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Returning 35 results for 'contest respectively give to have reflecting'.
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Monsters
Fizban's Treasury of Dragons
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean
Monsters
Fizban's Treasury of Dragons
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
find a way through.
Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Quest: Chug Champion The tavern’s signature game is a nightly contest called chug champion. Playing the Game To play chug champion, participants—called “chuggers”—line up at the bar and pay 5 GP
Stein
Winning the Game The winner receives 25 GP. Second- and third-place chuggers win 15 GP and 10 GP, respectively.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
be important: the lord’s keep, significant temples, and the like. For cities, add internal walls and think about the personality of each ward. Give the wards names reflecting their personalities
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
those goofs, covered in pest bait! I don’t know what’s in it, but the pests love it. We’ll give them their snacks—we were just waiting on you. We knew you’d want in on this mascot-stacking contest! The
to physically manipulate them. In this game, the other mascots jovially participate in the stacking contest. The spirit statues offer to serve as each stack’s base. The art elementals, fractals, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. As the characters approach the Red Belvedere, read or paraphrase the following: Jagged mountains give way to an unexpectedly beautiful sight: a sprawling, palatial complex glittering with silver and
gold. Light dances through the front rotunda’s red stained-glass dome, reflecting off the overcast sky to shower the buildings with a rosy glow. A carved stone sign at the front of the complex reads
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Robes, the Red Robes, and the Black Robes, respectively. As it unfolds, give the character the opportunity to choose any order they please. If the character makes a surprising choice, consider asking the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. A high-level Barbarian can’t just punch their Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting
spell, everyone rolls Initiative, and the Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
L. Lake Zarovich At the foot of a mountain, nestled in the misty forest, is a large lake. The water is perfectly still and dark, reflecting the black clouds overhead like a monstrous mirror. If the
are lucky. He intends to sacrifice her to the lake, hoping it will give up some of its fish in return. If the characters watch Bluto from the shore for several minutes, or if they row out into the lake
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
) check contested by the monsters’ Wisdom (Insight) checks, and give the characters advantage on their checks if the deception is particularly well planned or roleplayed. If at least one character wins
the contest, the deception is a success. You may award XP for monsters fooled by the deception. As the party makes its way deeper into the castle, additional checks might be required, at your discretion.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
/ scar): 59 Thod (ogre w/ helm): 59 Mur (ogre who smells like poo): 59 If you use miniatures to represent monsters, one easy way to differentiate them is to give each one a unique miniature. If you use
encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked A, B, and C, respectively. To track the ogres’ hit points, you can sort them by letter, then
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Thod (ogre w/ helm): 71
Mur (ogre smeared w/ dirt): 59
If you use miniatures to represent monsters, one way to differentiate them is to give each one a unique miniature. If you use identical
mountain pass For example, in a combat encounter with three ogres, you could use three identical ogre miniatures tagged with stickers marked A, B, and C, respectively. To track the ogres’ Hit Points, you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Paladin friend and roll Initiative to regain expended uses of Rage. In any situation where a character’s actions initiate combat, you can give the acting character Advantage on their Initiative roll
Sorcerer does so with Advantage. If the doppelganger rolls well, it might still act before the Sorcerer’s spell goes off, reflecting the monster’s ability to anticipate the spell. Using Initiative Scores
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
’ names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragons’ ancient language
K’rshinthintl and Claugiyliamatar are called Cyan Bloodbane and Old Gnawbones, respectively. When naming a dragon, take whatever approach appeals to you. But bear in mind that dragons need memorable names
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wear complex tattoos reflecting their ambitions and achievements and their favored school of magic. In Thay, the Red Wizards have ultimate power, although they give governance of day-to-day affairs to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
passing down traditions and beliefs through all the generations since. Most people here begin conversations with “give a listen” or “tell me true” before exchanging stories—the more captivating, the
Most folk in Godsbreath go by a single name—often a nickname picked up in their youth instead of their given name—preceded by an honorific reflecting their age, profession, or standing in the community
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20c.
