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Returning 35 results for 'contents replacing granting to have rolls'.
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Magic Items
Dungeon Master’s Guide
magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
Monsters
Waterdeep: Dragon Heist
doesn't impose disadvantage on Soluun's ranged attack rolls with a pistol. In addition, Soluun ignores half cover and three-quarters cover when making ranged attacks with a pistol.
In addition to his
weapons, he carries four packets of smokepowder and a pouch containing twenty pistol bullets.
He wears a pair of drow-made boots of elvenkind granting advantage on Dexterity (Stealth) checks that rely on
Monsters
Planescape: Adventures in the Multiverse
Shadowy Form. While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb. The darkweaver
in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.Multiattack. The darkweaver makes two Shadow Web attacks and one Bite attack. It can use Reel after any of these
Monsters
Baldur’s Gate: Descent into Avernus
the target can't regain hit points until the start of the master of souls' next turn. If the target is undead, it has disadvantage on attack rolls against the master of souls for the same duration
attempt to steal spellbooks and other tomes from wizards outside of the cult.
Cult Ranks. A follower of Myrkul wields a flail that has a skull replacing the normal flail's striking head. Necromite of
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
in size, along with anything it is wearing or carrying. While the veil keeper is augmented, attack rolls against it have disadvantage, it is Large, and it makes Strength and Dexterity saving throws
attack, the veil keeper surrounds the creature with illusory mist, granting the creature half cover until the start of the veil keeper’s next turn.Masters of their innate illusory powers, irda
Monsters
Bigby Presents: Glory of the Giants
giant’s commands. The wolves gain a +6 bonus to their attack and damage rolls while they are within 30 feet of the giant. The wolves disappear after 1 minute, when the giant dies, or when the
giant uses this action again.Ice Armor (Requires Frost Rune). When a creature the giant can see makes an attack roll against it, the giant can form a coat of ice around itself, granting it a +6 bonus to
Magic Items
Acquisitions Incorporated
.
Dimensional Cloak. As a bonus action, you send your body out of phase with the material world for 1 minute, granting you advantage on Dexterity (Stealth) checks made to hide, and imposing disadvantage on
attack rolls against you. Once you use this feature of the dimensional loop, it cannot be used again until the next dawn.
Fold Space. Choose a space you can see within 60 feet of you (no action
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
Monsters
Fizban's Treasury of Dragons
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
Magic Items
Tasha’s Cauldron of Everything
required). As a quarterstaff, the pestle is a magic weapon that grants a +3 bonus to attack and damage rolls made with it.
The pestle has 12 charges. When you hit with a melee attack using the
, you can command the pestle to grind. For the next minute, or until you use your action to verbally command it to stop, the pestle moves on its own, grinding the contents of the mortar into a mush or
Magic Items
Tasha’s Cauldron of Everything
tooth replaces one of your teeth as if you implanted it (potentially replacing another implanted tooth, see below).
Each tooth can only be used once. Track which teeth have been used. If a tooth’s
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
monsters
as many Hit Points to the dreshkan.
Sunlight Sensitivity. While in sunlight, the dreshkan has Disadvantage on ability checks and attack rolls.
Swarming Stance. The dreshkan can occupy the same
space as another willing creature with this trait. While they share a creature’s space in this way, the dreshkan makes melee attack rolls with Advantage. Multiattack. The dreshkan makes two
Book of Exalted Deeds
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only
digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. An evil creature that tries to read
Equipment
creature in the tank:
Bone Spikes. Bony protrusions sprout from the creature’s skin. The creature gains a +1 bonus to the attack and damage rolls of unarmed strikes and natural weapon attacks
essential organ, granting them advantage on death saving throws.
Relentless Toughness. The creature is infused with troll essence. If they are reduced to 0 hit points by damage other than acid or fire
Feats
Tasha’s Cauldron of Everything
You have a quick hand and keen eye when employing firearms, granting you the following benefits:
Increase your Dexterity score by 1, to a maximum of 20.
You gain proficiency with firearms (see
“Firearms” in the Dungeon Master’s Guide).
You ignore the loading property of firearms.
