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Returning 35 results for 'contest warded radius'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Attack. Hutijin makes one Claw, Mace, or Tail attack.
Teleport. Hutijin uses Teleport.
Lightning Storm (Costs 2 Actions). Hutijin releases lightning in a 30-foot radius, blocked only by total cover. All
command, Hutijin can easily crush any rival who gets in his way while also defending Mephistopheles against armies seeking to contest his dominion. Hutijin has amassed enough power to challenge the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Deep Speech but can’t speak, telepathy 60 ft.
Challenge 2 (450 XP)
Detect Sentience. The intellect devourer
regains at least one point of Intelligence.
Body Thief. The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isn’t protected by protection from
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Deep Speech but can’t speak, telepathy 60 ft.
Challenge 2 (450 XP)
Detect Sentience. The intellect devourer
regains at least one point of Intelligence.
Body Thief. The intellect devourer initiates an Intelligence contest with an incapacitated humanoid within 5 feet of it that isn’t protected by protection from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Survival) check notice the haze growing thicker and more pungent. If the characters notice, they can avoid the miasma by rushing out of the area. If they don’t, a toxic, 20-foot-radius sphere surrounds a
figures appear in the haze around the party and move along with them. The forms can’t be harmed or warded away by any means. Soon after the shapes appear, the figures begin speaking as one, telling the grim
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Richten’s Guide to Ravenloft) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every
, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 11
Languages any three languages, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Legendary
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
3) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor
, prone, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 11
Languages any three languages, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
3) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every imprisoned necrichor
, prone, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 11
Languages any three languages, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
Richten’s Guide to Ravenloft) seal these viscous horrors in magically warded prisons. As ages pass, though, the knowledge of what these prisons contain and where some lie have been lost. And every
, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 11
Languages any three languages, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Legendary
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(Survival) check notice the haze growing thicker and more pungent. If the characters notice, they can avoid the miasma by rushing out of the area. If they don’t, a toxic, 20-foot-radius sphere surrounds a
figures appear in the haze around the party and move along with them. The forms can’t be harmed or warded away by any means. Soon after the shapes appear, the figures begin speaking as one, telling the grim
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dour elf queen watches over a small beach. The statue’s eyes are magically warded to alert the dragon of intruders. Campaign Chamber. Beyond the beach stands a pillared dwarven hall whose walls have
vanishes. Salt Burst. The dragon chooses a point it can see in the lair. The air in a 20-foot-radius sphere centered on that point bursts with abrasive salt crystals. Each creature in that area must
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rival who gets in his way, while also providing Mephistopheles with security against armies that might seek to contest his dominion. Hutijin has amassed enough power to challenge the lord of Cania, but
Actions). Hutijin releases lightning in a 20-foot radius. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.
Teleport. Hutijin uses his Teleport action.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dramatically (and perhaps violently) worthy in a contest of strength, a feat of endurance, or a similar accomplishment.
5 You called on Mogis’s power to settle old scores by becoming an
it to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dour elf queen watches over a small beach. The statue’s eyes are magically warded to alert the dragon of intruders. Campaign Chamber. Beyond the beach stands a pillared dwarven hall whose walls have
vanishes. Salt Burst. The dragon chooses a point it can see in the lair. The air in a 20-foot-radius sphere centered on that point bursts with abrasive salt crystals. Each creature in that area must
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
rival who gets in his way, while also providing Mephistopheles with security against armies that might seek to contest his dominion. Hutijin has amassed enough power to challenge the lord of Cania, but
Actions). Hutijin releases lightning in a 20-foot radius. All other creatures in that area must each make a DC 22 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.
Teleport. Hutijin uses his Teleport action.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like
flying speed of 30 feet, and it can hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. It can’t speak or hear, and it can’t be blinded or deafened. 1b. Waiting Room This
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
material components. Heliod’s blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in his way while also defending Mephistopheles against armies seeking to contest his dominion. Hutijin has amassed enough power to challenge the lord of Cania, but he has never wavered in his support
.
Attack. Hutijin makes one Claw, Mace, or Tail attack.
Teleport. Hutijin uses Teleport.
Lightning Storm (Costs 2 Actions). Hutijin releases lightning in a 30-foot radius, blocked only by total
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The clone challenged Halaster to a spell duel and lost more than just the contest. Halaster turned the limb into a guardian that attacks all intruders until the Mad Mage or a creature that looks like
flying speed of 30 feet, and it can hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. It can’t speak or hear, and it can’t be blinded or deafened. 1b. Waiting Room This
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn protect those in their
ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni’s choice).
Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dramatically (and perhaps violently) worthy in a contest of strength, a feat of endurance, or a similar accomplishment.
5 You called on Mogis’s power to settle old scores by becoming an
it to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
matter of fate, and that no being can contest the hand of fate. As a result, of all the genies, djinn are the ones most amenable to servitude, though they never enjoy it. Djinn protect those in their
ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni’s choice).
Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, demonstrating your courage and your respect for this sacred creature.
4 You proved your mettle in a dramatic contest of strength, charisma, or a similar quality.
5 Calling on Heliod to witness you
material components. Heliod’s blessing manifests as a nimbus around the affected creatures, causing them to shed dim light in a 5-foot radius until the spell ends. You can cast the spell in this way a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in his way while also defending Mephistopheles against armies seeking to contest his dominion. Hutijin has amassed enough power to challenge the lord of Cania, but he has never wavered in his support
.
Attack. Hutijin makes one Claw, Mace, or Tail attack.
Teleport. Hutijin uses Teleport.
Lightning Storm (Costs 2 Actions). Hutijin releases lightning in a 30-foot radius, blocked only by total
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. (blind beyond this radius),
passive Perception 6
Languages —
Challenge 11 (7,200 XP)
Antimagic Susceptibility. The hut is incapacitated while the magic gem that animates it is in the area of an
, petrified, poisoned, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
Languages —
Challenge 1/4 (50 XP)
Antimagic Susceptibility. The broom is incapacitated while in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. (blind beyond this radius),
passive Perception 6
Languages —
Challenge 11 (7,200 XP)
Antimagic Susceptibility. The hut is incapacitated while the magic gem that animates it is in the area of an
, petrified, poisoned, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
Languages —
Challenge 1/4 (50 XP)
Antimagic Susceptibility. The broom is incapacitated while in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-radius dome of translucent ice encloses the area around the shaft from which you emerge. At the far end of the hall, two blade-shaped patches of pitch darkness hover in the air to either side of a
Y19p). The door is warded with magic that prevents it from being damaged or forced open; it can be unlocked, however, by someone who uses the adamantine key in area Y19o, or by a character who uses
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-radius dome of translucent ice encloses the area around the shaft from which you emerge. At the far end of the hall, two blade-shaped patches of pitch darkness hover in the air to either side of a
Y19p). The door is warded with magic that prevents it from being damaged or forced open; it can be unlocked, however, by someone who uses the adamantine key in area Y19o, or by a character who uses
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A creature that touches a globe but isn’t its controller must
outside the globe. While inside a globe, a trapped creature can’t contest for control of the globe. Dungeon State. If the characters free the aboleth, it wanders the dungeon and attacks anyone it runs
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A creature that touches a globe but isn’t its controller must
outside the globe. While inside a globe, a trapped creature can’t contest for control of the globe. Dungeon State. If the characters free the aboleth, it wanders the dungeon and attacks anyone it runs
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the following melee weapon attack against a target of the DM’s choice: +10 to hit, reach 60 ft., one creature. Hit: 24 (6d6 + 3) acid damage. 3–4 Spores fill a 20-foot-radius sphere centered on a point
as much damage and is not poisoned on a successful save. 5–6 Psychic energy fills a 20-foot-radius sphere centered on a point in the cavern chosen by the DM. Each creature in the area must succeed on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the following melee weapon attack against a target of the DM’s choice: +10 to hit, reach 60 ft., one creature. Hit: 24 (6d6 + 3) acid damage. 3–4 Spores fill a 20-foot-radius sphere centered on a point
as much damage and is not poisoned on a successful save. 5–6 Psychic energy fills a 20-foot-radius sphere centered on a point in the cavern chosen by the DM. Each creature in the area must succeed on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
smuggle in. Stairs. The stairs ascend to area X14. Warded Door. The door to area X10 is warded by an alarm spell that mentally alerts Edino if anyone touches it. X10: Edino’s Study A hulking figure made
poisonous gas that fills a 10-foot-radius sphere centered on the door. Each creature in the area must succeed on a DC 16 Constitution saving throw or be poisoned for 2d4 hours. A poisoned creature falls
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
smuggle in. Stairs. The stairs ascend to area X14. Warded Door. The door to area X10 is warded by an alarm spell that mentally alerts Edino if anyone touches it. X10: Edino’s Study A hulking figure made
poisonous gas that fills a 10-foot-radius sphere centered on the door. Each creature in the area must succeed on a DC 16 Constitution saving throw or be poisoned for 2d4 hours. A poisoned creature falls