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Returning 15 results for 'contests wounded resides'.
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Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(see appendix D for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D for statistics) is also
, roleplay it out. Rath is no fool, and he is an expert at seeing through illusions and deceptions. He also has a healthy suspicion of strangers, especially if the characters are wounded or
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(see appendix D for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D for statistics) is also
, roleplay it out. Rath is no fool, and he is an expert at seeing through illusions and deceptions. He also has a healthy suspicion of strangers, especially if the characters are wounded or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D) is also present. If both Red Wizards are
. Rath is no fool, and he is an expert at seeing through illusions and deceptions. He also has a healthy suspicion of strangers, especially if the characters are wounded or inappropriately equipped
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D) is also present. If both Red Wizards are
. Rath is no fool, and he is an expert at seeing through illusions and deceptions. He also has a healthy suspicion of strangers, especially if the characters are wounded or inappropriately equipped
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their differences or engage in contests of strength. War Chief’s Quarters Adjacent to the main chamber is the room where the war chief resides, holds council, and hands out blessings or punishments
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
temple dedicated to Deep Duerra, a duergar god of conquest and psionics. Xardorok comes here to pray and draws strength from the statue’s flame. The temple’s priest, Klondorn, resides in the room to
. If Xardorok is gravely wounded and Grandolpha can kill him without putting herself in harm’s way, she seizes the opportunity. Iron Sarcophagi. The closed, upright sarcophagi are iron maidens. The room
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
temple dedicated to Deep Duerra, a duergar god of conquest and psionics. Xardorok comes here to pray and draws strength from the statue’s flame. The temple’s priest, Klondorn, resides in the room to
. If Xardorok is gravely wounded and Grandolpha can kill him without putting herself in harm’s way, she seizes the opportunity. Iron Sarcophagi. The closed, upright sarcophagi are iron maidens. The room
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpses include dead explorers, troglodytes, and cave-dwelling creatures. A wicked spirit of hunger (use the wraith stat block) resides here, a sliver of the lesser god Laogzed’s power. The troglodytes
gallery (area G4). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lludd’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpses include dead explorers, troglodytes, and cave-dwelling creatures. A wicked spirit of hunger (use the wraith stat block) resides here, a sliver of the lesser god Laogzed’s power. The troglodytes
gallery (area G4). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lludd’s
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L18). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lludd’s stomach is
sanctum in the greater caverns, where the archmage’s true prize resides. The poem reads as follows: In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
L18). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lludd’s stomach is
sanctum in the greater caverns, where the archmage’s true prize resides. The poem reads as follows: In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you
compendium
- Sources->Dungeons & Dragons->Stranger Things: Welcome to the Hellfire Club
. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute
has the Prone condition.
Artist: Justine Mara Andersen
Demodragon Terrifying Two-Headed Abomination
Once the prized pet of Demogorgon, Prince of Demons, the demodragon now resides in the Nine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
“Facing Xanathar” for more information. If Xanathar is elsewhere, this room contains only Nar’l and the grell. Nar’l tries to lure adventurers into a showdown with the beholder. If he is wounded, he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
“Facing Xanathar” for more information. If Xanathar is elsewhere, this room contains only Nar’l and the grell. Nar’l tries to lure adventurers into a showdown with the beholder. If he is wounded, he