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                        Returning 24 results for 'contents wielding reflect'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     as a fighting platform for up to four Small people. Ogre howdahs are most often seen bearing bow- and spear-wielding goblin;goblins into battle, or perhaps kobold;kobolds or deep gnome (svirfneblin
                                                
                                            
                                                
                                                     howdahâreflect their particular functions. These jobs are tailored to take advantage of an ogreâs strengths.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Hill Giant Bags The items found in hill giant bags reflect a diversity of taste and interest as broad as that found among any other giants. Some hill giants carry only food and boulders for throwing
                                                
                                            
                                                
                                                     utensils with them. Hill Giant Bag Contents 2,100 (6d6 Ă 100) cp 210 (6d6 Ă 10) sp 35 (1d6 Ă 10) ep 35 (1d6 Ă 10) gp 3 (1d4 + 1) boulders (for throwing) 2 (1d4) items from the Hill Giant Bag Items table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . White marble benches encircle a central fountain with a trident-wielding sahuagin statue as its centerpiece.
 Flora and Fauna. Ivy creeps up the walls, and birds flutter about as they perch on the
                                                
                                            
                                                
                                                     19). The first time an attempt to dispel the illusion fails, all creatures in the room are targeted by a weird spell (save DC 22) as the surroundings transform to reflect each targetâs worst nightmares.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Green Dragon Treasures Green dragons relish gems and jewelry whose palettes reflect their chosen forest environments, favoring viridescent colors and bursts of floral brilliance. Many develop vast
                                                
                                            
                                                
                                                     contents. Green Dragon Art Objects    d10 Object 
     1  The polished skull of a unicorn, latticed with luminescent blooms 
   2  An elaborate necklace of yuan-ti origin, set with gleaming gems and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     chair covered with lizard hide sits behind the desk, while a smaller and simpler zurkhwood chair sits facing it on the opposite side. A seven-foot-tall obsidian statue of a four-armed, sword-wielding
                                                
                                            
                                                
                                                     magic (DC 15) on the door before it opens disables this trap, but the elemental canât be dispelled once it appears. If anyone tampers with the desk or the shelvesâ contents, or attempts to remove
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     launcher, the chain brute, and the howdahâreflect their particular functions. These jobs are tailored to take advantage of an ogreâs strengths. Ogre Battering Ram An ogre battering ram carries an
                                                
                                            
                                                
                                                     most often seen bearing bow- and spear-wielding goblins into battle, or perhaps kobolds or deep gnomes (all three appear in the Monster Manual), but they might also transport other Small folk. Ogre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     inside is a magically preserved, leather-bound journal. The journalâs contents are written in a cipher. A character who spends at least 1 hour examining the text can make a successful DC 30 Intelligence
                                                
                                            
                                                
                                                     weaves his ritual and encourages the characters to follow the vampire to Pandemonium when they can. In this case, Kas lacks the completed Rod of Seven Parts. Adjust chapter 10 to reflect that Miska never
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     varnished mushroom cap that magically keeps its liquid contents lukewarm 36 Rock that floats and is small enough to hide in your closed fist 37 Tiny bottle filled with rainwater collected from the Feywild
                                                
                                            
                                                
                                                     played 69 Silvered pinecone 70 Flask of spectral glowworms that change color to reflect the mood of the flaskâs holder 71 Wooden apple painted blue 72 Tuning fork that sounds the tone for the F key 73
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Chemosh, God of Undeath. A simple plaque notes the occupantâs identity. Use the Crypt Plaques table and Crypt Contents table to determine what the cryptsâ plaques say and what lies within each. If you
                                                
                                            
                                                
                                                     Nessa Coalcracker, Expert Engineer 7 Cecil Crownguard, Knight of the Dragonâs Roar 8 Asa the Traitor 9 Lorry Wanwillow 10 Ohzren the Immortal   Crypt Contents   d10 Contents   1â3 Dusty Humanoid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , Krintaas, are here. Omit the second paragraph from the following boxed text if these NPCs are not present: Some effort has been taken to arrange the contents of this upside-down room, creating a
                                                
                                            
                                                
                                                     than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     based on their contents.
  
 A2: Guard Nook   Sam Keiser   
   A small, bipedal reptile stands guard in this nook.
  A Kobold Warrior keeps watch in this nook. The guard is initially Indifferent
                                                
                                            
                                                
                                                    â recommendation.
 
   Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Honey Mead. One of the three casks is empty, the verbeeg and ogre having shared its contents; each of the other two holds 20 gallons of honey mead. Each full cask weighs 200 pounds. Treasure. The
                                                
                                            
                                                
                                                     Dale, how they fought off terrible monsters to claim their land, and how they found peace in their new home. Characters who study the artwork can pick out an image of the chieftain wielding a wand and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     toppled on the floor.
 This playroom and its contents belong to Bubba Wugga, a sapient doll created by Uncle Nibblecheek. Bubba Wugga (see area C9) usually sleeps in the cradle, which is big enough to
                                                
                                            
                                                
                                                     wall is a candy contraption that magically stretches its contents into saltwater taffy. Any creature that starts its turn in the space occupied by the taffy pullerâs arms must succeed on a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
                                                
                                            
                                                
                                                     the weapon dice if the creature is Large, triple the weapon dice if itâs Huge, and quadruple the weapon dice if itâs Gargantuan. For example, a Huge giant wielding an appropriately sized greataxe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     that the lid was carved in the likeness of a screaming, axe-wielding barbarian. Exposure to the dampness has rotted the bones in the sarcophagus, reducing them to black sludge. Trap. If the contents of
                                                
                                            
                                                
                                                     of spear-wielding warriors charging across golden plains on horseback. Treasure. A casual search of the sarcophagus turns up nothing but dust and a few scattered humanoid bones. Any character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of undead turns in unison in your direction as they spot you. Then a strong voice calls out as the shipâs captain, wearing a flamboyant feathered hat and wielding a hammer decorated with seaweed
                                                
                                            
                                                
                                                     require checks by both the characters and the Six operatives to successfully cross them. See the Barge Contents table for more information. Characters are free to try to swim across the river, but doing so
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     blocked or barred from the inside. The contents of the barrels and tuns have long evaporated. W8: Fungi Cavern Dense carpets of weird fungi cover large sections of the floor in this cavern. The growth
                                                
                                            
                                                
                                                     plan to get past the Undead guardians in this area. W13: Starry Cavern Glittering minerals in the ceiling of this large cavern catch any light and reflect it back to create the impression of a starry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the âElix the Saintâ section earlier in the adventure) works here during the day. Armed with a crowbar, he examines containers stolen by the Agile Hand. He then records their contents (and the
                                                
                                            
                                                
                                                     estimated value of those contents) in a leather-bound ledger. Master Key. Elix carries a master key that unlocks all doors in the guildhouse complex. Treasure. The following stolen goods are stored here: Six
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     a catch that causes the axe-wielding hands of the two closest statues to drop. Any creature within 5 feet of a door when it is opened is subjected to two melee attacks: +5 to hit; 9 (2d8) slashing
                                                
                                            
                                                
                                                     the personal quarters of an important dwarf. It is decorated with tapestries and furnished comfortably, although age has taken its toll on the contents. Apparently, the room has not been looted. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     four open archways that lead into this chamber. The four stones at the corners of each arch pulse with white light. The walls in this vast space areset with panels of copper that reflect the lights
                                                
                                            
                                                
                                                     area are slain, it rampages like its kin in area 95. Crucible. The 5-foot-high crucible contains molten metal. As an action, a creature can attempt to spill the contents by tipping the crucible over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     without some climbing). Inside these rooms are rings set in the walls, chains attached to the rings, buckets, heaps of straw, and precious little else. The occupants and other contents of the cells and the
                                                
                                            
                                                
                                                     floor in the western half of the area is of porphyry, and the pillars are made of serpentine. Their well-polished surfaces reflect the strange light that permeates the place. The scenes on the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     reopened, the previous contents are gone and the cabinetâs shelves are filled with foodstuffsâfresh bread, dried meat, flasks of clear water, fruit, sweet cakes, and more. Once used, this property of the
                                                
                                            
                                                
                                                     they catch your reflection.
 This chamber was once used by the priests of the temple for meditation, and its magic is still intact. Two-sided mirrors set along the outside walls of this area reflect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     napkins. The cart and its contents animate whenever someone sits at a table on the terrace (see area P19 for details). P19. Dining Terrace Bathed in twilight, this marble terrace offers a stunning view
                                                
                                            
                                                
                                                     table ringed by high-backed chairs. Between the table and a curved wall of tall, slender windows stands a motionless, white-haired wizard wielding a staff that has glittering frost erupting from its tip
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     inset with dark stones that reflect the chamberâs dim blue light.
 If the characters look into the chamber without interrupting the ritual taking place, read: Glowing symbols and strange designs are
                                                
                                            
                                                
                                                     archway to the east leads to another room, more brightly decorated.
 From here, the characters can hear an argument taking place in area 45. Treasure. The contents of the coffer are partially spilled
                                                
                                            
                                        






