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Returning 35 results for 'contest ring granting to have remains'.
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Magic Items
Dungeon Master’s Guide
While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120 feet of yourself
. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points.
While summoned, the djinni is Friendly to you and your allies, and it obeys your commands
Magic Items
Dungeon Master’s Guide
The Moonblade has the properties of a Ring of Spell Storing.
100
You can take a Magic action to conjure a spectral entity that resembles a shadowy elf if you don’t already have one
. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Monsters
Curse of Strahd
spell save DC or fall unconscious for 1 minute.
False Appearance. While the broom remains motionless and isn't flying, it is indistinguishable from a normal broom.Multiattack. The broom makes two melee
contested by the creature's Strength check. If the broom wins the contest, it flies out of the creature's grasp and makes a melee attack against it with advantage on the attack roll.Animated objects
Monsters
Waterdeep: Dragon Heist
Special Equipment. Victoro wears a ring of protection and glamoured studded leather disguised to look like fine clothing. He carries a rod of rulership shaped like a ruby-tipped cane.
Fey Ancestry
Victoro, acts as Victoro's ally, and can't summon other devils. It remains for 1 minute, until it or Victoro dies, or until Victoro dismisses it as an action.Poison
Equipment
Metal tubes ring the lower edge of this wide belt. It is powered by an energy cell stored in a metal case near the buckle. Placing a full energy cell in the belt gives the belt 10 charges
.
Activating the Belt. As a bonus action, you can expend any number of the belt’s charges to activate it; the belt remains active for 1 minute per charge expended. You can use a bonus action to deactivate
Monsters
Curse of Strahd
Fey Ancestry. Kasimir has advantage on saving throws against being charmed, and magic can't put Kasimir to sleep.
Treasure. Kasimir wears a ring of warmth
Spellcasting. Kasimir is a 9th-level
guilt and regret have dispelled all evil thoughts from her mind and cleansed her tortured soul. But Kasimir remains unconvinced by her assertions, because he knows that Strahd has corrupted Patrina and
Monsters
Fizban's Treasury of Dragons
;t know I’m here—safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Spells
Xanathar's Guide to Everything
You cause a temple to shimmer into existence on ground you can see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on each side. The temple remains until the
enclosed by a floor, walls, and a roof, with one door granting access to the interior and as many windows as you wish. Only you and any creatures you designate when you cast the spell can open or close
Monsters
Fizban's Treasury of Dragons
’t know I’m here—safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Magic Items
The Book of Many Things
Pit
40
Plant
41
Priest
42
Prisoner
43
Puzzle*
44
Ring
45
Rogue*
46
Ruin*
47
Sage*
48
Shield
49
Ship
50
Skull*
51
Staff
52
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
Monsters
Fizban's Treasury of Dragons
’m here—safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
—safer for me and safer for them. (Any)
2
Observation. People lie. Histories lie. Even dragons lie. But actions always ring true. (Lawful)
3
Storytelling. There is a magic in the
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Ring of Djinni Summoning
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The djinni appears in an unoccupied space you choose within 120
feet of you. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit points. It then returns to its home plane.
While summoned, the
feats
Your study of blood magic and life force has borne fruit, granting you the following benefits.
Blood Lash. You learn the Blood Bolt* cantrip. Your spellcasting ability for it is Intelligence, Wisdom
expended. The creature regains a number of Hit Points equal to the total rolled plus its Constitution modifier. The vial remains potent until you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
the same as it was before the contest. Thus, one contestant might win the contest by default. If two characters tie in a contest to snatch a ring off the floor, neither character grabs it. In a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
the same as it was before the contest. Thus, one contestant might win the contest by default. If two characters tie in a contest to snatch a ring off the floor, neither character grabs it. In a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
the same as it was before the contest. Thus, one contestant might win the contest by default. If two characters tie in a contest to snatch a ring off the floor, neither character grabs it. In a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding. If the contest results in a tie, the situation remains
the same as it was before the contest. Thus, one contestant might win the contest by default. If two characters tie in a contest to snatch a ring off the floor, neither character grabs it. In a
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
.
A moonblade passes down from parent to child. The sword chooses its bearer and remains bonded to that person for life. If the bearer dies, another heir can claim the blade. If no worthy heir exists
.
