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Returning 35 results for 'contents wall resolves'.
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contents wall resolve
content well resolves
contents well resolve
Monsters
Icewind Dale: Rime of the Frostmaiden
solid surface, such as a wall, ceiling, or floor. If it has no surface to attach to, the living spell is destroyed (see “Planar Destruction” below).
Extradimensional Chamber. When the living spell
, target, or deal damage to the living spell; however, they can damage the room around them. Each 5-foot-square section of ceiling, wall, and floor in the chamber has AC 17, 50 hit points, immunity to poison
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
28. Storage Old furnishings, rotten pantry staples, and boxes of mundane junk fills this musty storage space.
Any character who sifts through the room’s contents and succeeds on a DC 14 Wisdom
(Perception) check finds nothing special but notes the room’s west wall is distinct from the other walls. A character can make a DC 14 Intelligence (History) check to discern the wall’s nature. (A dwarf’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
3. Cleansing Chamber Basins. Three dry stone basins are evenly spaced across the east wall.
Cabinet. The doors of a stone cabinet in the southwest corner hang open.
The cabinet’s former contents
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
16. Kitchen and Storage This kitchen has not been disturbed in years, and its contents are covered with dust and cobwebs. A stone oven is built into one wall, and narrow doors open into storerooms
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
lock built into each of its four sides. Each lock sports a keyhole with a sculpted image above it. Four iron keys hang from hooks on a nearby wall, and each key has a different number of teeth. Above
the keys, the following verse has been etched into the wall:
The spells on these locks are all the same.
Though each possesses a unique name.
Count on your answer to unlock the way,
But
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
7. Ruined Storeroom Despite the destruction all around, the northern part of this storage area has survived intact. The eastern wall of this chamber has collapsed into a mass of rubble. To the north
secure resting place. No monsters come this way. Moreover, the storeroom door is in good shape and can easily be blocked or barred from the inside. The contents of the kegs have long evaporated.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tunnels leading north, west, and south. 2a. Demon Reliefs Bas-Reliefs. Every 10-foot section of wall has a 9-foot-high, 4-foot-wide, 3-inch-deep door-shaped recess containing a bas-relief carving of a
wall. (Halaster artfully placed the skeleton here to help adventurers find the secret door to area 3.)
The carvings on the north wall of area 2a depict (from east to west) a balor, a barlgura, a chasme
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
12. Gate to the Keep Set into the motte’s curtain wall are two windowless stone gatehouses with wood-shingled, high-pitched rooftops. Between them stands a set of oak doors with iron hinges. The
, but a falling rock destroyed half the building’s contents. Characters searching the damaged gatehouse find the bodies of three human guards who died when the roof fell on them.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K65. Kitchen A horrible odor of decay fills this steaming hot room. A huge pot bubbles over a blazing fire pit in the center of the room, its green, muddy contents churning. The far wall is lined
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Legacy of Xerrion Two sets of double doors lead to this hall, and opening either set alerts the creatures on guard here. The hall’s contents are as follows: Slaadi. Four invisible death slaadi
of the hall face a colorful fresco on the north wall. The fresco, 30 feet long by 15 feet tall, depicts a slender, middle-aged human wizard (Xerrion Shadowdusk) standing before a magic portal with tentacles pouring out of it. The wizard is smiling, and clutched in his arms is a black crystal tablet.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the Exit Location and Exit Type tables to determine the nature and placement of the exit. Use the tables in the “Stocking a Dungeon” to determine the contents of a chamber. Chamber d20 Chamber 1
d20 Location 1–7 Wall opposite entrance 8–12 Wall left of entrance 13–17 Wall right of entrance 18–20 Same wall as entrance Exit Type d20 Type 1–10 Door (roll on the Door Type table) 11–20 Corridor, 10 ft. long
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
occurred here.
Xunderbrok. On a section of the back wall, an exclamation is scrawled in the soot: XUNDERBROK! (A previous explorer spelled this word on the wall. For information on its meaning, see area
39c on level 6.)
