes conscious. After she gets her bearings, Hanah says she’s able to travel. She wants nothing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     varnished mushroom cap that magically keeps its liquid contents lukewarm 36 Rock that floats and is small enough to hide in your closed fist 37 Tiny bottle filled with rainwater collected from the Feywild
                                                
                                            
                                                
                                                     for strings 66 Iron needle with an eye that refuses to let thread pass through it 67 Tiny sundial that casts a shadow only in moonlight 68 Wooden pan flute that attracts harmless local fauna when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of the room in which the painting hangs. Characters inside the extradimensional space are visible as part of the painting itself as they interact with the extradimensional space’s contents. In
                                                
                                            
                                                
                                                     one.
 Spellcasting. Quill casts one of the following spells using Charisma as the spellcasting ability (save DC 17):
 At will: light, mage hand, prestidigitation
 3/day each: detect magic, dispel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     maze that the characters must traverse to reach the key at the center. The maze is 90 feet in diameter, leaving a 5-foot gap between it and the rotunda’s walls. A character who casts detect magic sees
                                                
                                            
                                                
                                                     their scrolls to Wyhan. She emphasizes that they must not open the scrolls under any circumstances, as their contents are meant for Wyhan only. More details about Wyhan and the characters’ next step on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ladder are 5 feet apart. The giants and the wolves fight to the death. If Nilraun is here, he casts spells from behind the throne until his life is at risk, then he flees (see “Development”). Treasure
                                                
                                            
                                                
                                                     a similar tool grants advantage on the check.) Applying an open flame to a lid for 1 minute thaws the ice that binds it. The containers and their contents are as follows: A barrel of pitch and two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . If it needs to get down to the ground floor, it simply jumps, knowing it will quickly regenerate the damage it takes from the fall. Fire Hazard. The alchemical contents of the crates make the
                                                
                                            
                                                
                                                     disturbance in the main warehouse below. Treasure. The crates in this area and their contents are similar to those in area D1. The chief difference is that no one in town is likely to notice or care if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     a small arcane rune engraved above the keyhole on the journal’s lock. A character who casts the detect magic spell also sees a faint aura around the keyhole. This rune is a magical trap that triggers
                                                
                                            
                                                
                                                     over and shattered, have strewn their contents across the stone floor. The sound of splintering wood echoes through the space, and a moment later you see an agitated bronze dragon the size of a bear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     casts the Arcane Lock spell on the door to buy themselves time. Silence. A permanent Silence spell pervades the library, eliminating all sound in this area. A Dispel Magic spell ends the effect. The
                                                
                                            
                                                
                                                     on a successful one. The glyph vanishes after it triggers, and the flame doesn’t damage the contents of the room. Treasure. The desk drawer contains quills, ink, paper, a pouch holding 60 gp, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     contents on the tables include mortars and pestles, small tools, bowls filled with crushed leaves, chopped fungus stalks, and other plant specimens. The many doors leading off this hall are all partly
                                                
                                            
                                                
                                                     red dragon stands in the curve of the western wall. The eye sockets of the dragon are empty, but a red glow lingers there, providing reddish light throughout the chamber. The radiance casts an inky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     forward before the portcullis gates.
 Flabbergast’s Ritual. Flabbergast casts the ritual of astral transmogrification as the caravan comes to a stop. As the magic takes effect, each character’s
                                                
                                            
                                                
                                                     door, with one typically held by the enclave and a second by the owner of the vault’s contents. When both keys have been turned in multiple locks, the door opens. While the wedding is in progress, Gorat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the Devil’s Door. The relief is the key to opening the door to area T6. The door can be opened in no other way. When a creature standing within 5 feet of the relief casts a spell using a spell slot
                                                
                                            
                                                
                                                     message gives clues as to the casks’ contents. Each cask contains 20 pints of liquor. In order from left to right, the casks are marked with the following symbols: Green Star. The liquor in this cask is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     tattered priestly attire that trails at his feet, but a few gaps between the wrappings reveal his rotting, desiccated skin.
 The figure casts his gaze at you and says in a raspy voice, “Foolish
                                                
                                            
                                                
                                                     rightful inheritor of the tomb, its contents, and the kingdom of Bakar.   Dario Jelusic  Nafik, the undead former high priest of
 Amun Sa, spews a dastardly monologue
 in the Gauntlet of the True Way
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     (save DC 17) inside the lid. The glyph triggers if the chest is opened without its key. If triggered, the glyph casts cloudkill (spell save DC 17) centered on itself. The box’s contents are meant to
                                                
                                            
                                                
                                                     the trunk has a secret drawer in it that contains six scroll tubes. The jarl will take these items if he is forced to flee and has time to get them. The contents of the tubes are as follows: Number 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     items, determined by rolling on the Items in a Giant’s Bag table in the introduction. If the characters seize all this treasure, don’t bother rolling to determine the exact contents of each sack
                                                
                                            
                                                
                                                     has a challenge rating of 11 (7,200 XP). Spellcasting. Sansuri casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gently sloping ramps lead up to it. The acoustics here are excellent. Barnacle-covered pillars of hewn rock rise to meet the vaulted ceiling, and a huge crystal window allows in light that casts beautiful
                                                
                                            
                                                
                                                     against the stronghold. They also use shark hide to fashion apparel and shark teeth to festoon their weapons (see area 20), Treasure The main cave contains two giant clams. The clams’ contents are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     the same or an adjacent barge. The cult fanatic races across the barges as well, but casts spiritual weapon as soon as possible. He then uses spells such as command or hold person on any character who
                                                
                                            
                                                
                                                     require checks by both the characters and the Six operatives to successfully cross them. See the Barge Contents table for more information. Characters are free to try to swim across the river, but doing so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     without some climbing). Inside these rooms are rings set in the walls, chains attached to the rings, buckets, heaps of straw, and precious little else. The occupants and other contents of the cells and the
                                                
                                            
                                                
                                                     drop to half its hit point maximum or lower, the wall casts darkness on itself (affecting only the outside of the wall, not its inner surface). The chamber south of the wall is lit by the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     blocked or barred from the inside. The contents of the barrels and tuns have long evaporated. W8: Fungi Cavern Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth
                                                
                                            
                                                
                                                     information on the Spider. If they’re expecting trouble, the bugbears hide behind pillars, and Nezznar casts invisibility on himself and stands near the table. Make a Dexterity (Stealth) check for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     successful DC 20 Dexterity check. A knock spell or similar magic also opens the trunk. The trunk contains Xardorok’s personal possessions (see “Treasure” below), and it is trapped. If all its contents
                                                
                                            
                                                
                                                     pledged their loyalty to her. Before entering combat, Grandolpha casts stoneskin on herself. Once her guards come to her rescue, she withdraws from combat and uses her faerie fire spell to make enemies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    ., one target. Hit: 9 (1d10 + 4) psychic damage.
 Spellcasting. The naiad casts one of the following spells using Charisma as the spellcasting ability (save DC 14) and requiring no material components
                                                
                                            
                                                
                                                     and arranging boxes. T9. Guest Rooms All the rooms in this area have the same basic features, plus additional contents related to their occupants. You can decide how many rooms are occupied based on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     nearest foe, and she casts spells while using the table for cover. Treasure. In addition to her robe and her flail, Flennis carries a dusty spellbook that contains all the spells she has prepared. The
                                                
                                            
                                                
                                                     that the lid was carved in the likeness of a screaming, axe-wielding barbarian. Exposure to the dampness has rotted the bones in the sarcophagus, reducing them to black sludge. Trap. If the contents of
                                                
                                            
                                        