97–98
The moonblade functions as a ring of spell storing.
99
You can use an action to call forth an elfshadow, provided that you don’t already have one serving you. The elfshadow
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
extremity.
To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. The eye grafts itself to your head and remains there until you die. Once in place, the eye
, and you gain the following benefits:
You have truesight.
You can use an action to see as if you were wearing a ring of X-ray vision. You can end this effect as a bonus action.
The eye has 8
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of games are summarized in the Carnival Games table and described below, and you can create others as you see fit using these as models. Carnival Games Game Key Ability Almiraj Ring Toss
Dexterity Catch the Dragon by the Tail
Wisdom Gnome Poetry Contest
Charisma Goblin Wrestling
Strength Guess the Number of Feathers
Intelligence Outstare the Cyclops
Constitution If a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of games are summarized in the Carnival Games table and described below, and you can create others as you see fit using these as models. Carnival Games Game Key Ability Almiraj Ring Toss
Dexterity Catch the Dragon by the Tail
Wisdom Gnome Poetry Contest
Charisma Goblin Wrestling
Strength Guess the Number of Feathers
Intelligence Outstare the Cyclops
Constitution If a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Djinni Summoning Ring, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears
in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points. While summoned, the djinni is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ring of Djinni Summoning Ring, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears
in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points. While summoned, the djinni is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramya’s Torment The Dark Powers endlessly conspire to confound Ramya, most persistently in the following ways: Ramya’s treacherous siblings, Arijani and Reeva, endlessly contest her reign and sow
discord across Kalakeri. Ramya both loathes and loves her siblings, so despite their perpetual deceptions, she remains vulnerable to their promises and lies. Ramya can manipulate her domain and control
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ramya’s Torment The Dark Powers endlessly conspire to confound Ramya, most persistently in the following ways: Ramya’s treacherous siblings, Arijani and Reeva, endlessly contest her reign and sow
discord across Kalakeri. Ramya both loathes and loves her siblings, so despite their perpetual deceptions, she remains vulnerable to their promises and lies. Ramya can manipulate her domain and control
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Djinni Summoning Ring, legendary (requires attunement) While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The
djinni appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
you may choose another student from the “Fellow Students” section in chapter 3. Read or paraphrase the following: You hear enthusiastic chanting and clapping. In the library’s main area, students ring
characters: “That’s the other Mage Tower team! They’re trying to steal your fans!”
The opposing Mage Tower team challenges the characters to a singing contest to win over the student body. This event
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Djinni Summoning Ring, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears
in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points. While summoned, the djinni is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ring of Djinni Summoning Ring, legendary (requires attunement) While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The
djinni appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Djinni Summoning Ring, legendary (requires attunement) While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The
djinni appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ring of Djinni Summoning Ring, legendary (requires attunement) While wearing this ring, you can speak its command word as an action to summon a particular djinni from the Elemental Plane of Air. The
djinni appears in an unoccupied space you choose within 120 feet of you. It remains as long as you concentrate (as if concentrating on a spell), to a maximum of 1 hour, or until it drops to 0 hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ring of Djinni Summoning Ring, Legendary (Requires Attunement) While wearing this ring, you can take a Magic action to summon a particular Djinni from the Elemental Plane of Air. The djinni appears
in an unoccupied space you choose within 120 feet of yourself. It remains as long as you maintain Concentration, to a maximum of 1 hour, or until it drops to 0 Hit Points. While summoned, the djinni is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
you may choose another student from the “Fellow Students” section in chapter 3. Read or paraphrase the following: You hear enthusiastic chanting and clapping. In the library’s main area, students ring
characters: “That’s the other Mage Tower team! They’re trying to steal your fans!”
The opposing Mage Tower team challenges the characters to a singing contest to win over the student body. This event
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
door is all that remains of the temple’s high priest. It clutches a ring holding three iron keys, which unlock the cell doors in area T11, and wears an amulet shaped like a goat’s rotting head (the
shaped like a goat’s rotting head and clutches a ring of keys.
This L-shaped hall leads from area T5 to a double door into the ritual chamber (area T11). Secret Door. Set into the north wall, a secret