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Returning 35 results for 'contests recluse guide to have resort'.
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Outlander
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or
table to determine your occupation during your time in the wild, or choose one that best fits your character.
d10
Origin
1
Forester
2
Trapper
3
Homesteader
4
Guide
Ranger
Legacy
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Classes
Basic Rules (2014)
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Battle supernatural evil with steel, fire, and magic. Every mortal soul can be guided to the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the
Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Battle supernatural evil with steel, fire, and magic. Every mortal soul can be guided to the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the
Flame but beware the deceiving whispers of the Shadow in the Flame. The Church of the Silver Flame has a disciplined hierarchy with a martial aspect. Friars and ministers seek to guide people to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
need of gear or supplies must deal through these individuals directly or their consortiums indirectly. The only alternative is to resort to the black markets in Malar’s Throat or Tiryki Anchorage
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
need of gear or supplies must deal through these individuals directly or their consortiums indirectly. The only alternative is to resort to the black markets in Malar’s Throat or Tiryki Anchorage
. Ekene-Afa Deals in weapons, shields, traveling gear, rain catchers, saddles, wagons, and canoes Ekene-Afa (LG female Chultan human gladiator) won numerous gladiatorial contests in Port Nyanzaru’s arena
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
rules from chapter 9 of the Dungeon Master’s Guide, the players roll a d20 for their initiative as a group, and you roll a d20 for the githyanki aboard the enemy ship. Neither roll takes any
nearest creatures. Roll a d20 for the shadows’ initiative, again with no modifier. Alternative Scenarios Some characters might want to resort to options other than direct ship-to-ship combat when the
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
rules from chapter 9 of the Dungeon Master’s Guide, the players roll a d20 for their initiative as a group, and you roll a d20 for the githyanki aboard the enemy ship. Neither roll takes any
nearest creatures. Roll a d20 for the shadows’ initiative, again with no modifier. Alternative Scenarios Some characters might want to resort to options other than direct ship-to-ship combat when the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer
your occupation during your time in the wild, or choose one that best fits your character. d10 Origin 1 Forester 2 Trapper 3 Homesteader 4 Guide 5 Exile or outcast 6 Bounty hunter 7 Pilgrim 8 Tribal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer
your occupation during your time in the wild, or choose one that best fits your character. d10 Origin 1 Forester 2 Trapper 3 Homesteader 4 Guide 5 Exile or outcast 6 Bounty hunter 7 Pilgrim 8 Tribal
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
locate exotic materials for crafting, spell components, or magic items, or buyers for them (a downtime activity in the Dungeon Master’s Guide and Xanathar’s Guide to Everything). You can locate or sell
the training downtime activity (as described in the Player’s Handbook and Xanathar’s Guide to Everything), the training takes half as long if you are studying a subject the guild specializes in. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
locate exotic materials for crafting, spell components, or magic items, or buyers for them (a downtime activity in the Dungeon Master’s Guide and Xanathar’s Guide to Everything). You can locate or sell
the training downtime activity (as described in the Player’s Handbook and Xanathar’s Guide to Everything), the training takes half as long if you are studying a subject the guild specializes in. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
characters must resort to less convenient means of finding the Whorlstone Tunnels.
If the characters do manage to catch Droki in the West Cleft, he drops limp and babbles, but is suspiciously amenable and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
somehow follow him here, use the chase rules in chapter 8 of the Dungeon Master’s Guide, adapting the results for urban complications to a cave full of hateful derro. If Droki loses them, the
characters must resort to less convenient means of finding the Whorlstone Tunnels.
