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Monsters
Mythic Odysseys of Theros
addition, Arasta’s children immediately swarm over her body to protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
Magic Items
Acquisitions Incorporated
target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles to dust when
death of a creature has unintended consequences. Within seven days of a creature’s death, you can use your occultant abacus to divine ways to reverse or mitigate events resulting from that death. As
Orc
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
devotion to other gods.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
whether the Dark Powers of Ravenloft have exerted their influence upon you, granting you a double-edged supernatural gift. Subclass Options. Consider choosing the College of Spirits bard or the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
whether the Dark Powers of Ravenloft have exerted their influence upon you, granting you a double-edged supernatural gift. Subclass Options. Consider choosing the College of Spirits bard or the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
modifications, each requiring its own magical removal, resulting in the recovery of a few traumatic memories at a time. Alienism. Scientifically curious lands in your campaign might feature burgeoning
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
modifications, each requiring its own magical removal, resulting in the recovery of a few traumatic memories at a time. Alienism. Scientifically curious lands in your campaign might feature burgeoning
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
would transpire here. As a result, his prophecy and the resulting legend of Phenax’s Silence foreshadowed the memories the god lost when returning from the Underworld and the first step to giving
doesn’t remember the message’s contents, it retains the ability to interpret the cipher—though, possibly in piecemeal or half-accurate terms. Deciphering the mask is an elaborate process, and keeping
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
would transpire here. As a result, his prophecy and the resulting legend of Phenax’s Silence foreshadowed the memories the god lost when returning from the Underworld and the first step to giving
doesn’t remember the message’s contents, it retains the ability to interpret the cipher—though, possibly in piecemeal or half-accurate terms. Deciphering the mask is an elaborate process, and keeping
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
houses of commerce derive their power from dragonmarks—hereditary arcane sigils that manifest on certain individuals within the family, granting them limited but useful magical abilities associated
humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
houses of commerce derive their power from dragonmarks—hereditary arcane sigils that manifest on certain individuals within the family, granting them limited but useful magical abilities associated
humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
crate broke during the initial hydra attack, and their reagents intermingled. The resulting admixture is in danger of exploding. A character who succeeds on a DC 13 Intelligence (Arcana) check can
ascertain that the orange glow around the crate is a bad sign, for it suggests the crate’s contents might have been damaged in a dangerous way. The crate explodes if it is moved or jostled. If the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
crate broke during the initial hydra attack, and their reagents intermingled. The resulting admixture is in danger of exploding. A character who succeeds on a DC 13 Intelligence (Arcana) check can
ascertain that the orange glow around the crate is a bad sign, for it suggests the crate’s contents might have been damaged in a dangerous way. The crate explodes if it is moved or jostled. If the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
of? What are your vices? TIKA AND ARTEMIS: PERSONAL CHARACTERISTICS
Tika and Artemis have distinct personality traits. Tika Waylan dislikes boastfulness and has a fear of heights resulting from a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the course of your adventures. Flaws Finally, choose a
of? What are your vices? TIKA AND ARTEMIS: PERSONAL CHARACTERISTICS
Tika and Artemis have distinct personality traits. Tika Waylan dislikes boastfulness and has a fear of heights resulting from a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but a knock spell or similar magic opens it, granting access to the attic and its contents. Granny Nightshade also set a password (“rumpleclump”) that, when spoken within 5 feet of the dollhouse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, but a knock spell or similar magic opens it, granting access to the attic and its contents. Granny Nightshade also set a password (“rumpleclump”) that, when spoken within 5 feet of the dollhouse
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
ways to reverse or mitigate events resulting from that death. As an action, make a DC 15 Intelligence (Religion) check. On a success, you learn the relevant information based on the nature of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
reaction, you can target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles
ways to reverse or mitigate events resulting from that death. As an action, make a DC 15 Intelligence (Religion) check. On a success, you learn the relevant information based on the nature of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
11. Eye of Annam This room lies deep within the mountain, farther from the temple than the map suggests. The contents of this room — including any creatures within it — are hidden from divination
glory to their race. The oracle told Blagothkus outright that he could never impress the gods enough to earn their favor, then urged Eigeron to step out from beneath his father’s “dark shadow.” Blagothkus
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
11. Eye of Annam This room lies deep within the mountain, farther from the temple than the map suggests. The contents of this room — including any creatures within it — are hidden from divination
glory to their race. The oracle told Blagothkus outright that he could never impress the gods enough to earn their favor, then urged Eigeron to step out from beneath his father’s “dark shadow.” Blagothkus
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
treasured possession?
Your bonds might be tied to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
treasured possession?
Your bonds might be tied to your class, your background, your race, or some other aspect of your character’s history or personality. You might also gain new bonds over the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
leader’s shoes in the resulting power vacuum. Name one person or group that plotted against this leader. Name three things for which this leader will be remembered. 3. Cataclysmic Disaster Earthquake
. The lost resource might be a precious metal, a species of plant or animal that held an important place in the local ecology, or an entire race or culture of people. Its absence causes a chain
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
leader’s shoes in the resulting power vacuum. Name one person or group that plotted against this leader. Name three things for which this leader will be remembered. 3. Cataclysmic Disaster Earthquake
. The lost resource might be a precious metal, a species of plant or animal that held an important place in the local ecology, or an entire race or culture of people. Its absence causes a chain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
filled with colorful covers and attractive shades of parchment.
Bookshelf. Characters who examine the contents of the bookshelf find that there’s no rhyme or reason to the organization of the books
dragons can bring up their famous love of ships and the sea in an attempt to bond with Ashgarlyth. If the players fight Ashgarlyth, treat the laboratory as his lair, granting the dragon lair actions as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The mage atop the gate tower (area 18a) demands to know who they are and why they have come, granting entry only if their answers raise no suspicions. As the visitors make their way through the
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
filled with colorful covers and attractive shades of parchment.
Bookshelf. Characters who examine the contents of the bookshelf find that there’s no rhyme or reason to the organization of the books
dragons can bring up their famous love of ships and the sea in an attempt to bond with Ashgarlyth. If the players fight Ashgarlyth, treat the laboratory as his lair, granting the dragon lair actions as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race, where they consider home, and what
protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to succeed instead.
Magic Resistance. Arasta has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race, where they consider home, and what
protect her, granting her 100 temporary hit points.
Legendary Resistance (3/Day). If Arasta fails a saving throw, she can choose to succeed instead.
Magic Resistance. Arasta has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
Plowing and Running take the role of the dragons’ slayers, with the champion of the chariot race representing Athar and the champion of the horse race playing Piergeiron. Flamerule 1: Founders’ Day
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Celebrations At many times of year, hardly a tenday can pass in Waterdeep without the staging of some rite, race, or rousing ceremony of civic pride. Here I briefly summarize the most widely
Plowing and Running take the role of the dragons’ slayers, with the champion of the chariot race representing Athar and the champion of the horse race playing Piergeiron. Flamerule 1: Founders’ Day
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
use it for their own ends, Antiophes treats this as an affront and attacks. After any resulting battle with the lampads, the party can converse with Varyas’s eidolon, who lethargically agrees to leave
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
covering its body granting it advantage on Dexterity (Stealth) checks made to hide. The amphisbaena targets the first creature to approach the stone slab. Once the serpent is dealt with, anyone who
use it for their own ends, Antiophes treats this as an affront and attacks. After any resulting battle with the lampads, the party can converse with Varyas’s eidolon, who lethargically agrees to leave