Chest. A stone chest also blackened by soot lies open in the middle of the floor. (The stone chest is empty, its contents looted long ago. It weighs 500 pounds.)
Teleport Trap In
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K63. Wine Cellar Arched frames of stone form a low, wet ceiling over this wine cellar. Great casks line the walls, their bands rusting and their contents long since spilled onto the floor. A few
a crack at the southern end of the west wall. The crack is half an inch wide, 5 inches tall, and 12 inches deep; it leads to area K18. Wine Casks Each of the twelve large casks here rests on its side
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
area P9, but the passage is so choked with rubble and ice that it can’t be used. P3. Upside-Down Library Tall bookshelves affixed to the outer wall have spilled their contents onto the ceiling-turned
Lost Spire Locations (P1-P8) The following locations are keyed to map 2.10. P1. Upside-Down Entrance The slippery tunnel opens into an upside-down room, the contents of which are coated in frost
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Underdark and made a home here. Alerted by approaching light or the echoes of footfalls, they turn invisible and wait to ambush newcomers. Treasure. Slumped against the west wall is the moldy skeleton
of a human pirate clutching a rusty shortsword in one hand and a wooden tankard in the other. A shattered wooden cask lies nearby. Careful examination of the wall above the skeleton reveals a slot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and used multiple fireball spells to destroy the room’s contents. Burned Shelves and Racks. The walls are lined with burned bookshelves and scroll racks.
Charred Furnishings. The charred remains of
three padded chairs and three coffee tables lie atop badly burned rugs in the middle of the floor.
16b. Laboratory A workbench along the west wall of this area is covered with tools, components, and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
an eye patch. It clutches a whip in one bony hand.Along the east wall are three rusty gates with mold-covered cells beyond them. Cultists used to perform ghastly rites here. Human prisoners were
locked; a skeleton in the east tunnel (area T10) holds the keys. The DC to pick one of these locks is 15. The cells’ contents are as follows: Cell A holds the skeletal remains of two humans. Cell B
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
that it’s hard to know for sure. Her hair is full of twigs, and her face is hidden behind a veil of moss. She is rooting through the contents of the cabinet and haphazardly tossing them onto the floor
the sliding doors between the veranda (area W5) and the fermentation vats (area W9). The contraption standing near the north wall is a printing press, which Davian Martikov uses to make wine bottle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Storerooms Hanging from the handles of the doors to these rooms are wooden signs that read “KEEP OUT!” in Common. 19a. Spell Component Storage Stove. An iron stove stands against the south wall
summarizes the coffers’ contents: Coffer Contents 1 Three vials of human blood, three strips of flesh, and a pouch of bone dust (animate dead) 2 Iron filings (antimagic field) 3 Three patches of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
wardrobes with a tapestry of a church hanging on the wall between them. Beneath the tapestry sits a handsomely carved rocking cradle. To the north, under a window, is a plain desk and chair. Other furnishings
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
landscape. At the center of the compound is a hill of rust-colored stone that resembles a hand clawing out of the ground, with gaps between the fingers. A jagged wall made of rock, bones, and metal debris
carefully tread the social milieu of a night hag and her cadre of crazed followers. This scene resolves around a factor essential in any negotiation: leverage. Mad Maggie possesses several things the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sit on. The room is mostly empty otherwise. Standing against the back wall is a wooden pulpit with steps leading up to it. The floor of the temple is composed of dirt. Set into the west wall, north
mattress has been torn open and its straw pulled out. The floor is strewn with the contents of two wooden chests: priestly vestments and worthless personal effects. The creatures responsible for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
original contents. 23a. Defaced Dwarves Light. The walls climb 15 feet, then angle inward to create a peaked, 30-foot-high ceiling. The sloped upper walls have red glowing crystals set into them. These
hall. Carved into the walls flanking the double door stand armored dwarves, their stony beards flowing out of great helms that conceal their facial features.
Halaster used magic to distort the wall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the following features: Sarcophagi. Three open stone sarcophagi rest in the middle of the crypt, their lids lying in pieces on the floor.