If the characters do manage to catch Droki in the West Cleft, he drops limp and babbles, but is suspiciously amenable and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Wisdom saving throw or gain a random form of long-term madness (see “Madness” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide). Cursed Island Inhabitants d6 Inhabitants 1 5d10
Dungeon Master’s Guide) grows in 10-foot-tall hedges shaped like animals. 5 Rain on the island creates a beautiful melody. 6 All beasts on the island have truesight out to a range of 120 ft. Wild
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Wisdom saving throw or gain a random form of long-term madness (see “Madness” in chapter 8, “Running the Game,” of the Dungeon Master’s Guide). Cursed Island Inhabitants d6 Inhabitants 1 5d10
Dungeon Master’s Guide) grows in 10-foot-tall hedges shaped like animals. 5 Rain on the island creates a beautiful melody. 6 All beasts on the island have truesight out to a range of 120 ft. Wild
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Contests d4 Contest
1 Tug o’ War. Two teams grip opposite ends of a 50-foot-long rope: the goliaths on one side, the adventuring party on the other. The teams need not have the same number of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
might challenge one or more characters to an athletic contest. If the characters accept this challenge, roll on the Athletic Contests table to determine what game the goliaths propose. The goliaths are
Contests d4 Contest
1 Tug o’ War. Two teams grip opposite ends of a 50-foot-long rope: the goliaths on one side, the adventuring party on the other. The teams need not have the same number of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wisdom (Survival) checks to avoid getting lost in the mists is 15. (See “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide.) Patches of mist and less oppressive fog dot the interior of the
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Wisdom (Survival) checks to avoid getting lost in the mists is 15. (See “Becoming Lost” in chapter 5 of the Dungeon Master’s Guide.) Patches of mist and less oppressive fog dot the interior of the
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
last resort. The Harpers were instrumental in defeating Tiamat and ending the tyranny of dragons, and with reports of giant attacks on the rise, they see giants as an emergent threat to peace in the
more information on the calendar of the Forgotten Realms, see “The Calendar of Harptos” sidebar in chapter 1 of the Dungeon Master’s Guide.
This adventure isn’t set at a specific time but is assumed
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
last resort. The Harpers were instrumental in defeating Tiamat and ending the tyranny of dragons, and with reports of giant attacks on the rise, they see giants as an emergent threat to peace in the
more information on the calendar of the Forgotten Realms, see “The Calendar of Harptos” sidebar in chapter 1 of the Dungeon Master’s Guide.
This adventure isn’t set at a specific time but is assumed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Many festhalls sponsor Founders’ Day costume contests, with prizes going to those who wear the best recreations of the garb of historical personages. Once banned as frivolous and distracting, the
or to gain financial support for some endeavor. My agreement to write Volo’s Guide to Waterdeep was signed on a warm Sornyn evening many years ago, so who knows where your own initiative will take
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Many festhalls sponsor Founders’ Day costume contests, with prizes going to those who wear the best recreations of the garb of historical personages. Once banned as frivolous and distracting, the
or to gain financial support for some endeavor. My agreement to write Volo’s Guide to Waterdeep was signed on a warm Sornyn evening many years ago, so who knows where your own initiative will take
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ten-Towns as a skilled wilderness guide. She recently encountered an avatar of the Frostmaiden—a female figure made of snow—that commanded her to find the characters and lead them to their doom. To that
elderly. Even the children have been forced to resort to cannibalism to survive. If the characters act quickly, they can save the life of a lightfoot halfling trapper (commoner) named Honeybee Littlebucket
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ten-Towns as a skilled wilderness guide. She recently encountered an avatar of the Frostmaiden—a female figure made of snow—that commanded her to find the characters and lead them to their doom. To that
elderly. Even the children have been forced to resort to cannibalism to survive. If the characters act quickly, they can save the life of a lightfoot halfling trapper (commoner) named Honeybee Littlebucket
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
main balcony, 50 feet above the arena floor, is a private box where Vocath watches the contests, flanked by his two bodyguards. An ornate throne sized for the mercane is situated here, with two smaller
Dungeon Master’s Guide for more information on firearms, bombs, and gunpowder). 3: Vestibule Stone ramps from the docks ascend to this vestibule, where walls of force (see “Magical Effects” above) block
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
main balcony, 50 feet above the arena floor, is a private box where Vocath watches the contests, flanked by his two bodyguards. An ornate throne sized for the mercane is situated here, with two smaller
Dungeon Master’s Guide for more information on firearms, bombs, and gunpowder). 3: Vestibule Stone ramps from the docks ascend to this vestibule, where walls of force (see “Magical Effects” above) block
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that the characters can give the letter of recommendation to Dral in exchange for one favor from the Zoars (see the “Marks of Prestige” section in chapter 7 of the Dungeon Master’s Guide). When the
Master’s Guide. Flint Rock The spirit mound of the Elk tribe (see the “Uthgardt” section earlier in this chapter) is situated in the midst of the Evermoors atop a gnarly knob of flinty stone that’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
cave to the west (see area G8). If the characters avenge the lizards’ fallen kin, one of the lizards agrees to serve the party as a cavern guide and mount for the next hour. Zoltan Boros A barlgura