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Returning 35 results for 'contents removed grasping to have recently'.
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Monsters
Tales from the Yawning Portal
","rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed
by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed
Magic Items
Eberron: Rising from the Last War
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the
this property, it can’t be used again until the next dawn.
Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the poisoned condition is removed. The target dies if its hit
competent replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long rest. The target’s hit point maximum is reduced by an amount equal to half the poison damage taken. This reduction lasts until the poisoned condition is removed. The target dies if its hit
replacement for both.Geryon’s Lair
Geryon has recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the
Monsters
Waterdeep: Dungeon of the Mad Mage
until the stake is removed.
Sunlight Hypersensitivity. Zorak takes 20 radiant damage when he starts his turn in sunlight. While in sunlight, he has disadvantage on attack rolls and ability checks
vampire's lair. The fog occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Spells
Lost Laboratory of Kwalish
, the contents of the chest reappear on the ground at your feet.
The target creature is made aware of the chest’s contents before it chooses whether or not to open it, and knows how much of the
spell’s duration remains in which it can retrieve them. No other creature can open the chest and retrieve its contents. When the spell expires or when all the contents of the chest have been
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature’s
skin becomes translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
. This reduction lasts until the poisoned condition is removed.
Teleport. Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can
of Geryon until the end of its next turn.
Swift Sting (Costs 2 Actions). Geryon attacks with his stinger.
Teleport. Geryon uses his Teleport action.Geryon's Lair
Geryon has recently reclaimed his
Geryon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
. This reduction lasts until the poisoned condition is removed.
Teleport. Geryon magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can
recently reclaimed his ancient fortress, Coldsteel, a sprawling complex that rises from the ice and snow at the center of Stygia. He roams the passages of this place, scattering the ice devil;ice devils
Vampire
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Multiattack
grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Spellcaster
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts
eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Vampire Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts
occasionally takes eerie forms, such as grasping claws and writhing serpents.
If the vampire is destroyed, these effects end after 2d6;{"diceNotation":"2d6","rollType":"roll"} days.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
mission. In exchange for information, he offers to give the party a barnacle-covered chest that he found recently. He hasn’t opened it yet, so its contents are unknown to him, but he can smell gold inside
with bronze-colored scales. Slewing to a stop, the creature gives a toothy grin, then raises a claw in a small wave. “Well met!” it chirps. Zelifarn, a young bronze dragon, recently moved into Deepwater
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
mission. In exchange for information, he offers to give the party a barnacle-covered chest that he found recently. He hasn’t opened it yet, so its contents are unknown to him, but he can smell gold inside
with bronze-colored scales. Slewing to a stop, the creature gives a toothy grin, then raises a claw in a small wave. “Well met!” it chirps. Zelifarn, a young bronze dragon, recently moved into Deepwater
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
detection or location, the contents of the chest reappear on the ground at your feet. The target creature is made aware of the chest’s contents before it chooses whether or not to open it, and knows
how much of the spell’s duration remains in which it can retrieve them. No other creature can open the chest and retrieve its contents. When the spell expires or when all the contents of the chest have
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
detection or location, the contents of the chest reappear on the ground at your feet. The target creature is made aware of the chest’s contents before it chooses whether or not to open it, and knows
how much of the spell’s duration remains in which it can retrieve them. No other creature can open the chest and retrieve its contents. When the spell expires or when all the contents of the chest have
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the gem. For each control gem removed, the portal in area 33 becomes less stable, which in turn affects the sphere’s power core. The lights throughout the facility start blinking, and the sphere
fills with the sounds of hissing steam and groaning metal. These effects intensify with each control gem removed. If two gems are removed, the power core at the heart of the Donjon Sphere implodes after
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the gem. For each control gem removed, the portal in area 33 becomes less stable, which in turn affects the sphere’s power core. The lights throughout the facility start blinking, and the sphere
fills with the sounds of hissing steam and groaning metal. These effects intensify with each control gem removed. If two gems are removed, the power core at the heart of the Donjon Sphere implodes after
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Queen’s Parlor Muiral trashed this once opulent parlor in a fit of pique. The chamber’s contents are as follows: Hanging Lights. Beneath the 30-foot-high peaked roof is a 20-foot-high latticework
the rafters. All the objects are carved with web patterns or shaped in the likeness of spiders.
Floor. The black marble floor has silver, web-like veins running through it.