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
Feats
Bigby Presents: Glory of the Giants
You’ve manifested the tempest magic emblematic of storm giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Wisdom, or Charisma score by 1, to a
lasts until the start of your next turn or until you are incapacitated. While the aura is active, you have resistance to lightning and thunder damage. In addition, attack rolls against you have
Crusher
Legacy
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Feats
Tasha’s Cauldron of Everything
You are practiced in the art of crushing your enemies, granting you the following benefits:
Increase your Strength or Constitution by 1, to a maximum of 20.
Once per turn, when you hit a creature
bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.
Slasher
Legacy
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Feats
Tasha’s Cauldron of Everything
You’ve learned where to cut to have the greatest results, granting you the following benefits:
Increase your Strength or Dexterity by 1, to a maximum of 20.
Once per turn when you hit
a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
portions of food and drink. This section provides guidance for determining the contents of the bag of a giant of any kind. Each of the lists in this section includes coinage (replacing the Individual
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
portions of food and drink. This section provides guidance for determining the contents of the bag of a giant of any kind. Each of the lists in this section includes coinage (replacing the Individual
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gunner You have a quick hand and keen eye when employing firearms, granting you the following benefits: Increase your Dexterity score by 1, to a maximum of 20. You gain proficiency with firearms (see
“Firearms” in the Dungeon Master’s Guide). You ignore the loading property of firearms. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Gunner You have a quick hand and keen eye when employing firearms, granting you the following benefits: Increase your Dexterity score by 1, to a maximum of 20. You gain proficiency with firearms (see
“Firearms” in the Dungeon Master’s Guide). You ignore the loading property of firearms. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Slasher You’ve learned where to cut to have the greatest results, granting you the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20. Once per turn when you hit a
creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Crusher You are practiced in the art of crushing your enemies, granting you the following benefits: Increase your Strength or Constitution by 1, to a maximum of 20. Once per turn, when you hit a
bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Crusher You are practiced in the art of crushing your enemies, granting you the following benefits: Increase your Strength or Constitution by 1, to a maximum of 20. Once per turn, when you hit a
bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Slasher You’ve learned where to cut to have the greatest results, granting you the following benefits: Increase your Strength or Dexterity by 1, to a maximum of 20. Once per turn when you hit a
creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
2d8 hours. This is reduced to 1d4 hours if three gems are removed, and to just 1d4 minutes if all four gems are removed. Replacing all four gems before the power core implodes resets the time limit. If
the power core implodes, the planar portal in area 33 expands to the size of the Donjon Sphere. The prison and all its contents are transported to the Elemental Plane of Fire, then the portal collapses on itself and disappears.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
2d8 hours. This is reduced to 1d4 hours if three gems are removed, and to just 1d4 minutes if all four gems are removed. Replacing all four gems before the power core implodes resets the time limit. If
the power core implodes, the planar portal in area 33 expands to the size of the Donjon Sphere. The prison and all its contents are transported to the Elemental Plane of Fire, then the portal collapses on itself and disappears.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a student has selected a college, they trade their plain gray first-year uniforms for the trappings of their chosen school and begin honing—or even replacing—the magic they learned in their initial
Excited to Be Here. The student has advantage on initiative rolls.
Actions
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d12 + 1) force damage
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
secrets, offering them in return for a creature’s soul. His cults typically trade secrets to devils in return for other information. They often hatch conspiracies aimed at toppling and replacing
attack rolls it makes until the end of the current turn. Vexing Escape (1/Day). As a reaction when this creature takes damage, it reduces that damage to 0 and teleports up to 60 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
secrets, offering them in return for a creature’s soul. His cults typically trade secrets to devils in return for other information. They often hatch conspiracies aimed at toppling and replacing
attack rolls it makes until the end of the current turn. Vexing Escape (1/Day). As a reaction when this creature takes damage, it reduces that damage to 0 and teleports up to 60 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
a student has selected a college, they trade their plain gray first-year uniforms for the trappings of their chosen school and begin honing—or even replacing—the magic they learned in their initial
Excited to Be Here. The student has advantage on initiative rolls.
Actions
Magic Flare. Melee or Ranged Spell Attack: +3 to hit, reach 5 ft. or range 60 ft., one target. Hit: 7 (1d12 + 1) force damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
already have darkvision, its range increases by 30 feet. Dimensional Cloak. As a bonus action, you send your body out of phase with the material world for 1 minute, granting you advantage on
Dexterity (Stealth) checks made to hide, and imposing disadvantage on attack rolls against you. Once you use this feature of the dimensional loop, it cannot be used again until the next dawn. Fold Space