Skeletons. Piled against the back wall are scores of
and is 7 feet long, 3 feet wide, and 3 feet tall. The contents of the sarcophagi are as follows: The northern sarcophagus contains the moldy bones of a dwarf with corroded bits of armor clinging to it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Doors in the west wall lead to the kitchen (area 14b) and den (area 14c). Between these doors is a wooden staircase leading up to the second floor (area 14d). Treasure. Lady Nandar wears a gold
of books on philosophy, nature, and poetry. While the contents of this room held great sentimental value to the Nandars, there’s nothing particularly valuable to be found here. 14d. Upstairs Hall This
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
30. The Guardian Beast This oddly shaped room is decorated in a cat motif. The center of the southeastern wall is carved to resemble the face of a snarling tiger with hollow eyes. Near the center of
edge of the chamber a large calendar stone is mounted on the wall above a stone table or altar.
The statue of the cat-man depicts a tall human male with two extra sets of nipples. He seems to be
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
thin stream of smoke issues from a tiny vent in its brass stopper. On the southern wall stands a granite sarcophagus that appears to be damaged. Flanking the sarcophagus are two large iron chests
reveals a ring pull in the western wall which will raise a small plug of stone and enable the party to enter a small chute which takes them into the corridor that goes west. Bronze Urn. A character who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
successful DC 10 Charisma (Intimidation) check is enough to make him divulge the key’s purpose, the location of the iron chest, and the chest’s contents. When he isn’t being threatened, Cyrus giggles
to himself from time to time for no clear reason. He also likes to tell poor jokes at the most inopportune moments. Stairs at the east end of the north wall lead up to area K23. Along the east wall is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
warning signs around it read, “Danger: Elemental Forces.” A cavernous opening in the south wall provides access to the interior. When the characters enter, read or paraphrase the following text: The
marks serve as stations for student duelists, and the scars between them were made by violent magic. Secret Storage Chambers. Two secret doors are located in the northern wall of the structure
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wooden floors throughout, and all windows have hinges that allow them to swing outward.
The rooms on the first and second floors are free of dust and signs of age. The floorboards and wall panels
are well oiled, the drapes and wallpaper haven’t faded, and the furniture looks new. No effort has been made to preserve the contents of the third floor or the attic. These areas are dusty and drafty
Compendium
- Sources->Dungeons & Dragons->Monster Manual
like someone trapped in a wall. 4 Organizes a pack’s contents across the floor. 5 Playfully puppets a corpse or doll. 6 Removes bedding while someone sleeps. 7 Sticks knives or weapons in the ceiling
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nonperishable food and forty barrels of fresh water.
Beams. Two thick wooden beams lean against the wall between sets of double doors.
The food crates are each 2 feet on a side and weigh 50 pounds
distant worlds and are unfamiliar to most of Toril’s population. Labels written in Gith reveal some of the crates’ more savory contents, such as infinity vine stalks, H’cathan doom radishes, aartuk tongues, giant space hamster hocks, dried mortiss meat, pickled jammer leeches, and puffer steaks.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
contents. Green Dragon Art Objects d10 Object
1 The polished skull of a unicorn, latticed with luminescent blooms
2 An elaborate necklace of yuan-ti origin, set with gleaming gems and
A giant-sized hunting horn scrimshawed with elaborate patterns, the pewter only slightly tarnished
7 A stained glass window still set within a fragment of wall depicting the many deaths of an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, whereupon the trap resets. Sculpted Visage. A wide alcove in the east wall is not visible from the northern entrance. When characters see the alcove for the first time, read: At the back of a recess
in the east wall is a giant stone visage rendered in bas-relief. The face is that of a divinely beautiful woman with kelp for hair, eyelids like seashells, and a vaguely menacing half-smile.
The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
drow warrior stands behind the desk against one wall. Burning red candles are set about the room in holders made from skeletal hands.
Continual flame spells have been cast on the dozen candles in the
magic (DC 15) on the door before it opens disables this trap, but the elemental can’t be dispelled once it appears. If anyone tampers with the desk or the shelves’ contents, or attempts to remove