If she’s here, Nadia the Unbent stands in the middle of the bloody circle, armed with a 10-foot-pole, and is using it to knock about her underlings in a contest to see who, if anyone, can push
alcoves: The two southernmost alcoves contain secret doors to areas 20b and 20d, respectively. The alcove to the north has an arch embedded in its back wall. Carved into the arch’s keystone is an image of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
contest. Zelraun’s experience gives him a +9 modifier to his Intelligence checks. Zelraun loans the shield guardian and its control amulet to the first character to beat him at the game. If Zelraun proves
their return from the Underdark. If a character obtains Zelraun’s shield guardian and control amulet, photocopy the Shield Guardian stat card at the end of this chapter and give it to the player whose
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
letting them choose the setbacks, you can give players more agency in crafting the story of their characters’ deeds. Degrees of Failure Sometimes a failed D20 Test has different consequences depending
archery contest, you might decide that the more an attack roll exceeds the target’s AC, the higher the character’s score. The archery target might have AC 11, but it has five concentric rings indicating
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
colorful wicker shields mounted beside trophies of battle. Among them hangs a magic tapestry adorned with a scene of charging warriors. Its image changes after each battle, reflecting any newly fallen
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: Aasimar should make effective clerics and paladins. Aasimar
have darkvision. Instead of resistance to fire damage, we give them resistance to radiant damage to reflect their celestial nature. However, radiant damage isn’t as common as fire damage, so we give
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who give up their visible weapons without a fuss aren’t searched, but those who give the Watch a hard time are searched for hidden weapons (and stripped of anything that could potentially cause harm
their case while he asks questions. A character who tries to deceive Zastro must make a Charisma (Deception) check contested by the magister’s Wisdom (Insight) check. A character who loses this contest
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragons. These overlords are the oldest and most powerful of their kinds, and all other dragons of the same kind owe allegiance to them. In addition, Humanoids who know what’s good for them give their
, the fang, the claw, the wing, and the eye, representing endurance, ruthlessness, savagery, speed, and cunning, respectively. You could also create factions based around the damage types dealt by
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
good 51-63 Lawful neutral 64-73 Neutral 74-85 Chaotic neutral 86-89 Lawful evil 90-96 Neutral evil 97-00 Chaotic evil Special Purpose You can give a sentient item an objective it pursues, perhaps to
purpose, conflict can arise. When such a conflict occurs, the item makes a Charisma check contested by the wielder's Charisma check. If the item wins the contest, it makes one or more of the following
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like
the characters choose to deal with the bone devil rather than give up their magic items, the headmaster leads them south through areas 2, 3, 6, 38, 39, and 46. It waits for them in area 46b while
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
number represents a nightmare. Roll a d6 twice to determine which nightmares win first and second place, respectively. If both rolls are the same number, reroll one die to determine which nightmare
or paraphrase the following: “Looking to make some coin, eh? So am I. I’ve got a little trick planned that’ll cinch the race in my favor, winning me a thousand talons at least. You want in? I’ll give
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
your drake is summoned, you and the drake gain the following benefits: Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium
speed of Bond of Fang and Scale. Reflexive Resistance. When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, and the lairs of crystal and topaz dragons are suffused with positive and negative energy, respectively. Other planar connections that might appear around a dragon’s lair include the following
converse with echoes on other worlds. Dragon Magic Regional effects sometimes give dragons unusual magical capabilities. For example, gold dragons can appear in the dreams of creatures that sleep near
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to give him something he wants. If the characters ask him what he wants, he tells them: The goliath thinks for a moment, then points toward a neighboring mountain to the northeast. “Bring me the white
them if they refuse to leave. A clever character can win over the goliaths by challenging and beating one or more of them in a rock-holding contest. The contest plays out as follows: Each participant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
every character with line of sight to him. If he wins the contest, Zilch hides the stolen item in his bag and feigns innocence if questioned about the item’s disappearance. Flink Thunderbonk. Huddled
black gemstone. For reasons unknown to Flink, Yantha didn’t want to give the gemstone back to the duergar and instead offered him a lump of gold in trade. An argument ensued. Yantha entrusted the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ships are moored here, including a galleon and four others that are shaped like a wasp, a scorpion, a lamprey, and a bird, respectively.
Attached to the main building is a tower that has its own
one aarakocra spelljammer (use the mage stat block, but give this aarakocra a flying speed of 50 feet). Dock 2. The Remora, a lamprey ship, has a crew of twelve aartuk weedlings, three aartuk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gantries in 2 and 3 rounds, respectively. Releasing the catch on a winch requires a knock spell. A creature can also use its action to make a DC 15 Strength (Athletics) check, releasing the catch on a
detected inside the forge, three ogres stand around the northernmost table, where two fire giants are locked in an arm-wrestling contest. The ogres are cheering on the giants and paying close attention
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
consists of Gold Pieces (GP), magic items, or both.
Whenever a player character finds gold, give that player Gold Pieces equal to the listed value, which is tracked on their character sheet. For
’ recommendation.
Advantage/Disadvantage. Sometimes a D20 Test is modified by special situations called Advantage and Disadvantage, which reflect positive and negative circumstances, respectively
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
large iron pulley has been left suspended from a beam above the hole. No columns of smoke rise above the village to give away its location, since the Sea of Moving Ice features no wood or peat to burn
the iceberg, Barking Seal proposes a contest: the village’s champion against any warrior among the strangers. If the champion wins, the characters must hand over some of their fine steel weapons and