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Returning 35 results for 'contents reverts guard to have released'.
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Magic Items
Dungeon Master’s Guide
’t have the Incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a
for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.
Magic Items
Dungeon Master’s Guide
). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0
Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points it regains all of them.
Magic Items
Dungeon Master’s Guide
on the save. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn’t age and doesn’t need to
the following table (see the Monster Manual for the creature’s stat block).
1d100
Contents
0-50
No creature
51
Arcanaloth
52-54
Bone Devil
55-56
Cambion
57
Monsters
Adventure Atlas: The Mortuary
. Natural ambushers and tireless sentries, animated coffins guard ancient necropolises, family crypts, and the lairs of powerful Undead. A cautious vampire might sleep in an animated coffin to evade hunters
during the day, while a necromancer might enlist animated coffins to conscript corpses from faraway settlements into an Undead army.
Animated coffins are rarely empty. The Animated Coffin Contents
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trapped in the barghest for 24 hours, after which time it is digested and the person is incapable of being revived. If the barghest dies before the soul is digested, the soul is released. While a soul
AttacksChange Shape. The barghest transforms into a Small goblin or back into its true form. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. The barghest reverts to its true form if it dies.
Monsters
Planescape: Adventures in the Multiverse
inconspicuously guard peaceable communities as dogs and wolves.
Archons
Archons are denizens of the Seven Heavens of Mount Celestia. Created by the powers of order and benevolence, archons defend their home
transforms into any Medium or Large dog or wolf while retaining its game statistics (other than its size and losing its Shining Blade attack). The archon reverts to its true form if reduced to 0 hit points or if it uses a bonus action to do so.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cave fisher, and the cave fisher makes one Claw attack against it. Anyone else who was attached to the filament is released. Until the grapple ends on the target, the cave fisher can’t use Adhesive
cooked in strong wine.
While some folk hunt cave fishers to kill them to harvest their filaments, shells, and blood, others capture cave fisher eggs and rear the hatchlings, which can be trained to guard
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the dreadnought dies, its demiplane vanishes, and its contents are released into the Astral Plane.Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Quests from the Infinite Staircase
don’t have the incapacitated condition. You decide what action the snake takes and where it moves during its turn, or you can issue it a general command, such as to attack your enemies or guard a
location.
If you use a bonus action to speak the command word again, or if the snake is reduced to 0 hit points, the snake reverts to staff form in its current space.
Thunderclap. You point the
Monsters
Curse of Strahd
size and speed, are unchanged. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies.
While in mist form, Strahd can’t take any
destroyed.
While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire
Staff of the Python
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
attack your enemies or guard a location.
If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn't need to breathe, eat, or drink and doesn't
discovered bottle might already contain a creature chosen by the GM or determined randomly.
d100
Contents
d100
Contents
1-50
Empty
77-78
Elemental (any)
51
Arcanaloth
79
Animate Objects
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a
speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space
, and you can’t use the staff’s property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit
points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit
points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space
, and you can’t use the staff’s property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space
, and you can’t use the staff’s property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit
points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the snake is reduced to 0 hit
points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
10. Guard Tower The fourth hanging tower, connected by rope bridges to the slave pen and the walkway alongside the priestess’s tower, serves as a guard tower for observing the cavern, the western
passage, and the slave pen. The lower chamber of the tower is occupied by two drow and one drow elite warrior on guard duty. It contains a zurkhwood table and three chairs, a smaller side table, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
command, such as to attack your enemies or guard a location. Absent commands from you, the snake defends itself. As a Bonus Action, you can command the snake to revert to staff form in its current space
, and you can’t use the staff’s property again for 1 hour. If the snake is reduced to 0 Hit Points, it dies and reverts to its staff form; the staff then shatters and is destroyed. If the snake reverts to staff form before losing all its Hit Points, it regains all of them.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Legacy of Xerrion Two sets of double doors lead to this hall, and opening either set alerts the creatures on guard here. The hall’s contents are as follows: Slaadi. Four invisible death slaadi
stand guard next to the northernmost pillars. The slaadi serve at the pleasure of Dezmyr and Zalthar, and they attack intruders on sight.
Fresco. Two stone benches arranged side by side in the middle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Legacy of Xerrion Two sets of double doors lead to this hall, and opening either set alerts the creatures on guard here. The hall’s contents are as follows: Slaadi. Four invisible death slaadi
stand guard next to the northernmost pillars. The slaadi serve at the pleasure of Dezmyr and Zalthar, and they attack intruders on sight.
Fresco. Two stone benches arranged side by side in the middle
Compendium
- Sources->Dungeons & Dragons->Divine Contention
tower and trapped them for his experiments. Disaster struck when Thalivar tried using the beacon to acquire a planar artifact called the ruinstone and accidentally unleashed the contents of his own
the town, and the monsters lurking within the tower were released. A local adventuring party, the Swords of Leilon, died trying to stop them from spilling out into the town below. Since then, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants, 2 winter wolves These creatures fight to the death to guard the dragon eggs. 1H 1 giant owl The owl is caged until released. If released, it flies off to find the Krigvind. 2A 3 frost giants
stayed behind to guard the white dragon eggs and watch over the Northlanders and yetis. Also present in Svardborg are Isendraug, a female adult white dragon who desperately wants her eggs back, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
10. Guard Tower The fourth hanging tower, connected by rope bridges to the slave pen and the walkway alongside the priestess’s tower, serves as a guard tower for observing the cavern, the western
passage, and the slave pen. The lower chamber of the tower is occupied by two drow and one drow elite warrior on guard duty. It contains a zurkhwood table and three chairs, a smaller side table, and
Compendium
- Sources->Dungeons & Dragons->Divine Contention
tower and trapped them for his experiments. Disaster struck when Thalivar tried using the beacon to acquire a planar artifact called the ruinstone and accidentally unleashed the contents of his own
the town, and the monsters lurking within the tower were released. A local adventuring party, the Swords of Leilon, died trying to stop them from spilling out into the town below. Since then, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants, 2 winter wolves These creatures fight to the death to guard the dragon eggs. 1H 1 giant owl The owl is caged until released. If released, it flies off to find the Krigvind. 2A 3 frost giants
stayed behind to guard the white dragon eggs and watch over the Northlanders and yetis. Also present in Svardborg are Isendraug, a female adult white dragon who desperately wants her eggs back, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn’t need
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents d100 Contents 01–50 Empty 77–78 Elemental (any) 51 Arcanaloth 79
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
before, it has advantage on the saving throw. Once trapped, a creature remains in the flask until released. The flask can hold only one creature at a time. A creature trapped in the flask doesn’t need
to open the flask. A newly discovered bottle might already contain a creature chosen by the DM or determined randomly. d100 Contents d100 Contents 01–50 Empty 77–78 Elemental (any) 51 Arcanaloth 79
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them. Conceptopolis Baba Yaga’s Dancing Broom
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them. Conceptopolis Baba Yaga’s Dancing Broom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are set aside as guard barracks. The east building contains six bunk beds (twelve beds in all) and a dozen footlockers containing worthless personal effects. The west building was similarly furnished
, but a falling rock destroyed half the building’s contents. Characters searching the damaged gatehouse find the bodies of three human guards who died when the roof fell on them.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are set aside as guard barracks. The east building contains six bunk beds (twelve beds in all) and a dozen footlockers containing worthless personal effects. The west building was similarly furnished
, but a falling rock destroyed half the building’s contents. Characters searching the damaged gatehouse find the bodies of three human guards who died when the roof fell on them.