The entire room is dimly lit by the lanterns. A spider lantern’s light goes out if it’s removed from this room.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Queen’s Parlor Muiral trashed this once opulent parlor in a fit of pique. The chamber’s contents are as follows: Hanging Lights. Beneath the 30-foot-high peaked roof is a 20-foot-high latticework
the rafters. All the objects are carved with web patterns or shaped in the likeness of spiders.
Floor. The black marble floor has silver, web-like veins running through it.
The entire room is dimly lit by the lanterns. A spider lantern’s light goes out if it’s removed from this room.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
tower and trapped them for his experiments. Disaster struck when Thalivar tried using the beacon to acquire a planar artifact called the ruinstone and accidentally unleashed the contents of his own
tower has been haunted by the ghosts of those who died within. Led by the wizard Gallio Elibro, forces from Neverwinter have recently rebuilt the tower for use as a garrison building. Gallio has repaired
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
jewelry and precious objects worth another 225 gp. A character examining the chest without disturbing it or the contents can estimate its value at between 1,000 and 1,500 gp with a successful DC 10
Intelligence check. If the chest or any of the treasure it contains—even a single coin—is removed from the ship, Arauthator senses it immediately and dispatches 2 ice trolls (see area 12) to investigate.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
jewelry and precious objects worth another 225 gp. A character examining the chest without disturbing it or the contents can estimate its value at between 1,000 and 1,500 gp with a successful DC 10
Intelligence check. If the chest or any of the treasure it contains—even a single coin—is removed from the ship, Arauthator senses it immediately and dispatches 2 ice trolls (see area 12) to investigate.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
tower and trapped them for his experiments. Disaster struck when Thalivar tried using the beacon to acquire a planar artifact called the ruinstone and accidentally unleashed the contents of his own
tower has been haunted by the ghosts of those who died within. Led by the wizard Gallio Elibro, forces from Neverwinter have recently rebuilt the tower for use as a garrison building. Gallio has repaired
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started The Caves of Chaos Map displays all the locations characters can visit in the Caves of Chaos. The player version of this map doesn't reveal the caves' contents or names, only the cave
mouths and their respective elements. Share that map with your players. To begin, read the following boxed text aloud: You pass through a dense forest of gnarled trees with grasping roots, the woods
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
magic of the rod piece that was previously embedded in its trunk. The rod piece was recently removed, resulting in the tree’s current state of decay. The tree still bears traces of the rod’s magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
magic of the rod piece that was previously embedded in its trunk. The rod piece was recently removed, resulting in the tree’s current state of decay. The tree still bears traces of the rod’s magic
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
.
Pessimistic. Lenk always sees the worst part of any situation.
Rumors
“Your money isn’t safe at the bank. I hear a burglar broke in recently and stole every last coin.” (Partially true; the burglar
strongbox and instructs them to try to pilfer its contents however they please. Each strongbox contains a modest amount of gold. If a character can get into a strongbox, they can keep its contents, though
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzin’s ooze, you have resistance to poison and acid damage, and you’re
successful one. Once you use this property, it can’t be used again until the next dawn. Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to this item, you must first drink the contents of the jar, unlocking the following properties. Resistant. While attuned to Kyrzin’s ooze, you have resistance to poison and acid damage, and you’re
successful one. Once you use this property, it can’t be used again until the next dawn. Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and is 7 feet long, 3 feet wide, and 3 feet tall. The contents of the sarcophagi are as follows: The northern sarcophagus contains the moldy bones of a dwarf with corroded bits of armor clinging to it
. Its skull is hidden inside a rusty bucket helm. The middle sarcophagus is empty, but a body-shaped impression in the dust suggests that someone rested here recently. (Elvilac, the dead drow in area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
Charred Furnishings. The charred remains of
magical apparatus. Treasure. The bench holds a set of alchemist's supplies, a poisoner's kit, a healer's kit, and an unlit lantern filled with oil. A recently brewed potion of invisibility rests among
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
Charred Furnishings. The charred remains of
magical apparatus. Treasure. The bench holds a set of alchemist's supplies, a poisoner's kit, a healer's kit, and an unlit lantern filled with oil. A recently brewed potion of invisibility rests among
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and is 7 feet long, 3 feet wide, and 3 feet tall. The contents of the sarcophagi are as follows: The northern sarcophagus contains the moldy bones of a dwarf with corroded bits of armor clinging to it
. Its skull is hidden inside a rusty bucket helm. The middle sarcophagus is empty, but a body-shaped impression in the dust suggests that someone rested here recently. (Elvilac, the dead drow in area
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hidden in a compartment in one of the bedposts. A character who searches the bed notices that a knob on one of the bedposts is loose and can be removed, revealing the compartment inside. The contents